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Cyberpunk Update 1.1 - Patch Notes

Patch NotesSource

Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!
In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.
Stability
Various stability improvements including:
Quests/Open World
UI
Visual
Achievements
Miscellaneous
PlayStation-specific
Xbox-specific
PC-specific
Stadia-specific
submitted by overspeeed to cyberpunkgame [link] [comments]

Season One Update Notes

Season One Update Notes
All servers will come offline at 7:00 AM ET (12:00 UTC) to introduce the Season One Update for Rogue Company. We anticipate this maintenance to take approximately 3 hours to complete. You can note the following changes below:
NOTE: Xbox Series X users, we have found an issue with your version which is preventing the unmute function from working correctly. Please use the mute functionality with the understanding that you cannot unmute players at this time. We are working closely with Microsoft and anticipate resolving this issue with a hotfix later this week.
Get ready for the biggest update in Rogue Company history!

New Rogue: Kestrel

One of the founding members of Rogue Company, now retired, Kestrel has been called back to even the playing field against Jackal.

https://preview.redd.it/c5bqoy4id6f61.png?width=1024&format=png&auto=webp&s=a4a5f32b2bc6128fb3962fb8e2cf9b01d7ce4c91
Primary Weapons
New Weapon: Riptide Assault Rifle
  • Body Damage: 18
  • Fire Rate: 9.17
  • Range: 24
  • Handling: 32
  • Magazine Size: 30
  • Reload Time: 2
New Weapon: Knight SMG
  • Body Damage: 22
  • Fire Rate: 8
  • Range: 12
  • Handling: 33
  • Magazine Size: 20
  • Reload Time: 1.6
Secondary Weapon
P12K
New Melee Weapon: Kukri
Body Damage: 40
Throw Damage: 100
Swing Rate: 2.17
Gadgets
  • Adrenaline Shot
  • Bounce Grenade
Perks
  • Berserker
  • Padded Steps
  • Stalker
  • Helping Hand
  • Replenish
  • Resupply
Active Ability
Halo Drones: Deploy a cluster of halo drones at your location that will fire a barrage of rockets in the direction you are looking.
Note: We have increased the inner and outer blast radius of these drones from their values on PTS.
Passive Ability
Legend’s Contract: Gain 1000 extra cash per down.

New Mode: Sabotage (COMING FEBRUARY 5TH!)

Welcome to our newest limited-time mode, Sabotage. In each round of this 4v4 match, both teams fight to take control of a neutral bomb and detonate it in the enemy team's zone or eliminate the enemy team's tickets. If you have the bomb, be careful because the enemy team can see you!
Similar to Strikeout, you can respawn as many times as you like until you run out of tickets. A best of five rounds will determine the winner and you'll switch sides each time!
  • Each round lasts 4 minutes.
  • Each team has 40 tickets.
  • The respawn time is 7 seconds.
  • A team wins by planting the bomb or having the most tickets left when the round ends.
  • There is no defend time once you plant the bomb.
  • While a player is holding the bomb they are revealed to friendlies in green and enemies in gold.
  • The bomb will reset where it spawns if it gets thrown off the map or is idle for 30 seconds.
Sabotage Maps
  • High Castle
  • Favelas
  • Lockdown
  • Vice
  • Windward

Battle Pass

The Season One Battle Pass is Rogue Company’s first and it's filled with 50 rewards you can earn! By simply playing the game, you’ll earn Battle Pass Levels and work your way to the top to unlock the coveted Hellfire Protocol Scorch.

https://preview.redd.it/jiq14wfjd6f61.png?width=1024&format=png&auto=webp&s=92a8a7f2cd1f2124484b6a33423f7bb183e5f201
There are two Battle Pass Bundles available:
Battle Pass Base Bundle (1000 RB)
  • 3 Instant Premium Rewards (One Shot One Kill Fixer Outfit, Neon Psychedelic Primary Wrap, 1 Hour Account Boost)
  • +20% Battle Pass Experience
Battle Pass Elite Bundle (2000 RB)
  • +15 Battle Pass Tiers
  • 3 Instant Premium Rewards (One Shot One Kill Fixer Outfit, Neon Psychedelic Primary Wrap, 1 Hour Account Boost)
  • +20% Battle Pass Experience

Boosts

In Season One we are introducing boosts that you can earn at various levels in the Battle Pass. A few important notes:
  • These boosts will increase your base experience gained by 100% before bonuses.
  • Only one boost can be active at a time.
  • Once activated, the boost will continue running even if you are offline.
  • You can view and activate your available boosts in the "Boosts" menu found in the bottom left corner of the main menu.

Ranked Season One

Tiers and Divisions
The climb to Rogue is not an easy one, and we want you to have a real feeling of accomplishment as you move up through the ranks. Season One will better define where players stand by introducing 6 new Tiers from Bronze to Rogue, the first five containing 5 separate Divisions.
  • Bronze
  • Silver
  • Gold
  • Platinum
  • Diamond
  • Rogue
With the new Ranked system, we want to create competitive matchmaking, and with this in mind, we are introducing new features to place you with players close to your skill. At the beginning of each Ranked Season, players will participate in 10 placement matches and placed in a Tier and Division based on their performance.
The second way we are improving matchmaking for Ranked is the inclusion of party restrictions. In Season One you will not be able to queue in a party unless all members are within 6 divisions of each other.
Reputation Gain and Leveling
With Season One, we are removing the Level Reputation earned per match and providing it in a different way. The following changes have been made:
  • Rewards given at each level have been doubled.
  • Contract rewards have been increased significantly (300 and 500 per contract).
  • Contracts renewal will now provide you with 3 contracts at once per day instead of 1 every 6 hours.
  • New contracts have been added.
  • Some contracts have been adjusted to make them easier to achieve.

Rogues

Anvil
  • Fixed some issues that prevented Anvil from deploying his Barricade in various places.
Lancer
  • Quick and Quiet: No longer provides mini-map detection immunity.
  • Ability cooldown increased from 30 seconds to 45 seconds.
Phantom
  • No longer has Arren L2-12. Now has Nightshade.
Ronin
  • Ballistic Knife: Direct hits now deal 250 damage.
Saint
  • No longer has Trip Mine. Now has C4.
Scorch
  • Ability cooldown increased from 30 seconds to 45 seconds.
Trench
Barbed Wire
  • Players have 2 charges of Barbed Wire instead of one.
  • Size reduced from 9 meters to 4 meters.
  • Can no longer be destroyed with melee attacks.

Weapons

D3D-i (Talon, Fixer)
  • Headshot damage increased from 54 to 58.
  • Body damage increased from 34 to 38.
  • Falloff damage increased.
Executioner (Anvil, Vy, Dima, Trench, Dahlia)
  • Falloff damage reduced.
MLX Mark 4 (Saint)
  • First-person ADS replaced with an over-the-shoulder third-person view.
  • Body damage reduced from 20 to 19.
MX-R (Dahlia, Trench)
  • Fixed an issue that inadvertently increased the MX-R’s fire rate. The fire rate is now 4.7.
  • Headshot damage reduced from 48 to 44.
  • Body damage reduced from 32 to 30.
SL-C (Ronin, Scorch)
  • Vertical recoil slightly reduced.

Quality of Life

  • Made an adjustment to how voice chat was handled between matches to address the issue where players could hear members of the party they've left.
  • Improved a few textures on the Depot map.

Bugs

  • Players should no longer “teleport” while using weapons with a high rate of fire on some platforms.
  • Fixed an issue with equipping non-wingsuit items in that slot which would make players appear as different Rogues.
  • Fixed an issue where the left thumbstick would not allow players to cycle through their statistics.
  • Fixed the animation of pulling out the bomb while Sigrid's shield is active.
  • Fixed a series of collision issues on the Canals map.
  • Fixed an issue on Switch where the second and third options appeared blank in the settings with three selectable options.
  • Fixed an issue where an incorrect trajectory line was shown for a thrown object when crouched.
  • “Mute” text will no longer persist on the screen after unmuting a player on some platforms.
  • Fixed a small gap on the Icarus map that players could shoot through.
  • Fixed a camera clipping issue when crouched behind a stone wall in Lockdown.
  • Fixed an issue where helicopter rotor blades would not render at the end of matches on Depot and District maps.
  • Fixed an issue where Practice bots would randomly shoot at the ‘Information’ booth wall on Skyfell.
  • Fixed an issue with the Level 1 upgrade of Flashbang grenades.
  • Fixed various locations on Icarus where Anvil could not deploy his shield.

Fixed Bugs from PTS:

  • Kestrel's Mastery will no longer unlock Anvil's Mastery items.
  • Players can no longer buy Battle Pass tiers when they are at the maximum level.
  • Players can no longer make accidental double purchases of items.
  • Kestrel’s drones will now appear in the kill feed when downing an enemy.
  • Fixed an issue that would prevent players from moving to the next Battle Pass level.
  • Announcer lines will now play during Sabotage.
  • Battle Pass rewards will no longer list “0 Premium Rewards” if there are none available.
  • Fixed an issue where Kestrel's Knight had a floating stock and untextured parts.
  • Fixed an issue with Kestrel's Riptide had a glitchy reload animation.
  • Fixed an issue with Kestrel’s Kukri where it would get larger upon hitting an enemy.
  • Kestrel’s drones will no longer get stuck on the spectator screen.
  • Fixed an issue where boosts appeared to not activate immediately upon use.
submitted by HiRezRadar to RogueCompany [link] [comments]

Assassin's Creed Valhalla - Title Update 1.1.0

Assassin's Creed Valhalla - Title Update 1.1.0

Assassin's Creed Valhalla - Title Update 1.1.0

Hey everyone,
We will be deploying Title Update 1.1.0 on Xbox Series X|S, Xbox One consoles, PlayStation®5 and PlayStation®4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: December 15, 2020.
Patch Sizes and Deployment Timing:
  • Xbox Series X|S: ~6.3 GB
  • Xbox One: ~5.7 GB
  • PlayStation®5: ~2.46 GB
  • PlayStation®4: ~2.4 GB
  • PC: ~5.6 GB
Deployment timing for all platforms: 1 pm CET | 7 am ET | 4 am PT | 11 pm AEDT

Please note that these timings are estimates and subject to change.

Check out the most notable changes with 1.1.0 below.

CONTENT


  • Added in-game support for the Settlement expansion and Yule Festival
    • The Yule Festival is a time-limited event with several festivities to enjoy and rewards to obtain. To bring this and future festivals to life, you'll see the arrival of the revellers just east of the current settlement.
    • We’ll provide more details about the Settlement expansion and the Yule Festival in our upcoming Yule Season Preview article. Stay tuned. 😊

Miscellaneous

  • Legendary animal trophies will now correctly appear in the Longhouse.

Balancing

  • Tweaked the NPC power level behaviour.
    • NPCs power will now be at a maximum difference of 51 below the player.
    • NPCs that are 51 power below the player will be highlighted in green.
    • World bosses will match the player's power level when the power exceeds the world bosses’ base level. (also applies to: Alpha animals, Zealots)
    • This change applies to all difficulties.
  • Added loot-able chests to the Grand Magaester's hideout.
    • Note: This hideout is only available from a very specific moment in the game. Spoilers. :)
  • Addressed an issue where the Crit. Spark rune would not work when slotted into bows.
  • Addressed an issue where wrong weapon stats were displayed for specific items.
    • Royal Guard
    • Viper Bow
    • Death-Speaker
    • The Mark of Sol
    • Doppelhander
    • Hundtoth

Game improvements

Performance and Stability

  • Improved stability and performance.
  • (PC) Addressed some freezes when performing specific actions for the first time.
  • (PC) Addressed an issue that could cause freezes during Splash Screen.

Graphics, Audio, Animation

  • Addressed various graphics issues.
  • Addressed various character or NPC animation issues.
  • Addressed various clipping issues.
  • Addressed an issue where fish may lay on its side during the fishing animation.
  • Addressed an issue where some NPCs would cut the air instead of wheat. \practice doesn’t always make perfect.**
  • Addressed an issue where NPCs that are being assassinated while being unconscious would sometimes get up during the animation.
  • Addressed an issue where Mimir's head tattoo would not be displayed correctly.
  • Addressed an issue with jagged sea foam.

Quests, World Events, Side Activities


  • Addressed an issue in A Sword-Shower in Anecastre where Aelfgar didn't move to the assault location.
  • Addressed an issue where players cannot complete Honor's Hubris.
    • Note: This fix will spawn Ljufvina again, reset her position, and restart the quest.
  • Addressed an issue that caused Tarben to follow Eivor everywhere when The Baker's Plaint wasn't completed. \Your watch has ended, Tarben.**
  • Addressed an issue where Fast Travel wouldn't be available under certain conditions when returning to England after completing the Hordafylke arc.
  • Addressed an issue where Allies would not help Eivor opening doors at the Isle of Ely Monastery. \Team work makes the dream work!**
  • Addressed an issue with the Settlement Anomaly's light beams that prevented players from completing the anomaly.
  • Addressed an issue in Well-Traveled where the objective would not update under certain circumstances.
  • Addressed an issue where Fenrir could get stuck underground
  • Addressed an issue where Eivor would sometimes be levitating during Assault outros. \No more Wingardium Leviosa for this one.**
  • Addressed an issue in Defensive Measures where Jotuns would be able to pass through the shield after the Bring the Invaders into the Shield objective was completed. \You shall not pass!**
  • Addressed an issue in Brewing Rebellion where the cutscene wouldn't trigger when the door was opened by an NPC by accident.
  • Addressed an issue in The False Ealdormancy that prevented players from completing it under certain conditions. \This Hunwald ain’t loyal...**
  • Addressed an issue in Kingdom’s End where Guthrum doesn't leave the Hamptun Blockade area after releasing the prisoners or could randomly become inactive.
  • Addressed an issue in A Sword-Shower in Anecastre that prevented players from completing the quest.
  • Addressed an issue in The Goddess of Birth that prevented players from completing the event.
  • Addressed an issue in Glory Regained where players could become stuck on the platform with the horn.
  • Addressed an issue in View Above All where the quest objective would sometimes not update after closing the gates.
  • Addressed an issue in A Rivalry for the Ages where players couldn't complete the quest under certain circumstances.
  • Addressed an issue in The Boar with the Golden Nose where players couldn't complete a world event due to Lady Trotters not spawning.
  • Addressed an issue in Defensive Measures where players would die when returning to Asgard.
  • Addressed an issue in Cruel Destiny that prevented players from proceeding to the second phase of the boss fight. \Quest name checks out.**
  • Addressed an issue in Madness of the Stones that prevented players from proceeding with the quest.
  • Addressed an issue in Bleeding the Leech that prevented players from completing the quest.
  • Addressed an issue where Petra would run into the opposite direction of the Elk. \See this, Petra?**
  • Addressed an issue where players could sometimes not get back into the room with the Norns.
  • Addressed an issue in Giants of Fimbulwinter where Eivor could get stuck inside the quest area.
  • Addressed an issue in Smashing the Compass that prevented players from completing the quest.
  • Addressed an issue in War Weary where players couldn't re-enter the church under certain circumstances.
  • Addressed an issue in War of the Collectors where the world event wouldn't be completed under certain circumstances.
  • Addressed an issue in The Big Finish where the quest objective wouldn't update further.
  • Addressed an issue that prevented players from entering Skyrmir's Mitten in The Lost Cauldron.
  • Addressed an issue in Firing the Arrow where the quest objective would sometimes not update.
  • Addressed an issue where some players couldn't progress the game anymore upon reaching England after Title Update 1.0.4.
  • Addressed an issue with the SteinnBjorn encounter.

World

  • · Addressed various object or texture placement issues.
  • · Addressed various instances where the player could become stuck on objects.

Gameplay, Combat, AI

  • Addressed various NPC behavioanimation issues.
  • Addressed an issue that allowed players to shoot targets through walls (without using Piercing Shot).
  • Addressed an issue with spears not being effective to destroy windows.
  • Addressed an issue where the fishing hut kid was roaming Ravensthorpe instead of being at their house. \You’re officially grounded.**
  • Horses will now run away when being hurt with a torch.
  • Addressed an issue where Jotuns could sometimes warp into walls when shape shifting. \Gidgud**
  • Addressed an issue where monks would sometimes stand still and not perform their tasks.
  • Addressed an issue where hitting a horse with a Saxon boat will cause it to disappear when mounting it. \Insert what.gif here**
  • Sprint will now be interrupted by actions other than dodging.
  • Addressed an issue where Eivor would become invisible to AI detection when fast travelling during a dice game.
  • Addressed an issue where NPCs may randomly start pirouetting on a Saxon boat. \Whatever floats your boat I guess.**

Abilities, Perks, Skills

  • Addressed an issue where players couldn't perform heavy attacks with Frostruin or Sinner Skull.
  • Addressed an issue where Frostruin's perk wouldn't activate even when conditions are met.
  • Addressed instances where players were able to open barred doors with the Dive of the Valkyries ability.
  • Addressed an issue where the Level 2 Incendiary Power Trap couldn't be detonated a second time when the first trap was set off by an NPC.
  • Addressed an issue where Man's Best Friend wouldn't deal any damage to Zealots in some instances. \Good boi.**
  • Largely increased Mastery Points cap.

User Interface / HUD

  • Addressed various UI/HUD issues.
  • Addressed various localization issues.
  • Items that are part of a bundle in the Animus Store will now show the corresponding items in the Details Page.
  • Addressed an issue where players could sometimes lose weapons when performing a dual weapon swap.
  • Tweaked Reda's Informer icon to make it appear smaller.
  • Changed Adrenaline Fiend icon to make it more distinguishable from Adrenaline upgrades.
  • Torches/oil jars can now be dropped/put on the ground with Y/Triangle.
  • Addressed an issue that allowed players to get the beggar reward several times.
  • Addressed an issue where stats wouldn't update after leaving offline mode.
  • Addressed an issue where players couldn't interact with Reda anymore.
  • Added "OFF" to Quick-Time-Event Input type in the menu. (Turning this option off will allow the game to bypass mashing actions during some boss encounters)
  • Addressed an issue with Alpha Animals where players wouldn't be awarded the skill point when animals were not killed by the player.
  • Addressed an issue where Opals would not disappear from the map under certain conditions after collection.
  • Addressed an issue where Experienced Travelers would unlock locations for the wrong territory.
  • Addressed an issue where players wouldn't be able to create or load a manual save anymore.
  • Addressed an issue where Layla's laptop couldn't be navigated with Focused navigation.
  • Named Cloud saves appropriately.
    • Cloud saves will now be named Autosave/Manual/Episode Save CLOUD
  • Addressed an issue where Saves could be displayed as corrupt when saving when the internet connection is lost.
  • Addressed an issue on where the pathfinder setting resets to Custom after rebooting the game.
  • Addressed an issue on where cloud saves could disappear under certain conditions.

Photo Mode

  • Addressed an issue where filters reset to no filter when adjusting other values in Photo Mode.
  • Addressed an issue where the Photo Mode camera could get stuck in objects.
  • Photo Mode Frames will now function correctly.

System

  • (PC) Addressed an issue with the benchmark tool that caused the tool not to collect data for a moment after unpausing the session.
  • (PC) Addressed an issue where VRAM indicators did not correspond with actual VRAM consumption.
  • Reduced intensity and duration of the parry rumble. \Controllers go brrrr.**
  • (PS5) Addressed an issue on PlayStation®5 where the Season Pass wouldn’t be displayed as OWNED after purchase.
submitted by domvgt to assassinscreed [link] [comments]

Why is Stadia such a punching bag among gamers?

So I've been reflecting on Stadia as a service while trying to sell my premiere kit on Kijiji(planning to get back on Stadia after CCwGTV support). I offered to explain a couple potential buyers how it works and how they can test for free with a pro trial before making the purchase. They were actually pretty impressed how it ran on their laptop pretty smoothly and with their own PS4 controllers.
Which brings me to this post. Do people not understand that this is legit the best thing to happen to gaming since online play? Sometimes I think we forget how far we've come as a society in terms of technology because we're living in it. If you told me 10-15 years ago that I had the flexibility of being able to play streamed next gen games on any potato laptop/phone with no input lag for a small monthly fee, I'd join in a heartbeat.
Yes the library sucks for now but its getting better everyday and always available as a neutral option even if you own next gen consoles. With services like Xbox Gamepass, its clear flexible cloud gaming is the future so why people are choosing to have an expensive middle man is something I don't understand. The only reason I can think of is for exclusives which is fair and will probably be a reason I buy one of these consoles eventually when theyre cheaper. But as a patient and casual gamer, I'm completely fine with Stadia for now and hope it sticks around.
The only criticism I have for Stadia is that there should be an option to download the game for life for offline play. It should be your responsibility as the owner of the game to ensure you have the hardware to run it if you want to play offline. If I pay $80 for a game like steampunk and theres a month I dont feel is worth paying Stadia for, I feel I should atleast have access to it offline. With that being said, this is a minor inconvenience I'm willing to put up with for fact that we live in an age where we can freakin stream next gen games on minimal hardware.
EDIT: So TIL that you don't actually need a Stadia Pro membership to actually play games you purchased before:
What happens to the games that I purchased if my Stadia Pro subscription or trial subscription ends?You'll still be able to access and play the games that you purchased when you no longer have an active Stadia Pro subscription. Note that non-subscribers can stream games only up to 1080p resolution and 60 FPS.

submitted by tazmanic to Stadia [link] [comments]

Next Gen, Companion App, Hawkmoon, and Prophecy

Source: https://www.bungie.net/en/News/Article/49925
What’s better: One gift, or a bunch of gifts?
Yeah. We thought so too.
Today we’re releasing a few exciting things to enhance everyone’s Destiny 2 experience. Whether you’re a seasoned Guardian or a New Light, this is a great time to explore the world of Destiny.
Kicking off the free updates are the next-gen optimizations originally announced during the launch of Beyond Light. These start with cross-play functionality that enables Xbox One owners to play with Xbox Series X|S owners and PlayStation 4 owners to play with PlayStation 5 owners. Guardians are immediately able to journey to Europa with everyone upgrading to next gen.
Additionally, the new consoles tap into their cutting-edge hardware to vastly improve load times throughout Destiny 2. Everything from launching the game to opening menu screens and navigating through inventory became snappier and more responsive.
The optimizations arriving today bring even more to the next-gen table (it’s a floating holographic table).
Stunning 4K 60 FPS is now available on Xbox Series X and PlayStation 5. Not only that, but on supported displays, there’s even an optional 120Hz Crucible Mode that cranks things up to 120 FPS during Crucible PvP matches.
Another first for Destiny console players is also landing today: Custom field of view settings. Now, the power to fine tune a Guardians field of view from narrow and focused to wide and perceptive is available on console.
Upgrade from the Xbox One and PlayStation 4 versions of Destiny 2 today absolutely free.
Next up is the new Destiny 2 Companion App. This time-saving app allows players to swap gear loadouts, retrieve lost items from the Postmaster, manage clans, track progress, discover when events go live in game, find fireteams, and much more.
Today’s update adds the ability to acquire bounties prior to an activity while they’re hanging out in the Tower, floating in orbit, or even completely offline. Want to launch Destiny 2 and get straight to the action? Grab those bounties in orbit, at the Tower, or before logging in.
Download the app on iOS and Android today.
Image Linkimgur
4K 60 FPS activated, Companion App installed, field of view locked in? It’s time to go get Hawkmoon. We called our shot on the Season of the Hunt page and now the quest is live. The fan-favorite Exotic from the original Destiny returns – time to hunt the Hand Cannon that makes every bullet count... some more than others.
Image Linkimgur
Last but not least, the Prophecy dungeon is back! The stylish dungeon originally released in Season of Arrivals returns and is available to all players. Whether you were too busy trying to save entire planets from the Pyramid ships or you’re new to the Destiny community (welcome, btw), everyone who missed out when it was first launched can now take a ride down the rainbow road.
Image Linkimgur
Thanks for reading and thanks for playing. Enjoy the holidays!
submitted by DTG_Bot to DestinyTheGame [link] [comments]

This Week At Bungie 12/3/2020

Source: https://www.bungie.net/en/News/Article/49918
This week at Bungie, we prepare for next gen.
It’s been a while since we last spoke. I mean, it hasn’t been too long. We took a quick week off for holiday, but we’re back to the grind. There’s a bit to catch up on. Since the last TWAB, new Exotics have been discovered throughout Europa. Banshee has found new memories. The Deep Stone Crypt has been infiltrated. A dinosaur was sent into space.
Quite a few of you have been asking about raid statistics. It’s always fun seeing how many players took on the challenge for a completion during the first week. We dug through our databases and found some fun stats to share, and we’re happily surprised by how many of you completed your first ever Jacket Quest.
Day 1 Stats (Unique Raid Activity Clears)
Last Wish Garden of Salvation Deep Stone Crypt
4 551 29,814
Launch +10 Days Stats
Statistic Last Wish Garden of Salvation Deep Stone Crypt
Unique Raid Activity Clears 3,555 33,152 258,049
Total Player Hours 2,185,983 2,807,504 7,156,651
Total Kills 338,667,495 446,461,881 1,100,488,566
Total Deaths 32,734,027 42,676,699 85,008,596
A final fun fact: Over 979,680 Guardians unlocked The Lament since the quest went live. That’s a LOT of sword damage.
Now that we’ve covered the time that’s passed, let’s get back to business.

Light Keepers – Charity Update!

Image Linkimgur
Earlier this week we kicked off our Game2Give Light Keepers charity initiative and, to no one’s surprise, the Destiny community has shown up in force. At the time of writing this TWAB, you’ve already raised above $450k, and we’re still in the first week! Our overall goal is to raise $2 Million, and we're well on our way.
We also announced our charity milestone rewards, one of which you’ve already unlocked. In case you missed it, say hello to the concept art of our upcoming Dawning 2020 Titan universal Ornament.
Image Linkimgur
If you’d like to chip in a few dollars for charity, head over this way to help out and donate. We have more Dawning concept art to share, and some lore readings from special guests once you break the $1 million donation mark!
  • $250k – Dawning 2020 Titan universal ornament concept art
    • (You've already smashed this milestone)
  • $500k – Dawning 2020 Warlock universal ornament concept art
  • $750k – Dawning 2020 Hunter universal ornament concept art
  • $1 million – Dawning 2020 Legendary Reward preview
  • Every $100k after reaching $1 million – Guest lore reading
For the full schedule of featured streamers, head on over to the Game2Give website to learn more.

Return of the Banner

With the raid done and dusted, Lord Saladin is ready to get Guardians back into the Iron Banner. This will be the first Iron Banner to feature Stasis powers, so we’re all excited for what’s to come.
Image Linkimgur
For any New Lights out there, Iron Banner is a limited time 6v6 Crucible activity with Power-enabled combat. While artifact power is disabled, you’ll want to infuse and equip your most powerful gear before jumping in.
Similar to Control, there are three zones on the map for your team to capture. The more zones you hold, the more points you get when defeating Guardians. If your team is brave enough to capture all three zones, the opposing team will be locked out of capturing zones for a short duration. In other words, this is your time to shine while your enemies cower in fear.
To say it clearly, capping those zones is one of the most important things you can do. Stay close to your teammates, slay your enemies, and enjoy the spoils of victory!
Lord Saladin can be found in The Tower, offering Iron Banner bounties with pinnacle-powered rewards. If you’d like to adorn your Guardian in Iron Banner-themed loot, he’s got you covered. Two weapons from the first year of Destiny 2 have been reprised, now featuring random rolls! Additionally, the Iron Will armor set is making its return, updated to accept new combat mods.
Image Linkimgur
Iron Banner begins at 9 AM on December 8, running through 9 AM on December 15.
Truth be told, you’ll be downloading an update right before Iron Banner becomes available. You know what that means? It’s time for a patch note preview.

It's All in the Patch... Notes

December 8 can’t come soon enough. In just a few short days, next-generation enhancements will be coming to Destiny 2! In case you missed our next-gen article, here’s a quick refresher of the update coming next week:
Feature
Feature Xbox Series X PlayStation 5 Xbox Series S
Resolution 4K 4K 1080p
Framerate 60fps 60fps 60fps
120hz Crucible Support Supported* Supported* Not Supported
Field of View Slider Yes Yes Yes
Faster Load Times Yes Yes Yes
Cross-Generation Play Yes Yes Yes
Next-Generation Upgrade Free Xbox Smart Delivery Yes Xbox Smart Delivery
For all details concerning our next gen enhancements, click here!
Destiny 2 Update 3.0.1 has quite a bit more under the hood. The team has been working on some bug fixes for issues found around launch, but we also have a few promises to keep. Let’s dig in.
Dungeons - Prophecy
  • The Prophecy Dungeon will be returning to Destiny 2 on December 8, 2020.
    • This endgame activity is free to all players.
    • Powerful rewards may be earned from each checkpoint once per week.
    • Players may complete the dungeon once per week to obtain a pinnacle-powered reward.
    • Previously featured weapon and armor rewards are available once more.
Destiny Companion App – Bounties
  • Beginning next week, players may acquire bounties from Destiny 2 vendors using the Destiny Companion App.
    • Bounties may only be acquired when players are Offline, In Orbit, or in The Tower.
  • This will be introduced through a Companion App update, which is planned for December 8, 2020.
    • Stay tuned to @BungieHelp for more on this Companion App update.
New Light – Resolved Issues
  • Fixed an issue with the New Light subclass quest where Ikora's waypoint was suppressed.
  • Fixed an issue where veteran players with two characters of the same class were blocked from acquiring their subclasses.
  • Fixed an issue where a step on the New Light pursuit was not granting experience.
  • Fixed an issue where players who skip the Shotgun chest in the first mission did not receive Special ammo when the Shotgun was granted.
Monument to Lost Lights
  • Fixed an issue where the waypoint on the Exotic Archive Vendor continues to flash for players who own all Exotics.
Collections
  • Badges and Armor in Collections correctly select player's class.
  • Fixed an issue where the UI would forget which page the player was on after previewing an item in Collections.
  • Fixed a bug where some new armor mods had incorrect sources listed in Collections.
Crucible
  • Updated the mercy rule for Control and Clash to prevent it from triggering too early in the match.
  • Fixed an issue where the "Survivor" medal could be awarded to players who were defeated during the round.
  • Fixed an issue where the "Untouchable" medal could not be earned.
Beyond Light Exotics
  • Icefall Mantle
    • Fixed a bug where the Icefall Mantle's description did not mention the slow field it generates when activated.
  • Mask of Bakris
    • Improved the readability of the visual effects when another player wearing Mask of Bakris shifts directly toward you.
    • Updated the description string of Mask of Bakris's perk to correctly describe its damage bonus, which applies only to combatants and affects all Arc weapon damage and all damage against slowed or encased enemies.
      • Additionally, fixed an issue where this damage bonus was applying to players who are slowed or encased in Crucible and Gambit.
  • Necrotic Grip
    • Fixed an issue where being killed by the effects of Necrotic Grip would show as being "Killed by the Architects."
We’ll have a full list of patch notes ready to go on December 8 when the patch becomes avaailble for download. Speaking of availability…

Player Support Dream Team

Image Linkimgur
With every patch, many of you ask what time you should set your alarm to in order to wake up for the fresh update. How long should you spend eating breakfast before hopping online? At what point should you shake your fists in the air because you forgot to set your console to auto update? Destiny Player Support has most of the answers we’re looking for. Some you may have to answer on your own!
This is their report.
UPDATE 3.0.1
Today, December 3, background maintenance for Update 3.0.1 will begin. Below is a timeline of events:
  • December 3, 10 AM PST (1800 UTC): Destiny 2 background maintenance for Update 3.0.1 begins.
  • December 3, 2PM PST (2200 UTC): Destiny 2 background maintenance for Update 3.0.1. completes.
  • December 8, 7 AM PST (1500 UTC): Destiny 1 and 2 maintenance for Update 3.0.1 begins.
  • December 8, 8 AM PST (1600 UTC): Players are removed from activities in Destiny 1 and 2 and won't be able to log back in until 9 AM PST when Update 3.0.1 is available.
  • December 8, 9 AM PST (1700 UTC): Destiny 2 Update 3.0.1 is rolled out across all platforms and regions. Players can log back into Destiny 1 and Destiny 2 at this time. Ongoing maintenance is expected to conclude at 10 AM PST.
  • December 8 10 AM PST (1800 UTC): Destiny 1 and Destiny 2 maintenance is expected to conclude.
NEXT-GEN CONSOLES
When Update 3.0.1 releases on December 8, next-gen console users (Xbox Series X|S and PlayStation 5) will need to download the full-size game, regardless if they have been playing Destiny 2 since Beyond Light’s launch. This does not affect Xbox One, PlayStation 4, or Steam users. Pre-load will not be available for this patch - pre-loads are usually only available for expansion type patches and are not available for hotfixes or seasonal updates.
The estimated patch sizes for Update 3.0.1 based on platforms are as follows:
  • Xbox Series X|S 3.0.1’s patch download size: ~70.0 GB
  • PlayStation 5 3.0.1’s patch download size: ~67.0 GB
  • Xbox One 3.0.1’s patch download size: ~2.35 GB
  • PlayStation 4 3.0.1’s patch download size: ~2.09 GB
  • Steam 3.0.1’s patch download size: ~1.5 GB
Additionally, the updated Storage Requirements for Destiny 2 are as follows:
Platform Destiny 2 Install Size *Free Space Needed to Update *
Xbox Series X/S 70.0 GB 70.0 GB
PlayStation 5 67.0 GB 67.0 GB
PlayStation 4 70.78 GB 70.78 GB
Xbox One 65.7 65.7
PC 69.7 GB* 69.7 GB*
  • PC: Destiny 2 install size may vary based on languages installed, size shown is maximum size possible.
UPCOMING RESOLVED ISSUES
  • Below is a list of some issues expected to be resolved with Update 3.0.1:
  • The lift tubes in the Warden of Nothing strike fully drain Super energy.
  • The "Wanted: The Fanatic" Triumph is not being awarded after defeating the Fanatic in the Forsaken campaign.
  • "The Hit List" Triumph is not being awarded after defeating all the Barons in the Forsaken campaign.
  • The holograms from looped emotes, such as the Luxurious Toast and Feline Fancy emotes, disappear and leave players in a static position after the first loop ends.
  • The Adored Sniper Rifle cannot be reacquired from the Collections.
**KNOWN ISSUES *
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • Players who are colorblind may have difficulties seeing trails in Wrathborn Hunts.
  • In the Last Wish raid, players will get the “Place Relic” prompt for Riven’s Heart even if they aren’t holding it.
  • The Binary System ornament for Symmetry disables enemy highlighting in seeker mode.
  • Some players are being forced to reacquire the Cryptolith Lure every time they launch the game.
  • Major enemies that drop Moon weapon parts aren’t spawning.
  • The Scourge of the Past armor can’t take Season of Arrivals mods.
  • The Strength of Memory Challenge can’t be completed.
  • Some icicles on the Rimed Ghost shell are black and don’t look like icicles.
  • The Lost Lament quest sometimes progresses inconsistently/not at all and sometimes needs to be abandoned and reacquired to continue.
  • Kills with the Jade Rabbit Exotic Scout Rifle no longer auto-refill its magazine.
  • The Halcyon Visage Exotic Sparrow takes shaders poorly.
  • The Selfie Emote functions poorly on ultrawide monitor setups.
  • The Wisdom of the Witch Triumph no longer counts progress.
  • Some players cannot progress past the first mission of A Guardian Rises.
  • The Drifter sometimes misgenders players in idle dialogue and Gambit dialogue.
  • Eris still has a Weekly Challenge for some players. This Weekly Challenge intentionally does not provide a Powerful reward.
  • Flawless Execution on the Way of the Wraith Hunter subclass has a delayed trigger.
  • Resetting Valor rank on step 4 of 5 on the Light Reforged Crucible quest prevents future Valor earned from being recorded for the quest.
  • Multiple ships have their rocket effects floating behind the ship model.
  • Shiver Strike Titan melee does not function with the Heavy Handed mod.
  • Collections go back to the main menu instead of to the previous section.
  • HDR isn’t working as intended.
  • We’re investigating player reports that their veteran dialogue has been replaced with new character dialogue.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Don’t Fall for an Imposter

Image Linkimgur
Since the Deep Stone Crypt raid went live, we’ve been watching numerous fireteams take on the challenge. For some, it was their first trip through pinnacle content in Destiny 2. Exploring new zones, encountering new bosses, and earning new loot is always exciting! For others, this was an opportunity to take things to the limit by taking on the challenge solo. Who needs a backpack?
Movie of the Week: Solo Slayer
Video Link
Movie of the Week: Beneath the Ice
Video Link
Movie of the Week: Band of Bro
Video Link
If you’d like to throw your hat in the Movie of the Week ring, make sure to tag your video with #MOTW, submit it to the Community Creations page, and include any and all contributors to your video in the description.

Piecing Art Together

Image Linkimgur
‘Tis always the season to celebrate the artists of our community. Whether it be an awesome cosplay build, a slick digital piece, or a handcrafted replica of a raid boss using plastic construction toys, we’re excited to celebrate it!
Art of the Week: Blocktraks-1
She is done! Atraks-1, the First(?) Eliksni Exo. Her Encounter on Day one but was super Satisfying to beat together with my Day1 team! This is easly my proudest Destiny 2 Build, and I hope you all will enjoy it!
__________#Destiny2 #DeepStoneCrypt #LEGO #MOC @Bungie #DestinyArt pic.twitter.com/DJSWHtszT5
— Ernie (@TheCreeperIV) December 1, 2020
Art of the Week: Silence… and Squall
Silence and Squall@Bungie @DestinyTheGame @A_dmg04 @rDESTNYCREATION #BeyondLight #Destiny2 #DestinyArt #fanart pic.twitter.com/10oMGMScZA
— PJM (@PJM_Artwork) December 1, 2020
Art of the Week: Preparing for the Dawning
Preparations for 2020's dawning have started. ❄️#destinythegame #DestinyArt #BeyondLight pic.twitter.com/ERAZEKYQAI
— sentinelscg (@Konradodo) December 1, 2020
If you’d like to be featured, make sure to tag your creation with #DestinyArt wherever you happen to submit it! We frequently check Twitter, Instagram, and our very own Creations page for things to highlight.
That’s a wrap for this week. A bit to look forward to next week, and even more over the course of December. Thanks to that community art, I've just realized it's almost time for the Dawning. More on that soon…
Next week will be our final TWAB of the year. We’re entering a period where many of our employees will be spending time with family, celebrating the end of a year, and recharging for what’s to come in 2021. We’ll still be around to respond to your feedback, process bug reports, and keep the servers running.
Now, it’s time for me to raid. Looking for a better roll on my Trustee scout rifle from the Deep Stone Crypt. Any suggestions?
Cheers,
-dmg04
submitted by DTG_Bot to DestinyTheGame [link] [comments]

How I shipped my game solo on consoles & how you can do that too (Q & A)

After a good launch for my game, i started to get some random questions from users across all the channels, but there were one user on reddit (u/TamoorGames) who had many questions and he sent them in a very nice and organized way (mostly asking about the Xbox and Nintendo Switch for each question), i did answer him. Although i own the answers, i did ask his permission to put his questions alongside my answers in public, just in case it can help someone. So, Enjoy it, and feel free to AMA.

Q.1: Have you signed up as Individual or as a company? Or enrolled into Xbox Creator Program? Can you please share the overall process in a quick brief.
- Singed by myself for both platforms, i only had to contact the ID@Xbox team, show them my game, they first didn't approve it as it was not polished enough, so i did try once more time after a couple of years, and then it was approved, and everything started from there. No not Creator Program, and tbh i don't even know what is Creator Program, will google it later.
For Nintendo, I did reach out the Nindies guy who was always on the youtube videos and on twitter (he left by now, a new guy came, and that new guy just left a year ago or so). But in general, this is how i showed my game, just reaching out the nindies team leader.
==================================================================================
Q.2: From which country you’d signed up? Is the Xbox Developer program available for developers all around the world? I’ll signup from Pakistan
- I did from China while I'm not Chinese, i would say Microsfot is the most open company, they don't have per region issues, like for example if you are in China and try to sort things with Sony or Nintendo, it won't be that easy...not at all. Because you've then to go through Japan office (due to region), but then you targeting the western market and English only game...it becomes a lot of communications and troubles.
==================================================================================
Q.3: Can we publish any game on Xbox? Or first we need to get concept approval from Xbox and then we can start our development. Or does Xbox have any categories on which we can only develop our games? e.g. shooting, puzzle etc
- While the certain answer for this question is not from me, but I would say any game. Xbox & Switch are platforms, mostly for gaming, despite the fact there are some apps in there (YouTube, Netflix,...etc.) so whatever your game genre or type is, I'm sure if they like it they won't mind it on their platform.
==================================================================================
Q.4: Which Game engine have you used to develop your game? I am using UNITY. Is it good for Xbox or i’ve to consider any other game engine?
- Unreal. Any Engine is good for any platform. Don't let the engine be your biggest issue, we're are in 2020, all Engines are great and most of them are cross platform. if you are not so confident about Unity, you can just remember it made Cuphead, Ori franchise, Max & Magic Marker, and many more Xbox exclusives. And if we start thinking about Unity games made for Switch, we will have endless list! Even more than Unreal based titles, as Unity already prove that it is super optimized engine for Nintendo devices since the WiiU and 3ds.
==================================================================================
Q.5: Can you please share the list of Hardware that you used for Xbox development and testing? E.g. Does Xbox have their own development kit or we can test our game on any Xbox? Which Xbox you used?
- Yes, i used devkits. With that said, i learned that any Xbox One (consumer device) can be turned to a devkit mode. I tested my game on Xbox One S & Xbox one X (the weakest and the Powerful one, so i can grantee the performance).
For Nintendo, i can't explain what hardware i did use, but once you are approved you've access to the documentations where you can read about the different hardware types, and then you can based on your use and game type or development type request the hardware that you need.
But all in all, for any platform, you need their hardware (aka devkit). And at least one device per platform.
==================================================================================
Q.6: What are the main reasons for rejection from Xbox? And what factors do I need to consider while developing my game?
- If you mean rejected as a project to be released on the platform, I guess when my game rejected first time, because it hasn't a "Full playable loop". Start, Play, End, Restart if you want. It was a punch of levels, not connected, no UI & lots of Debug menus. Xbox team (or any other platform) they need a very clean and clear vision so they can decide..
==================================================================================
Q.7: What kind of Legal document and other Document Xbox require? This will help me to save time by preparing in advance.
- Most of the documents as far as i can remember, they send to you. You don't produce documents, you just read and sign (of course if you find it make sense and nothing against your goals or considerations). Xbox was the least demanding, Nintendo was fine, no magical papers were requested. But Sony for example would require your last fiscal year revenue breakdown and documents to proof that!
==================================================================================
Q.8: Do Xbox have their own tools for leaderboard, cloud, ranking & in-app purchases?
- Any Xbox player already know, all that called Xbox Live (which is a set of services), and most of the engines does have high level interface to deal with those services. Don't worry :) and there is always documentations and pages to help you, either at Xbox websites or at the engine (Unity at your case) site.
For Nintendo it is different, i don't have any online features in my game, because online in Nintendo is treated differently, where any user on Xbox have online access and online features, in Nintendo the online features you purchase as a product (per month, per year,...etc.), so it is common to find many games doesn't have leaderboard or clouds save,...etc.
But again, all engines already have the high level interface for those features, regardless you will support them or no.
==================================================================================
Q.9: Can you please share the complexities of the Xbox development as you’d mentioned in your message? Like which development steps i can follow to avoid delays and rejections (Any Tips and Tricks)
- I was already familiar with the platform[s] (remember I'm already a game engine programmer), but what was new and seemed complex to me was the "rules" of the platform. Those are things you must read about at your first days of developing for the platform, due to NDA i can't talk further about that. But what i meant by the rules it is for example how to save, when to save, for example a platform would give you limit/bandwidth for saving calls per second, where other platform won't care and give you unlimited calls. Or what is the status of a player while playing (online/offline), some platforms won't care, where others would care a lot about that. Can a player change account while playing or not, some platforms would require, where others would not even allow.....etc. those are thing that vary between the different platforms, and they were the reason for any rejection i had (the ignorance of the rules). Because even if your game is already complete and finished before the port, the port to a platform is not just hit "Build", you have to "re-adapt" the game for the platform.
==================================================================================
Q.10: What advice would you like to give yourself, if you are starting today as an Xbox Developer?
- Don't rush things. And try to "Understand" the reason behind any thing in the platform. If you just adapt the game for the platform rules, you will have lots of complications, because you could make something to fit a rule, but it break with another rule. If you understand perfectly the platform, and the reason behind everything, you will not suffer during development.
==================================================================================
Q.11: What are the things you wished you knew when you were starting as an Xbox Developer?
- as i said, the platform set of rules. It takes time to know them correctly.
==================================================================================
Q.12: Can you please share any other tips and tricks or would like to add any point/Question if i am missing?
- just focus on the game more than on what platforms you need to target. If your game is good, solid, bug free, the platform stuff won't take much time. Also some info about how to be recognized by platforms could be changed, I've been Nintendo developer for long time, even before the Switch device announced, and I've been Xbox developer since 2014 i guess, when the ID program was announced. So things might be different, might be easier or might be harder now, not quite sure.
==================================================================================
Finally, few more points:
submitted by VikongGames to gamedev [link] [comments]

Destiny 2 Next-Gen-Patch & Maintenance Megathread [2020-12-08]

Sign-On has been reenabled & servers are slowly booting up - you might see a queue / "at capacity" messages.

All such posts will be redirected here.

(Background) Maintenace will last another hour (until 1900 UTC).

Hey Guardians,
Here's a megathread for the upcoming maintenance that will bring us Update 3.0.1 & the Next-Gen-Patch (PS5 & Xbox Series X|S only). All posts about the maintenance & next-gen-patch will be redirected to this thread.

Downtime will begin when this thread is one hour old. Some features of third party apps (like DIM) could be disabled right now.

Game Downtime is 1 HOUR (until DAILY RESET). Maintenance will take another hour after that to complete.

Most of the time the game is (more or lessContacting Destiny servers...) playable during the ongoing Maintenance after the Downtime is over

Patch & Patchnotes should hit at DAILY RESET as well.

Please note that maintenance isn't fully over until one hour after reset, which means third party apps (like DIM, and your beloved DTG_Bot) might not completely work until then!

Next-Gen-Patch

A highlight of this patch is free Next-Gen-Support for PS5 & Xbox Series X|S, for all those lucky enough to snag one. Here is what you can expect (please read this article for all details):
Feature Xbox Series X PlayStation 5 Xbox Series S
Resolution 4K 4K 1080p
Framerate 60fps 60fps 60fps
120hz Crucible Support Supported* Supported* Not Supported
Field of View Slider Yes Yes Yes
Faster Load Times Yes Yes Yes
Cross-Generation Play Yes Yes Yes
* For supported platforms, 120hz Crucible requires a 120hz compatible display. When enabled, Destiny 2 switches to 120hz, lowers resolution, and lowers some advanced graphics settings upon entering a Crucible match. All other modes remain at 4k/60fps.
Please note that affected consoles are required to basically re-download the entire game as soon as the patch is available:
  • Xbox Series X|S 3.0.1’s patch download size: ~70.0 GB
  • PlayStation 5 3.0.1’s patch download size: ~67.0 GB
  • Xbox One 3.0.1’s patch download size: ~2.35 GB
  • PlayStation 4 3.0.1’s patch download size: ~2.09 GB
  • Steam 3.0.1’s patch download size: ~1.5 GB
There has been no indication that deleting the game has any benefit, so keep it installed and just let it copy the patch over it!

Other Patch Notes preview

Dungeons - Prophecy
  • The Prophecy Dungeon will be returning to Destiny 2 on December 8, 2020.
    • This endgame activity is free to all players.
    • Powerful rewards may be earned from each checkpoint once per week.
    • Players may complete the dungeon once per week to obtain a pinnacle-powered reward.
    • Previously featured weapon and armor rewards are available once more.
Destiny Companion App – Bounties
  • Beginning next week, players may acquire bounties from Destiny 2 vendors using the Destiny Companion App.
    • Bounties may only be acquired when players are Offline, In Orbit, or in The Tower.
  • This will be introduced through a Companion App update, which is planned for December 8, 2020.
    • Stay tuned to @BungieHelp for more on this Companion App update.
New Light – Resolved Issues
  • Fixed an issue with the New Light subclass quest where Ikora's waypoint was suppressed.
  • Fixed an issue where veteran players with two characters of the same class were blocked from acquiring their subclasses.
  • Fixed an issue where a step on the New Light pursuit was not granting experience.
  • Fixed an issue where players who skip the Shotgun chest in the first mission did not receive Special ammo when the Shotgun was granted.
Monument to Lost Lights
  • Fixed an issue where the waypoint on the Exotic Archive Vendor continues to flash for players who own all Exotics.
Collections
  • Badges and Armor in Collections correctly select player's class.
  • Fixed an issue where the UI would forget which page the player was on after previewing an item in Collections.
  • Fixed a bug where some new armor mods had incorrect sources listed in Collections.
Crucible
  • Updated the mercy rule for Control and Clash to prevent it from triggering too early in the match.
  • Fixed an issue where the "Survivor" medal could be awarded to players who were defeated during the round.
  • Fixed an issue where the "Untouchable" medal could not be earned.
Beyond Light Exotics
  • Icefall Mantle
    • Fixed a bug where the Icefall Mantle's description did not mention the slow field it generates when activated.
  • Mask of Bakris
    • Improved the readability of the visual effects when another player wearing Mask of Bakris shifts directly toward you.
    • Updated the description string of Mask of Bakris's perk to correctly describe its damage bonus, which applies only to combatants and affects all Arc weapon damage and all damage against slowed or encased enemies.
    • Additionally, fixed an issue where this damage bonus was applying to players who are slowed or encased in Crucible and Gambit.
  • Necrotic Grip
    • Fixed an issue where being killed by the effects of Necrotic Grip would show as being "Killed by the Architects."
Others
  • The lift tubes in the Warden of Nothing strike fully drain Super energy.
  • The "Wanted: The Fanatic" Triumph is not being awarded after defeating the Fanatic in the Forsaken campaign.
  • "The Hit List" Triumph is not being awarded after defeating all the Barons in the Forsaken campaign.
  • The holograms from looped emotes, such as the Luxurious Toast and Feline Fancy emotes, disappear and leave players in a static position after the first loop ends.
  • The Adored Sniper Rifle cannot be reacquired from the Collections.
(source)
Time UTC Action
7:00 AM PST 1500 UTC Destiny 1 and Destiny 2 maintenance is scheduled to begin. Some Destiny Companion features may be unavailable on Web, Mobile, and Third-Party Apps.
8:00 AM PST 1600 UTC Destiny 1 and Destiny 2 will be brought offline for expected maintenance. Players will be removed from activities and won't be able to log back into Destiny 1 and Destiny 2 until 9 AM PST on December 8. Destiny 2 Update 3.0.1 will begin rolling out across all platforms and regions.
9:00 AM PST 1700 UTC Players will be able to log back into Destiny 1 and Destiny 2. Players logging into the game may be placed in a queue, and may experience sign-on issues as background maintenance is still ongoing.
10:00 AM PST 1800 UTC Destiny 1 and Destiny 2 maintenance is expected to conclude. Console players who encounter issues updating to Update 3.0.1 should restart their console and try downloading the update. Players who observe issues should report to the #Help forum.
source
Timezone convertor for Guardians in need.

Sub News: New Flairs available!

Our Flairmaster Glamdring804 recently added Beyond Light flairs to our flair selector tool, go check them out!
Unfortunately due to reddit limitations you can only see them on "old" reddit, sorry :( (due to other issues, like the TWAB not loading properly on "new" reddit, we always recommend to use "old" reddit on Desktop browsers).
submitted by DTG_Bot to DestinyTheGame [link] [comments]

[IMPROVED] Free Elegy Sell Glitch - No Targetting Mode

Final Update: Now patched

UPDATE: Video out now https://youtu.be/10FfMrPJZ5A
There is an easier way to do the Elegy Sell Glitch without having to join someone else in a different targeting mode. This is good for Xbox if they don't have friends playing GTA at the time of doing this glitch. It can also be done on PS though.
Requirements:
Steps:
  1. Enter your workshop and stand in front of the Bandito. (Be ready to disconnect)
  2. Press whatever button you use to modify it. Wait 3 seconds.
  3. Disconnect, go back to GTA, accept the error alert then reconnect. (XBOX: Go to settings, network settings - go online/offline) (PS: if you prepared it then double tab to go to network settings)
  4. Once you load in story mode start a new invite only.
  5. Once loaded into online, go to your workshop.
  6. Once inside, go to your elegy and modify it. You should notice that it does not go into the workshop.
  7. Sell the vehicle and immediately after selling spam right d-pad (the one you use to modify the car) until you get a white loading circle in the bottom right. Then wait 10+ seconds.
  8. After waiting, press A/Cross, you should hear the sound in the background of you modifying it.
  9. Wait 10+ seconds.
  10. For Xbox, press B then B again. For PS, Circle then Circle
  11. Press A/Cross.
  12. After a couple of seconds you should load in and have the money!
Notes:
If you keep joining into workshop try this: Set spawn location to last location. Run far away from Arena and go into creator. Go back into online and start from step 1
submitted by Blu_ee to gtaglitches [link] [comments]

Fallout 76: Steel Dawn Update Notes – November 24, 2020

Edit (10:40 p.m. ET, Nov 24): Maintenance is complete and the Steel Dawn Update is now live. Thanks for your patience during downtime today, everyone. We hope you enjoy the new quests!
Hi, everyone! We've decided to release the Steel Dawn Update a week early on all platforms, and we expect Fallout 76 will be back online between 9:00 p.m. and 10:00 p.m. ET. You can head here on Fallout.com to catch more details. While we're offline for maintenance, please feel free to check out the patch notes below:
Today marks the release of our Steel Dawn Update, and with it, the return of the Brotherhood of Steel to Appalachia. Take on the Steel Dawn questline, meet new characters, explore new locations, and lay claim to some new rewards. This update also introduces the C.A.M.P. Shelters feature, hunger and thirst improvements, and much more. Read on to catch the patch notes.

Update Highlights

  • Ad Victoriam!: The Brotherhood of Steel is back! Explore the first chapter of their story, meet new characters, visit new and updated locations, and unlock rewards as you experience the all-new Steel Dawn questline.
  • Head Underground: Flex those creative muscles by building out your very own instanced interiors with our first three C.A.M.P. Shelters.
  • Gear Up: Complete Steel Dawn quests and take on Daily Ops to earn new weapons and armor that are straight from the Brotherhood arsenal.
  • Don’t Just Survive, Thrive!: We’ve removed all negative effects from Hunger and Thirst. Instead, you’ll receive buffs that increase based on how well fed and hydrated you are.
  • Save Those Atoms: (Coming December 1) Already have some of the items in an Atomic Shop bundle? No problem! Bundle prices now lower automatically if you already own any items they contain.

Update Version 1.5.0.19

Check the download sizes below for today’s patch on your platform of choice:
  • PC (Bethesda.net): 8.3 GB
  • PC (Microsoft Store): 16.4 GB
  • PC (Steam): 8.8 GB
  • PlayStation 4: 15.2 GB
  • Xbox One: 16.0 GB

New Steel Dawn Questline

The Brotherhood of Steel has returned to Appalachia on a mission to reclaim the region for humanity, to preserve any tech they can find, and to find out what befell Paladin Taggerdy and her crew. Starting today, you can begin your journey with the Brotherhood of Steel and work toward a brighter future for Appalachia in the all-new Steel Dawn questline.
  • Complete New Quests: Meet the new Brotherhood arrivals and begin your journey through the Steel Dawn questline by heading to Fort Atlas (formerly ATLAS Observatory) in the Savage Divide region of Appalachia.
    • Your level 20+ characters can begin the Steel Dawn quests immediately, even if you haven’t completed any prior Fallout 76 quest content.
    • When you log in with an eligible character, a quest called “Welcome to the Neighborhood” will prompt you to visit Fort Atlas.
    • Please note: You can now Fast Travel to Fort Atlas for free. However, if you had already discovered ATLAS Observatory before to today’s update, its icon will no longer be visible on your Map. You will need to revisit the area to discover Fort Atlas, which will cause its Map marker to appear.
  • Meet New Faces: Get acquainted with new characters, like Paladin Rahmani, Knight Shin, Scribe Valdez, and many others who have arrived in Appalachia with the Steel Dawn Update.
  • Explore New locations: We’ve added several new locations and updated a number of existing ones that you’ll delve into during your journey with the Brotherhood.
  • Gear Up with New Rewards: Progress through the Steel Dawn questline and complete Daily Ops to earn a host of cosmetic, C.A.M.P., and item rewards, including the following new weapons and armor straight from the Brotherhood arsenal:
    • Crusader Pistol
    • Plasma Cutter
    • Hellstorm Missile Launcher
    • Brotherhood Recon Armor
    • You can purchase a variety of mods for these new items from Regs in Vault 79 using Gold Bullion, including mods that can alter each weapon to deal various types of elemental damage.
  • Main Menu Updates: The Brotherhood has taken over the game’s Main Menu with an all-new background video and music.

C.A.M.P. Shelters

Head underground with C.A.M.P. Shelters, which are instanced interiors that you can add to your C.A.M.P. and customize to flex your creativity as a builder.
  • We’ve added a brief new quest, called “Home Expansion,” to the game that all players must complete in order to gain access to the C.A.M.P. Shelters feature.
    • Begin the “Home Expansion” quest by reading a Shelters Claim Center poster in Train Stations throughout Appalachia. Or, find your way inside the Claim Center by locating a key in the northern Forest region.
  • With today’s update, we’re introducing our first three C.A.M.P. Shelters, which each offer a different sized space to build in, and feature their own layouts and styles.
    • Vault Utility Room: After completing the “Home Expansion” quest, all players can claim the Vault Utility Room for free in the Atomic Shop.
  • Please Note: Since we decided to release Steel Dawn early, only the Vault Utility Room will be available on November 24. The Vault Lobby and Atrium described below will arrive at a later date.
    • Vault Lobby: Fallout 1st Members can claim this medium-sized Shelter this month in the Fallout 1st section of the Atomic Shop. In the future, it will be available to all players for Atoms.
    • Vault Atrium: The largest of our first three Shelters, the Vault Atrium can be purchased using Atoms.
  • Once you’ve claimed a C.A.M.P. Shelter, you can access its interior by building the associated Shelter Entrance in your C.A.M.P.
    • Your C.A.M.P. can contain one of each type of Shelter that you own, and you can build multiple Entrances to the same Shelter.
    • Find your available Shelter Entrances by scrolling to the new “Shelters” category in the C.A.M.P. Build Menu. Select the Entrance you’d like to build, and then head inside.
  • Every Shelter has its own build budget that is separate from your main C.A.M.P., as well as any other Shelters you’ve built.
    • Your Shelter interiors will be saved as you build, so you won’t lose anything if you relocate your C.A.M.P., move your Shelter Entrances, or if your Entrances get destroyed.
    • Since they are instanced, Shelters are able to offer sizable build budgets. Currently, each of our first three Shelters have larger budgets than your main C.A.M.P.
  • We’ve relaxed certain build restrictions inside Shelters by introducing a “Toggle Snapping” option that you can turn off to place objects anywhere you’d like, or turn on to snap objects to each other or the build grid.
    • Additionally, use the Shelter Control Panel inside of each C.A.M.P. Shelter to quickly scrap or repair everything you’ve built so far.

Design Updates

Dynamic Bundle Pricing
  • Please Note: Since we decided to release Steel Dawn early, Dynamic Bundles will not be available until our original patch date of December 1.
  • A common suggestion we’ve received from Atomic Shop aficionados has been to reduce bundle prices for players who already own some of the items they contain. With today’s update, we’ve added pricing tech that will do just that.
    • Going forward, if you own one or more items in a bundle, its Atom price will automatically reduce accordingly. The more items you already have, the lower your adjusted price.
    • Bundles that have been adjusted this way will now display your price vs. the original price.
    • Items you already own will be marked in each Bundle’s description.
  • We’ve also added a new “Bundles” category to the left-hand side of the Atomic Shop menu so that you can more easily find all of the bundles that are currently available without having to hunt for them on multiple pages.
Additional Atomic Shop Updates
  • Backpack Flair: Add even more personality to your characters with Backpack Flair! We’ve added two Backpack Flair slots to the modify menu for Backpacks that you can use to add cosmetic Flair.
    • Going forward, keep an eye out for different Backpack Flairs that you can unlock in the Atomic Shop, claim from Season Scoreboards, or earn as rewards in-game.
    • Backpacks you crafted prior to the Steel Dawn Update will not have Backpack Flair mod slots. Craft new versions of your Backpacks to cause the Backpack Flair slots to appear.
    • Please Note: While the Backpack Flair system is live as of November 24, Flairs themselves are not yet available. We will let you know as soon as we add them on a later date.
  • Fallout 1st: Items that have special discounts for Fallout 1st Members will now appear in the Fallout 1st section of the Atomic Shop while they are on sale.
    • These items will now also display a Fallout 1st icon, both in the Fallout 1st category and in their appropriate sub categories in the Atomic Shop.
  • Lunchboxes: In addition to earning Lunchbox rewards from a Season Scoreboard, or buying them with Gold Bullion in-game, you can now purchase them for Atoms in the Atomic Shop.
    • Please Note: Since we decided to release Steel Dawn early, Lunchboxes will not be available in the Shop until our original patch date of December 1.
    • Lunchbox buff descriptions and the chances to receive each buff have been added to the “Lunchboxes” section of the Help Menu.
Daily Ops
  • New Items: We’ve added a number of new rare rewards that you can earn by completing Daily Ops. They include Plans to craft Brotherhood Recon Armor, the Crusader Pistol, Plasma Cutter, and Hellstorm Missile Launcher.
  • Plan Rewards: Say goodbye to duplicate Plans! Non-tradeable item Plans that can be awarded by Daily Ops, like the War Glaive Plan, will no longer continue to drop as rewards after you’ve learned them.
  • Mutations and Enemies: To help keep Daily Ops feeling fresh each day, we’ve made an adjustment to prevent the same enemy mutation and faction from appearing two days in a row.
Hunger and Thirst Updates
  • We agree with feedback from the community that our hunger and thirst mechanics could feel a little too punishing. We’ve decided to remove the negative effects when you’re hungry or thirsty, and buff up the bonuses you receive when you’re fed and hydrated.
  • Going forward, your Action Points, Health, and Disease Resists will no longer be negatively affected when you haven’t had anything to eat or drink recently.
  • Instead, you will receive buffs that increase depending on how full your hunger and thirst meters are:
    • Hunger: Gain +15 Max HP when partially fed, up to +35 Max HP, +35% Disease Resist, and +1 Strength when fully fed.
    • Thirst: Gain +15% AP Regeneration when partially hydrated, up to +35% AP Regeneration, +35% Disease Resist, and +1 Endurance when fully hydrated.
Items
  • Holiday Gifts: Increased the weight of Holiday Gifts to 1 pound each, and made them untradeable.
PVP
  • Pacifist Mode: When Pacifist Mode becomes available to new characters at level 5, it will now be toggled on by default.
User Interface
  • Map: Added a Fast Travel point and Map marker for Vault 51.

Bug Fixes

Allies
  • Settler Forager: Players can once again receive Daily Quests from the Settler Forager Ally.
Art & Graphics
  • Animations: Human NPCs that have both legs crippled no longer appear to fall down and then immediately stand back up. Instead, they will remain standing, but they will remain immobile until one leg is healed.
  • Power Armor:** Players’ posteriors are now properly protected while wearing Enclave Power Armor.
  • Weapons: Turbo-Fert Fertilizer Grenades no longer appear to explode twice on detonation.
  • Weapons: Charging up the Gauss Pistol and then holstering it no longer causes a small portion of the weapon model to disappear.
C.A.M.P. and Workshops
  • General: Grass and small plants are once again visually removed when placing Foundations and other large C.A.M.P. objects on top of them.
  • Brotherhood Field Station: Closed up a hole in the Field Station’s ceiling.
  • Décor: Players can now build Powered Lawn Flamingos without having learned the base Lawn Flamingo Plan.
  • Encampment Bridge: Fixed an issue that could allow Encampment Bridge pieces to remain floating in mid-air after removing connecting pieces.
  • Encampment Fence: The Encampment Fence now spins at its center point when rotating the object in build mode, and its explosion visual effects also appear at its center point when the Fence is destroyed.
  • Exploit: Traps now have a minimum distance that they can be placed from other Traps. C.A.M.P.s and Blueprints containing Traps that are stacked on top of each other can no longer be placed.
  • Exploit: Addressed a C.A.M.P. budget exploit related to Wires.
  • Exploit: Addressed an item exploit related to Collectron Stations.
  • Rocket Rides: Can no longer be placed clipping into other objects.
  • Super Reactor: Now scraps into Aluminum, Copper, and Rubber, instead of just Rubber.
Combat
  • Explosion Damage: Fixed an issue that caused non-physical explosions from weapons, like Floater Grenades, to deal less damage than intended.
  • VATS: Greatly improved the accuracy of chance to hit percentages when using VATS.
  • VATS: Hits that successfully strike the target now deal damage correctly.
  • VATS: Fixed an issue that could cause VATS to close when line of sight to the targeted enemy became partially obstructed.
  • VATS: Continuing to fire a Flamer or Cryolator after closing VATS no longer stops those weapons from damaging enemies.
  • VATS: Corrected the damage dealt when firing the Tesla Rifle and uncharged Gauss Weapons in VATS.
Daily Ops
  • Contextual Ammo: Enemies in Daily Ops now correctly drop Shotgun Shells when using the Fancy Shotgun.
  • Bosses: Daily Ops Bosses no longer sometimes swap their unique weapons for weapons from nearby creature corpses.
  • Bosses: The Super Mutant Daily Ops Boss is no longer disarmed after being staggered.
  • Operation Report: After achieving Paladin Tier or higher, the rewards list in the Operation Report now correctly includes both of the player’s legendary item rewards.
  • Vault 94: Fixed an issue causing certain doors inside Vault 94 to display a button prompt without any text.
Enemies
  • Blood Eagles: Can no longer be turned into Scorched Blood Eagles by Scorchbeasts.
  • Earle Williams: Can no longer turn into an Ash Pile or a Goo Pile on death, nor dismembered by the Bloody Mess Perk.
  • Scorchbeast Queen: No longer clips into the terrain during her strafe attack.
Items
  • Apparel: Fixed several instances where Enclave Underarmor could clip through different apparel, like the Bomber Jacket and the Pint-Sized Slasher Outift.
  • Armor: Sturdy and Heavy Metal Left Leg Armor can now drop as legendary items.
  • Armor: Players can now correctly remove Misc. Mods from Armor pieces.
  • Armor: Secret Service Armor with the Weightless legendary attribute no longer counteracts cloaking granted by the Chameleon Mutation.
  • Gamma Gun: Firing rapidly no longer sometimes causes the Gamma Gun to fire more rounds than the magazine contains.
  • Gauss Minigun: The crosshair no longer persists on top of the Gauss Minigun’s sights while aiming after applying the Gunner Sights mod.
  • Gauss Shotgun: Can no longer spawn with the Explosive legendary effect.
  • Heavy Weapons: The Cryolator now correctly deals cryo damage, and the Flamer deals fire damage.
  • Mods: Weapons that have Heated Mods applied now correctly deal Fire damage.
  • Mods: The Refrigerated Backpack Mod now consistently reduces the food spoilage rate by 50%.
  • Mods: Weighted Armor Mods now ignore 5 points of enemy Damage Resist in addition to the 10% they ignored previously. This will improve situations where Weighted mods had very little effect on enemies who already had low Damage Resists.
  • Pump-Action Shotgun: Increased Pump-Action Shotgun Bash damage so that it is in line with Rifles and other Shotguns.
  • Recipes: The Radstag Redemption, Mirelurk Boil, and Headhunters Headcheese Recipe Notes now correctly unlock the ability to craft those items.
  • Thrown Weapons: The following weapons now deal the correct damage types, and they are properly enhanced by the Demolition Expert Perk Card.:
    • Cryogenic Grenade
    • Cryo Mine
    • Floater Grenades
    • Plasma Grenade
    • Molotov Cocktail
  • War Glaive: Added Copper to the War Glaive’s crafting requirements and removed the Plasma Core requirement.
Mutations
  • Carnivore: The following items now count as meat when affected by the Carnivore Mutation:
    • Canned Dog Food
    • Deathclaw Eggs and Omelettes
    • Frog Eggs
    • Imitation Seafood
    • Mirelurk Eggs and Omelettes
    • Mothman Eggs
    • Pork n’ Beans
    • Radscorpion Eggs and Omelettes
    • Radtoad Eggs and Omelettes
    • Radtoad Omelettes
    • Salisbury Steak (Preserved)
    • Yum Yum Deviled Eggs
  • Herbivore: The following items now count as plant-based food when affected by the Herbivore Mutation:
    • Cajun Rice & Beans
    • Firecap Tasty Souffle
    • InstaMash
    • Preserved InstaMash
    • Vegetarian Ham
NPCs
  • Animations: Corrected a number of issues that could cause various world NPCs to play incorrect animations or temporarily stop animating.
  • Fisher: No longer plays an animation as though he is using a terminal when he is not near one.
  • The Overseer: No longer sometimes becomes stuck when heading to the presentation room during “Overseer, Overseen.”
  • Whitespring Bots: Sentry Bots and Doorman Protectrons now respond properly when players interact with them.
Performance and Stability
  • Client Stability: Fixed an issue that could cause a client crash when loading into a world.
  • Server Performance: Players will no longer receive an error when joining a Daily Op while using furniture.
  • Server Stability: Addressed a server crash that could occur when loading into a world.
  • Performance: Addressed an issue that could result in a performance drop when viewing the Season Scoreboard.
Perks
  • Animal Friend: Removed outdated level requirement wording from the Perk Card description.
  • Chem Fiend: Now correctly increases the duration of all effects granted by Berry Mentats.
  • Nerd Rage: Fixed an issue causing Nerd Rage to grant its damage bonus while above 20% health.
  • Wasteland Whisperer: Removed outdated level requirement wording from the Perk Card description.
Quests and Events
  • Ally: Thicker than Water: Watoga Underground is now properly instanced.
  • Defend: Billings Homestead: Enemies no longer get stuck or spawn in nearby water during Workshop events at Billings Homestead.
  • Free Range: Beefed up Brahmin health and resistances during the Free Range event.
  • Project Paradise: Friendly creatures that appear after completely filling the habitat troughs now have a consistent max level of 100.
  • Scorched Earth: Now correctly grants a 3-star legendary item reward on completion.
Sound
  • Armor Ace Shooting Gallery: Joining a Daily Op while using the Armor Ace Shooting Gallery no longer causes its sound effects to play continuously.
  • Boney Death Tambo: Added unique sound effects to the Boney Death Tambo Skin.
  • Communist Bunker: Sound effects no longer continue to play after the door has finished opening or closing.
  • Encampment Fence: Corrected the sound effects that play when opening the Encampment Fence Gate.
  • Hounds Reclining Sofa Chairs: Now play sound effects when players sit in them.
  • Theremin: Now plays one of two different songs, depending on the in-game time of day.
User Interface
  • Map: Bloody Frank’s is now labeled correctly on the Map.
  • Scoreboard: On PC, pressing the Spacebar while viewing the Scoreboard in-game no longer incorrectly opens the Challenge Menu.
World
  • Pathing: Fixed a number of objects in the world that players could path through or clip into.
  • Pathing: Fixed several locations throughout the world where players could become stuck.
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This Week at Bungie - 11/5/2020

Source: https://www.bungie.net/en/News/Article/49751
This week at Bungie, we’re beginning our descent to Europa.
Every release, we have a long conversation about what we should show players leading up to launch, and what we should leave for players to discover. We want to build up the sense of wonder as a new Season or expansion makes its approach without spoiling everything that’s coming. With just a week to go before launch, we’ve almost reached our destination.
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Our Beyond Light Launch Trailer went live last week. A ViDoc, exploring Beyond Light and Season of the Hunt, is available for your viewing pleasure. We’ve released our Season of the Hunt calendar to help you plan out your days for the next few months.
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All that’s left is a quick preview of patch notes and a maintenance timeline. After that, we leave the rest to you.

It’s All in the Patch

Over the last few weeks, our goals have been to set expectations. We’ve covered the Destiny Content Vault, upcoming Sandbox changes, Gambit tuning, and more. These updates aren’t mind-blowing or overly game changing, they’re just nice little morsels to chew on in the final days leading up to launch. In any case, we hope you like the following quality of life appetizers before your meal is delivered on November 10.
Archives
Beginning November 10, two new kiosks will be available in the Tower. First up, the Quest Archive will be found next to the Postmaster. Our hope is that this removes some of the confusion when trying to track down the odd quest that you previously discarded. Additionally, this will be the place for any veteran players to pick up the New Light Quest on November 10, if they have a strong desire to experience new player tutorials and the (re-)introduction to the Cosmodrome.
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Next up, the Monument to Lost Lights Exotic Archive will be found by the Vault. Here, players may acquire various Exotics and Legendary Pinnacle/Pursuit weapons that were once available through now-retired quests. As many of these Exotics were tied to lengthy quests or difficult objectives, we wanted to make sure their prices reflected those previous efforts. Players will need an amount of Glimmer, destination materials, masterworking materials, and an Exotic Cipher or Ascendant Shard in order to purchase the Exotic or Legendary which they desire. We’re also introducing a currency, Spoils of Conquest, which can only be acquired when completing raids. This currency will be required for Exotics previously tied to Vaulted raids.
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In the past, Exotic Ciphers were very limited in nature. While you can expect one to be available as part of the Season Pass, Xur will also offer a quest to earn one Exotic Cipher on a weekly cadence.
Now, let's move on to some traditional patch notes...
Crucible
  • Trials of Osiris
    • Trials of Osiris Power level requirement increased to 1210.
    • Added ADEPT weapons and weapon mods to Flawless chest rewards.
    • Additional information here (link TWAB).
  • Maps
    • Added physics blockers to some out-of-bounds areas on Altar of Flame.
    • Added physics blockers to some out-of-bounds areas on Exodus Blue.
    • Added physics blockers to some out-of-bounds areas on Cauldron.
Player Identity
  • Login screens now have a dark background.
  • Updated the full-screen menus to have a dark background style.
  • Player waypoints now display Season Rank, HUD waypoints.
  • Added toggle functionality to the character screen, allowing the player to make a choice between Light and Dark subclasses.
    • Character screen visuals updated depending on player choice between Light and Dark.
Character Creation
  • Changed selection from "Male" & "Female" to "Masculine" & "Feminine."
  • Guardian head and hair models have been replaced with improved versions.
    • Several color swatches have been changed to better represent the applied color.
    • Player’s previous head selections are still used.
Misc
  • Fixed a bug that prevented online friends from showing up in the roster on Stadia for players with more than 100 friends.
  • Fixed a bug that occasionally prevented players from earning progress on bounties when joining an activity in progress.
  • This most notably impacted Iron Banner bounties and could cause players to have their Artifact Power bonus enabled during Iron Banner matches.
A few Sandbox changes that we missed in our Sandbox preview
  • Traveler's Chosen
    • Reduced muzzle flash intensity.
  • Point of the Stag
    • Increased Point of the Stag's Max Power Level to 1310.
  • Divinity
    • Fixed a bug that prevented some weapons from dealing precision damage to the Divinity cage (e.g. Eriana's Vow).
  • Hunter Dodge
    • Increased Hunter's Dodge cooldown by a few seconds.
    • (E.g. Tier 4, old cooldown: 22 sec. New cooldown: 26 sec.)
  • Anti-Champion Mods
    • Anti-barrier rounds will now penetrate Taken Phalanx shields.
    • All Anti-Champion mods have been shifted to armor, rather than taking a weapon mod slot.
  • Orbs of Light have been changed to Orbs of Power as they can now be consumed by Light and Dark subclasses.
Before we end our patch note preview, we do want to call out the collectors among you who have been talking about the impending removal of Expired Ramen Coupons from your inventories. We know this one stings a bit. It’s a byproduct of us cleaning up inventory systems and doing general maintenance.
We want to a provide a parting gift before these coupons are tossed into the bin. These coupons can’t be redeemed for spicy ramen, but they can decorate your desktop for as long as you desire.
[4k – SPICY RAMEN COUPONS]
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…and there we have it. Full patch notes will be released on Tuesday around launch time. Stay tuned!

Novembrrrrrrrrrrrrrrrrrrr

With a new expansion coming next week, we also have a fresh update coming to Bungie Store! We’re entering the holiday season, so it’s a pretty good time to start gift shopping for your favorite Guardians out there in the world.
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Starting November 9, upgrade your arsenal of collectibles and gifts at Bungie Store with new exclusive products and free in-game emblems with purchase, including the Destiny 2: Beyond Light Original Soundtrack!
Cosmic Alignment (Available November 9 through December 4, 2020)
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Between Stars (Available November 9 through February 9, 2021)
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Shattered Harmony (Available November 9 with purchase of Destiny 2: Beyond Light Original Soundtrack)
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Follow @BungieStore on Twitter for more deals and discounts to be announced every Friday in Novembrrrr from The Drifter, The Exo Stranger and Variks.

Let’s Talk Maintenance and Pre-Loads

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Next Monday, November 9, Destiny 2 will go offline for an extended maintenance period. We want to give everyone ample time to download Destiny 2 Update 3.0.0. Our teams are prepping for the launch day assault on our servers. Destiny Player Support has the full timeline for maintenance, downloads, and more. Read up, spread the word, and get ready for Beyond Light.
This is their report.
UPDATE 3.0.0.1
Next Monday, maintenance for Update 3.0.0.1 will begin. Below is a timeline of events:
  • November 9, 3:30 PM PST (2330 UTC): Background maintenance for Update 3.0.0.1 will begin.
  • November 9, 4:00 PM PST (0000 UTC): In preparation for downtime, players will be removed from activities and will be required to download a small update before logging in again.
  • November 9, 6:50 PM PST (0250 UTC): Sign-on for Destiny 2 will be disabled.
  • November 9, 7:00 PM PST (0300 UTC): Destiny 2 will be brought offline for expected maintenance. Players will be removed from activities and won't be able to log back into Destiny 2 until 9 AM PST on November 10.
  • November 10, 9:00 AM PST (1700 UTC): Destiny 2 Update 3.0.0.1 will be available across all platforms and regions. Players will be able to log back into Destiny 2.
  • November 10 12:00 PM PDT (2000 UTC): Destiny 2 maintenance is expected to conclude.
For more information, please visit our Destiny Server and Update Status help article.
BEYOND LIGHT PRE-LOAD
Pre-load for Update 3.0.0.1 will be available prior to the game’s release. Below are pre-load timelines and instructions based on platform:
PlayStation
Beginning on November 8 after 8 PM PST (0400 UTC), users can start pre-downloading Update 3.0.0.1 by:
  • Navigating to Destiny 2
  • Pressing the “Options” button
  • And selecting “Check for Updates”
In an effort to decrease server load, some PlayStation Plus users may be able to pre-download Update 3.0.0.1 starting on November 7 after 8 PM PST (0400 UTC) if they have auto update/download enabled on their PlayStation 4. For instructions on how to setup auto update/download, please click here.
PLEASE NOTE: BUNGIE RECOMMENDS THAT PLAYERS SHOULD NOT DELETE THEIR CURRENT VERSION OF DESTINY 2 ON THEIR PLAYSTATION CONSOLE TO SPEED UP THE PRE-DOWNLOAD PROCESS.
Xbox
Pre-load for Xbox will be available shortly after Destiny 2 is taken offline for expected maintenance at 7 PM PST (0300 UTC) on November 9. For instructions on how to setup auto update, please click here.
PC
Pre-load for PC will be available shortly after Destiny 2 is taken offline for expected maintenance at 7 PM PST (0300 UTC) on November 9. Update 3.0.0.1 should automatically be put in the Steam download queue once it is available to pre-load. For more information on managing Steam downloads and updates, please click here.
STORAGE REQUIREMENTS
Below are the updated storage requirements for Beyond Light:
Platform |Destiny 2 Install Size |Storage Space Needed for Installation | |--|--|--|--|--|--|--|--|--| Xbox Series X|S|65.7 GB|65.7GB| PlayStation 5|70.78 GB|70.78 GB| PlayStation 4|70.78 GB|171.68 GB| Xbox One|65.7 GB|65.7 GB| PC|69.7 GB |186.2 GB** |
** PlayStation 4: Includes current installed version of Destiny 2 (100.9 GB) + Update 3.0.0.1 pre-load (70.78 GB) = 171.68 GB*
*** PC: Destiny 2 Install Size may vary based on languages installed, size shown is maximum size possible *
** PC: Includes current installed version of Destiny 2 (up to 116.5 GB) + Update 3.0.0.1 pre-load (up to 69.7 GB) = 186.2 GB*
DESTINY CONTENT VAULT AND THE END OF SEASON OF ARRIVALS
With the start of Year 4 and the introduction of the Destiny Content Vault on November 10, certain items will be deprecated from player inventories that correspond with Vaulted destinations, activities, and campaigns.
Players should review our help articles on items being deprecated at the start of Year 4 and items being removed at the end of Season of Arrivals for more information on items, quests, and currencies that will be removed from player inventories at the start of Year 4. Some items listed can be used or turned in for rewards, such as Glimmer, weapons, and armor, so be sure to do that before November 10.
Additionally, certain Titles will become Legacy Seals and unavailable to earn at the start of Year 4. Players should be sure to equip the following Titles before November 9 at 7 PM PST (0300 UTC), after which they will be unavailable to earn. For more information, please visit our Year 4 Triumphs Update help article.
Seal |Title | |--|--|--|--|--|--|--|--|--| A Shadow Rises|Shadow| Reckoner|Reckoner| Black Armory|Blacksmith| Destinations|Wayfarer| Lore|Chronicler| Undying|Undying| Dawn|Savior| Almighty|Almighty| Arrivals|Forerunner| Moments of Triumph 2020|MMXX|
BUNGIE REWARDS
With the release of Beyond Light on November 10, certain Bungie Rewards will no longer be available to earn. These include the ‘Eclipse Sunset’ and ‘Sunset’ emblems, the Year of Shadowkeep Artifact Coins, the Moments of Triumph t-shirt, the Raid Ring, the Prophecy Dungeon Hoodie, the MMXX Seal, and the Forerunner Seal.
Players should be sure to earn these rewards by November 9 at 7 PM PST (0300 UTC) and claim these rewards from the Bungie Rewards page before November 13 at 8 AM PST (1600 UTC).

Encore

Image Linkimgur
Before we kick off a new year of Destiny content, we have a final round for Movie of the Week. 2020 isn’t over yet, but we’ve had a blast watching community-created content throughout Shadowkeep and its associated Seasons. Many thanks to those who’ve submitted their footage (and art!), as it’s kept us sane week over week.
Here are your final Movie of the Week selections before Beyond Light brings some Darkness to the table.
Movie of the Week: Thanks, Taken!
Video Link
Movie of the Week: Festival of the Lost, Parting Shot
Video Link
Movie of the Week: Give ‘em a hand
Video Link
Movie of the Week: SEVENTH COLUMN!!! ...AND ANOTHER ONE!
Video Link
Movie of the Week: It isn’t over until it’s over
OMG can someone explain this please?!?! Like wtf just happened🤷‍♂️🤷‍♂️ @A_dmg04 @Gladd @BungieHelp @Xbox pic.twitter.com/aYNfaeG7WM
— TG DuAc (@TGDuAc1) November 2, 2020
Next week, we’ll have a new companion section for Movie of the Week. We felt it important to give the same spotlight to the artists of our community as we’ve been giving to those who create fun videos.
To throw your hat in the ring, submit your content to the Community Creations portal on Bungie.net. If you also post your content to social media, tag it with #DestinyMOTW or #DestinyArt. We’ll snag a few winners each week and grant them some fancy new emblems.
We’ve been here a few times. What was once months became weeks. Weeks have become mere days. Five more sleeps stand between you and Beyond Light. Well, that’s if you can even sleep the night before launch. I know I probably won’t. Many of you have been on this journey with us from the start. In the last year, numerous Guardians have begun their journey through New Light. No matter how long you’ve been a Guardian, we can’t thank you enough for playing.
Stay hydrated. Be healthy. Treat yourself well.
We’re almost there.
See you starside.
-dmg04
submitted by DTG_Bot to DestinyTheGame [link] [comments]

AITA for not giving my cousins my xbox?

I(14m) recently got the new xbox and as you've heard it is in high demand and a lot of people wanted one for Christmas.
People: me, my mom, 2 aunts, 2 uncles, 5 cousins.
So this year has been rough on everyone. My mom lost her job for a bit, my aunts and uncles either lost their job and still are looking or lost it for a while and barely got it back. I lived in a small apartment where i shared my room with 3 siblings and my parents had their own room but they arent part of this.
It all started when i buy myself an xbox with my own money. When it gets here i actually was moving since my grandparents let us stay at their house until my mom got a job since she lost it at the time. Since i was moving i didnt use it.
Then a month later my mom actually got us a better apartment that let me share a room with only one of my siblings. Once we move in i finally use my xbox for the first time a couple days ago because i forgot i had it but found space for it. My sister doesnt play video games because she got her own switch last year so she barely used the tv in our room which i owned.
Fast forward to Christmas where i have a cousins coming over with my aunts. Once they come inside they go everywhere even in my room and once they saw my xbox they were like "can we play the xbox, i havent used one" i said fine but only minecraft because again i just started using it. They used it for 3 hours but had to go eat and once they ate they asked my mom what they got for Christmas. She gave each of my cousins $20 because she didnt know what they wanted or didnt have the money.
2 of them got me some clothes which i liked very much since i didnt get any new ones this year. The other ones gave me $25 which i was really expecting nothing because i knew they've had a very rough year.
Then once everyone gets their presents we just play card games and board games. i decided i was going to get some sleep they said ok and i said my goodbyes. Later i get woken up by my cousins saying that i have their Christmas present.
By this time my aunts offer and say"uh no i need it more than you" i was just like shocked because i was still tired and they were very demanding especially when my cousins started asking "can we go home now i want to play the new xbox" i said no its not for sale and to get out of my room. Then they started calling me ungreatful for not letting them have it because they've had a rough year and my cousins just want it.
When my mom came my aunts explained first then i told her my side and my uncles tell the truth and say that its mine and i should keep it since they kniw i bought it with my own money. My mom tells them to leave and they were just whining. I woke up and my mom apologized and my phone was blown up by my cousins and aunts saying im an AH.
AITA?
Edit:im going to go offline for a bit while i slowly go through this because i am a bit traumatized from all the drama especially since it was all from family which just makes me scared since they have keys but my mom is working on everything
Edit 2: im going low contact with my family that was involved, my mom has also been helping me go through this, i have decided to hide my xbox, and for those wondering why my uncles and aunts have keys its because they would babysit my siblings incase if me or my mom werent here, but she changed the locks and is seeing if she can get a house with mortage to set up cameras. I am feeling a bit better but still very traumatized from the incident. Thank you for all your supporting comments
submitted by aitathrowaway12734 to AmItheAsshole [link] [comments]

Server Maintenance for New Update: Arctic Shield!

Server Maintenance for New Update: Arctic Shield!
All servers will come offline December 16th at 10:00 AM ET (15:00 UTC) for the Arctic Shield update! We anticipate our maintenance to last approximately 3 hours for this massive patch.
Note: Xbox One and Xbox Series X users, due to some technical issues, tomorrow may require extended maintenance during which time the game will be unavailable for you. Rest assured we will have the game back up and running for you as quickly as humanly possible later tomorrow.

Arctic Shield
Rogue Company is heading to frozen north this holiday season to prevent the latest in a series of attacks on a cable laying ship! Bundle up and strap in for your drop into our newest map, Glacier which will have the Rogues fighting in both interior and exterior areas for dominance. This update also introduces the newest member of the team, Sigrid. With a ballistic shield and abilities to keep her mobile, she’ll lead the charge and fearlessly assault enemy positions. Learn more about Arctic Shield by reading below!

https://preview.redd.it/i3msr7267g561.jpg?width=2500&format=pjpg&auto=webp&s=2b5e5b744b7af3a9d33d7caad8cf3b309530e791

New Rogue: Sigrid

The newest member of Rogue Company is not only tough but equipped to create new opportunities in the fight. A former special forces operator from Europe, Sigrid keeps her body in absolutely perfect condition and is a fearless rogue who excels at spearheading assaults to punch through enemy defenses. Primary Weapons D40-C SMG S12 Tactical Shotgun Secondary Weapon Warrant
Gadgets:
  • Semtex Grenade
  • Adrenaline Shot
Perks:
  • Evade
  • Shredder Rounds
  • Nimble Hands
  • Tenacity
  • Tracker Rounds
  • Lifeline
Active Ability:
Ballistic Shield: Blocks all incoming damage from the front.
Passive Ability:
Athletic: Immune to slowing effects and moves faster when crouched
Mastery Rewards
Avatar:

https://preview.redd.it/8snkhbq77g561.jpg?width=400&format=pjpg&auto=webp&s=fcd24af66518b9abec82c10fcfd7c3cd97192e2d
Banner:

https://preview.redd.it/0dvhi8397g561.png?width=640&format=png&auto=webp&s=be156680808e9ff7199961938f0b7833dc755e01
Border:

https://preview.redd.it/vg95onhb7g561.png?width=640&format=png&auto=webp&s=9f901f229267dc10794d654dcbdf1c660c4e29c3
Spray:

https://preview.redd.it/23ms9v8d7g561.jpg?width=200&format=pjpg&auto=webp&s=f68c098d0e263fc311415a55488a467537c1424d
New Map: Glacier

https://preview.redd.it/x7qjex1f7g561.png?width=3840&format=png&auto=webp&s=aef1621b55278c1bdd4c2094884c4326710946ee
A cutting edge, fully automated cable laying vessel, the Domain, has been hijacked by Jackal in the Arctic and it's up to Rogue Company to take it back. Glacier features frantic close quarters combat, quick rotations and generous flanking opportunities.

Frigid Haul Event

Happy Holidays from Rogue Company! The holiday season is here and it’s a time of giving! We have a series of gifts lined up for you which can be earned just by playing the game!
Reward 1: Money Bags Spray

https://preview.redd.it/xlvkzkh88g561.png?width=512&format=png&auto=webp&s=8ac40e799e3d5079326e58a43615984ea43010ba
Reward 2: Locked in Border

https://preview.redd.it/qt6ljrv98g561.png?width=640&format=png&auto=webp&s=c2e00cecf71ab4d044876093b7bfd1ea8d3419ad
Reward 3: Hot Cocoa Anvil

https://preview.redd.it/7y5o9dva8g561.jpg?width=200&format=pjpg&auto=webp&s=2d38345a0d838fab729e27de89545a98aa2cb062
Reward 4: Data Pirate Avatar

https://preview.redd.it/1kj3s8ub8g561.png?width=256&format=png&auto=webp&s=63d42b5d4a81194f1f44532a4e885c42ce6c8763
Reward 5: Mistletoe Secondary Wrap

https://preview.redd.it/5j2okp7d8g561.jpg?width=340&format=pjpg&auto=webp&s=4f864e8fc51e9c35ae98c7feb8967ee640c36e3b
Reward 6: GG Spray

https://preview.redd.it/kbpa0d2e8g561.jpg?width=200&format=pjpg&auto=webp&s=00ff1d687471529ae67c7b0c6ca94513333bafb3
Reward 7: InstiGator Talon

https://preview.redd.it/rinqx5ti8g561.jpg?width=500&format=pjpg&auto=webp&s=2f0c51972543a383853f77e9a5ed5bc53f95ab94
Reward 8: Groovy Banner

https://preview.redd.it/1x012s4h8g561.jpg?width=2560&format=pjpg&auto=webp&s=5b1cf790e6a86da6622aec1fbd3e385184191b36
Reward 9: Dirty Falcon Emote
Reward 10: Nutcracker Title

https://preview.redd.it/wc55g7bl8g561.png?width=1282&format=png&auto=webp&s=68a81a13594c02c883114be986680586522f0f25
Reward 11: Frozen Festivities Primary Wrap

https://preview.redd.it/3u4wjezl8g561.png?width=1521&format=png&auto=webp&s=9fb62d8a0ccd84a21d57cf67b24cc0df1b64671a
Reward 12: Mistle-Ro Ronin

https://preview.redd.it/pir1z01q8g561.jpg?width=500&format=pjpg&auto=webp&s=b76269e25ff15a4a5b36414b576d0c48d086deea

Spectator (New!)

In order to better facilitate competitive play and our community based tournaments, we are introducing an early iteration of Spectator mode. In Custom games, you’ll have the opportunity to move between various team members and view their gameplay.

https://preview.redd.it/xxqsjedr8g561.png?width=3551&format=png&auto=webp&s=15c519ed47bcab197252fda13c24a0fb35e98a9b
  • At this time players may only occupy two slots as Spectators
  • When you enter any Custom Lobby, if a slot is available for Spectator, you will see the option to “Become a Spectator.”
  • If you are currently already a Spectator you will see the option to “Become a Player” to move back to one of the available teams
  • Players may be moved by the Host from each team to the Spectator group and vice versa
  • Once in a match you may switch your view between various players via (controller button)/left mouse button to the player of your choice

New Practice Mode (Strikeout)

The Strikeout Practice Mode is now available! Jump in with bots to train, test new strategies, or warm up on any of the currently available Strikeout maps:
  • Canals
  • Icarus
  • Windward
  • Favelas
  • Factory
  • Skyfell
  • Vice
  • Lockdown
  • The Arena

ROGUES

Dima Based on recent performance data, Dima is underperforming as a Rogue and we are making some adjustments to shift him to a stronger position. We have revamped his passive ability and buffed the damage randius of his MIRV projectiles.
  • Burnt (Passive): Enemies hit by explosives are revealed for a short duration.
  • MIRV Launcher inner radius increased from 2.75m to 3.0m.
  • MIRV Launcher outer radius increased from 4m to 4.5m.
  • Fixed an issue where sometimes the MIRV Launcher grenade would collide with objects.
Fixer
  • Increased ability activation sound volume and range.
  • Increased ability expiring sound volume and range.
Gl1tch
  • Fixed an issue that was preventing Gl1tch from hacking the APS device successfully
Phantom
  • The Nano Smoke ability will now block Fixer’s Thermal Vision.
  • Fixed an issue with the LR15 that was causing it to fire slower than intended
Scorch
  • Reduced the sound range on her ability.

WEAPONS

A3 Salvo (Scorch)
  • Reduced time between bursts but retained the same fire rate
Arbitrator (Scorch & Anvil)
  • Fixed an issue where Pellet Spread Accuracy was inconsistent at various levels.
MX-R (Dahlia, Trench)
  • Fixed an issue where the Base and Level 1 Upgrade had the incorrect range.
MLX Maw (Anvil)
  • Slightly reduced the maximum Bloom.
LMP-X (Gl1tch)
  • Increased Falloff Damage
LR15 (Phantom)
  • Fixed an issue where her un-scope speed was inconsistent at different upgrades
SKL6 (Chaac & Glitch)
  • Fixed an issue where Pellet Spread Accuracy was inconsistent at various levels.
Tyr (Fixer)
  • Fixed an issue where this rifle didn’t have constant damage falloff.

GADGETS

APS (Trench and Anvil)
  • Level 1 upgrade now increases the max count from 1 to 2.
  • Level 2 now increases durability and detection radius.
C4 (Talon, Anvil, and Fixer)
  • Slightly increased throw distance at all levels.
Tripmine (Saint)
  • Damage was increased from 100 to 125.

Perks

Cloaked
  • Players with cloaked now show up “cold” when Fixer uses Thermal Vision.
Nimble Hands
  • Fixed an issue where the Weapon Swap Bonus Speed was slower than intended.

Maps

The team has spent time extensively reviewing The Arena map for performance and crashing issues. We believe this map should provide a better experience and it will be available with this update.
Made various bug fixes, collision adjustments, and object fixes to the following maps:
  • High Castle
  • Lockdown
  • Factory
  • Skyfell
  • Favelas
Canals
  • Added spawns on the Defender side of the map to the Warship.
  • Fix an issue where the camera could see through various walls.
Icarus
  • Reduced a sightline from A site to half wall.

https://preview.redd.it/m18kcidz8g561.png?width=1476&format=png&auto=webp&s=e29288e77f2d4c1096673ae92f164e303cfac3eb
  • Moved the cover near half wall to fix the sight line to B site.

Lockdown
  • Adjusted the location of the Tower site in Strikeout to be larger and have area at ground level
Vice
  • Added cover to the street.
  • Removed mantle wall between mid and street.
  • Add additional cover around A Site.
  • Add cover around B Site.
  • Raised fountain cover to correct height in the mid area.
  • Add back the zip line from the attacker beach head to Cafe to balance out the attacker side.


Windward
  • Moved B site away from the zipline to prevent attackers from defending the bomb on near the starting point
  • Attackers can now plant bomb on both sides of the blue building on B Site.

  • Reviewed and adjusted Strikeout spawnpoints
  • Fixed a ledge in Windward players were not meant to climb on to
  • Players can no longer see name plates through the Church windows.
Bug Fixes (Collision, OOB volumes, Navmesh, Prop adjustments)
  • High Castle
  • Lockdown
  • Factory
  • Skyfell
  • Favelas

GAME MODE

General
  • Fixed an issue where assists were rewarding more cash than desired.
Strikeout
  • Spawn immunity is no longer cancelled when shooting.
  • Spawn immunity has been reduced from 5 seconds to 4 seconds.
  • Assists now give $500.
Extraction
  • Hacker Bonus cash increased from $250 to $500.
  • Counter Hacker bonus cash increased $250 to $500.
  • Down cash increased from $500 to $1000.
  • Assists now give $500.
Demolition
  • Down cash increased from $500 to $1000.
  • Assists now give $500.
  • Suicides now deduct $500.

Aim Assist

  • We’ve reduced the strength of Aim Assist for players using a Controller on PC. All other platforms remain the same.
Rogue Mastery:
  • Added a new Mastery Reward preview screen

https://preview.redd.it/4d85566v8g561.jpg?width=927&format=pjpg&auto=webp&s=5f7b594b35a83b88f57d0c9936d5484464baee99
  • New Titles are available at Rank 10!
    • Anvil - Indomitable
    • Chaac - Seeking Redemption
    • Dahlia - Tactician
    • Dallas - The Cowboy
    • Dima - Bombastic
    • Gl1tch -1337
    • Lancer - Influencer
    • Phantom - Headhunter
    • Ronin - Rookie of the Year
    • Saint - Good Samaritan
    • Scorch - The Brooklyn Burna
    • Sigrid - Fearless
    • Talon - Underworld Enforcer
    • The Fixer - 20-20 Vision
    • Trench - Heart of the Team
    • Vy - Toxic
  • Updated Rogue Mastery frame progression (frame updates at Mastery levels 1, 5, and 10)
  • Added new level 10 mastery reward (Title)
  • Added new Awards for mastering 5, 10, and 15 Rogues.
  • Added new statistic, Rogues Mastered.
  • A Rogue Mastery screen has been added allowing you to see all available rewards.
  • Improved the outline effect on ally and revealed character models
  • Improved healthbar feedback when a player takes damage or is in the downed state.
  • Added a flashing yellow overlay to emphasize when a player is affected by spawn immunity.
  • Fixed a bug when a player's gadget slot was affected by the jamming ability.
  • Rearranged and updated several UI elements on the main lobby screen for added contrast.

UI:

  • Rogue portraits will now display on the Scoreboard
  • Rearranged and updated several UI elements on the main lobby screen for added contrast.
  • Updated gamepad prompts for the Xbox controller

Quality of Life:

  • Improved lighting in the Main Lobby
  • Players may now adjust the color of their crosshair via the settings
  • Reduced the size of the HUD objective message text
  • When Auto Pick-up is enabled, melee weapons will not automatically be picked up.
  • Ally name colors have been changed from Blue to White
  • Introduced new Player Identity item type - Titles

Bugs:

  • A bug with players receiving double elimination cash for assists has been fixed
  • Inviting a player to a Custom Lobby with no available slot should no longer prevent players from queueing from other matches.
  • Fixed an issue that caused characters to glow if The Fixer died while using his Thermal ability
  • The Perky award should now be available when purchasing 3 perks in a single match
  • Fixed an issue where a player could get stuck joining a match and freeze
  • Fixed a crash that was caused when happened after joining a party
  • Players can no longer place the bomb on top of an APS
  • Fixed an issue where players rejoining a match would not correct back to voice channels correctly
  • Players should now be able to shoot through barbwire
  • Fixed an issue with scoreboard spacing that would prevent players from being able to report, ignore, etc… a selected player.
  • Player is unable to open player options of a teammate whose position is swapped with the player in scoreboard.
  • Fixed an issue where damage numbers would sometimes not appear
  • Fixed an issue that would open the Scoreboard when you used Sprays and Emotes
  • When your Gadget is hacked, this effect should no longer persist into the next Round
  • Disconnecting before halftime and reconnecting after halftime will no longer reward additional cash
  • A gap is observed between the disabled elevator frame and the wall next to it. (Arena)
  • Players are no longer able to climb on a tree in the Arena map
submitted by HiRezRadar to RogueCompany [link] [comments]

r/NBA2K 2K21 Next-Gen Feedback & 2K22 Wishlist - Vol. 9 (sent to 2K)

Instructions

  1. Reply with your feedback and upvote comments that you agree with. I will compile a list of the best feedback for 2K. You can see the final list in this post or in our archive when the status says “COMPLETE”.
  2. High-effort and easy-to-understand feedback is prioritized. For bug reports, screenshots/videos and instructions to recreate are required. For suggestions, provide thoughtful reasoning.
  3. Specify which game mode your feedback is for and categorize it as a bug or suggestion.
  4. To help with readability and voting, put one item per comment instead of an entire list. Please check the archive first to avoid repeating others.
Example 1:
Gameplay, Bug
Players have cheerleader animations while standing around. (Video)
Example 2:
MyTEAM, Suggestion
The difficulty sliders are not consistent across modes. The same difficulty on Domination vs. Challenges vs. TT Offline feels drastically different. A side-effect is that players cannot break even playing TT Offline in terms of MT spent on contracts vs. MT earned from playing.

Final List (Status: COMPLETE)

General
Play Now/Quick Play
Gameplay
Art/Likeness
MyPLAYER (Builds/Badges)
MyCAREER — NBA Career
MyCAREER — City/Pro-Am/Rec
MyTEAM
MyNBA
submitted by yyy2k to NBA2k [link] [comments]

can you play offline on xbox one s video

How to Appear Offline on Xbox One - YouTube How to play Xbox one with no WiFi or internet - YouTube How to Install Xbox One Games WITHOUT WiFi - YouTube Xbox One S: Everything You NEED TO KNOW - YouTube How to split screen one Xbox one s (MINECRAFT) - YouTube HOW TO PLAY XBOX ONE GAMES OFFLINE - Works 100% - YouTube Can you play fortnite offline on Xbox one? - YouTube Xbox One: Can You Play Campaigns Offline? - YouTube

You must be online when you set up Xbox One for the first time. Without an internet connection, you can’t finish setup. After your Xbox has updated and you’ve added your profile, you can go offline. On the page I linked you can find help on how to set up your Xbox to use it offline.  You’ll soon be able to play online for free on Xbox, according to a new report Jade King Contact via Twitter | July 31, 2020 3:19 pm BST. According to VentureBeat’s Jeff Grubb, Microsoft Using Xbox One offline. Notifications Attention. Need controller help? If you’re experiencing issues with your Xbox controller buttons, thumbsticks, triggers, or bumpers, this troubleshooter can help. Applies to: Xbox Series X|S and Xbox One. To use your Xbox One without being prompted to connect to Xbox Live, set it to offline. While offline, your Xbox won't connect to any networks. If you If you’ve got friends who are coming over soon for a round of Xbox One, these are the best games you can play together. Just kick back and enjoy these amazing offline co-op games on your Xbox One. Also, feel free to mention any other games that you love to play on your Xbox One. Sound off in the comments section below. However after December 4 when the next gen game comes out, I don’t know if you can still play the Xbox One version of the game or if it remains an option on the console. so you mean that your doing it now? you play series against x box one players friends? i saw something abot dual thing that will upgrade everyone game for free till fifa 21 means i will be able to play with them till fifa 22 Before you start to play your Xbox games offline, you have to set up your console so you can continue playing. To set up your Xbox One for offline gaming, you should head to the Xbox Guide by pressing the Xbox logo on the controller you use to play. Next, head to the Settings menu in the upper right corner of the Xbox Guide. Click on it and 15 Best Xbox One Games That Don't Require An Internet Connection. Xbox One is filled with games that require an Internet connection to play but some of them will let you go "net free." And that's fine and dandy but she doesn't play videos games so it's just me and that can be quite depressing. I have game pass, and am willing to play just about anything. I can't promise I'm good, but honestly I'm very helpful and more than happy to pull my fair share. I feel I should warn you as I didn't think I would actually get any The Xbox One may not let you install updates via USB on your own, but you can definitely play games you've downloaded to the system whether or not you're online.. You might run into the following If I wanted to set up a "guest" account for people when they come over and we play local can I do so without needing an email address and having it be silver? Is it possible to have a completely offline profile on the XB1? If you want to create a burner account now, they are tied to an online email.

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How to Appear Offline on Xbox One - YouTube

Can you play fortnite offline on Xbox one?Aug 4, 2019Without an internet connection, you can’t finish setup. After your Xbox has updated and you’ve added you... I hope you like my video and I hope I can get a 1,000 like for . This video is helpful if you have slow internet and are installing a game off a disc, or just don't want to use the internet while installing off a disc. I h... I'm always active on TWITTER : https://twitter.com/FrostedGaming1 ((((( - MY SETUP PARTS I HIGHLY RECOMMEND-)))))-TRASH CAN- WalMart Lol-WHITE KEYCA... Hello to y’all out there I hope your having a wonderful day! The Xbox One S is Microsoft's answer to calls for a smaller, more streamlined console. Here's what you need to know about it.Subscribe for more: http://youtu... This week, I had a problem playing the campaign of Black Ops 3 when the servers were down. I found it annoying and I wanted to see if it was a general trend ... This video walks you through how to appear offline on your Xbox One and on Xbox Live so that no one will know your online.See more videos by Max here: https:...

can you play offline on xbox one s

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