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TEKKORP DIGITAL (TEKK): Unsung Hero of the Casino/Gaming SPAC World. Stellar Team!

TEKKORP DIGITAL (TEKK) is a NASDAQ-listed blank check company created to acquire and unlock the value of businesses poised for growth in the digital media, sports, entertainment, leisure and/or gaming ecosystems, by coupling transformative expertise with access to the deepest, most liquid public capital markets in the world.
287.5M Trust; Jefferies / Macquarie Capital (runners)
IPOed 10/21/2020
2021-0204 Near NAV: $10.62
https://www.tekkorpdigital.com/
S-1 Filing:
https://www.sec.gov/Archives/edgadata/1822027/000121390020028479/fs12020_tekkorpdigitalacq.htm
Team and Board of Directors:
Matthew Davey — Chief Executive Officer and Director
Mr. Davey has over 25 years of experience within the digital media, sports, entertainment, leisure and gaming ecosystems. CEO of SG Digital, the Digital Division of Scientific Games Corp. Oversaw seven acquisitions OpenBet, Cryptologic/Chartwell; PokerStars and Intercasino
Robin Chhabra — President
Mr. Chhabra has been at the forefront of corporate acquisition activity within the digital gaming landscape for over a decade. Mr. Chhabra’s M&A experience is extensive and covers multiple global geographies across the digital gaming value chain and includes the following: TSG/Flutter Entertainment; TSG/Sky Betting and Gaming
Eric Matejevich — Chief Financial Officer
Mr. Matejevich is a seasoned gaming executive with extensive experience in both the online gaming and traditional casino industries. Interim-CEO of Ocean Casino Resort (formerly Revel Casino), CFO of NYX. CFO of Resorts International Holdings; COO - Atlantic Club Casino. Led acquisition of Harrah’s Entertainment and Caesars Entertainment. VP of High Yield Research for Merrill Lynch.
Morris Bailey — Chairman
Mr. Bailey has been a leader in turning around Atlantic City, Mr. Bailey partnered with two of the largest digital gaming companies in the world, PokerStars, part of the Stars Group, and DraftKings. In 2010, Mr. Bailey bought Resorts Atlantic City. Signed an agreement with Mohegan Sun to manage the day-to-day operations of the casino. Established a platform to engage in online gaming by partnering with PokerStars, now part of the $24 billion Flutter Entertainment. Resorts announced deals with DraftKings and SBTech to open a sportsbook on-property and online.
Tony Rodio — Director Nominee
Mr. Rodio has nearly four decades of experience in the gaming industry. CEO and director of Caesars Entertainment Corporation. President, CEO and a director of Tropicana Entertainment. Exec positions at Trump Marina Hotel Casino, Harrah’s Entertainment, Atlantic City Hilton Casino Resort and Penn National Gaming.
Marlon Goldstein — Director Nominee
Mr. Goldstein is a licensed attorney with nearly 20 years of experience in the gaming space. Exec VP, Chief Legal Officer - The Stars Group. Exec VP, Corporate Development and General Counsel of TSG. Participated in numerous M&A transactions and capital markets offerings at TSG: TSG/Flutter Merger, TSG/Fox Bet; TSG/Sky Betting & Gaming; CrownBet, PokerStars.
Sean Ryan — Director Nominee
Mr. Ryan is a digital media and technology operator with extensive global experience in online payments, e-commerce, marketplaces, mobile ad networks, digital games, enterprise collaboration platforms, blockchain, real money gaming and online music. VP of Business Platform Partnerships at Facebook, Inc. **Yeah, that Facebook!
Tom Roche — Director Nominee
Mr. Roche has more than 40 years of experience in the gaming industry as a regulator, advisor and independent auditor. Mr. Roche joined Ernst & Young as a partner in 2003 and opened its Las Vegas office. Mr. Roche has been integral to numerous transactions that have shaped the current gaming landscape, including Wynn Resorts initial public offering. Mr. Roche headed the regulatory advisory services on the buyout of Harrah’s Entertainment; Dubai World/MGM Resorts. Mr. Roche headed the regulatory and due diligence advisory services to Dubai World in its approximately $5.1 billion investment in MGM.
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TEKK - Tekkorp Digital Acquisition Corp: Who's Who of Gaming Mgmt Teams!

Team has been involved in a substantial number of the digital media, sports, entertainment, leisure and gaming industries’ most significant merger and acquisition transactions, holding key positions at, and transacting with Scientific Games Corp, Inspired Gaming Group, FOX Bets, Ocean Casino Resort, Resorts International Holdings, PokerStars, DraftKings, Mohegan Sun, Caesars Entertainment Corporation, Harrah’s Entertainment, Tropicana Entertainment, Inc., TSG/Sky Betting & Gaming, Facebook, Inc, Wynn Resorts, Dubai World/MGM Resorts
Here's all the Bios. These guys are stellar! TEKK closed at $10.30 today. Still cheap!
If you don't like to read... you don't like to make money!!!!
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Matthew Davey — Chief Executive Officer and Director
Mr. Davey has over 25 years of experience within the digital media, sports, entertainment, leisure and gaming ecosystems, as well as experience in the public sector. He is an experienced public company executive officer and board member. He has served in executive management positions across the gaming technology arena. Over the course of Mr. Davey’s career, he oversaw more than ten mergers and acquisitions and over $1.2 billion in debt and equity capital raised to support the companies he has led.
Most recently, Mr. Davey was Chief Executive Officer of SG Digital, the Digital Division of Scientific Games Corp. (“Scientific Games”) (Nasdaq: SGMS). SG Digital was established following the purchase by Scientific Games of NYX Gaming Group Limited (“NYX”) (formerly TSXV: NYX), where Mr. Davey served as Chief Executive Officer and Director. The NYX acquisition provided Scientific Games with a vehicle to significantly accelerate the scale and breadth of its existing digital gaming business, including the strategic expansion into sports betting. In his capacity as Chief Executive Officer of NYX, Mr. Davey developed and implemented a corporate strategy that generated strong revenue growth. Mr. Davey shaped company strategy to focus on digital gaming supplier platforms and content that provided various gaming operators with the underlying gaming and sports betting systems for their online gaming business. In 2014, Mr. Davey oversaw the initial public offering of NYX, and his experience in the digital media, sports, entertainment, leisure and gaming industries helped NYX recognize momentum as a public company. After the public offering, from 2014 to 2018, Mr. Davey oversaw seven acquisitions which helped establish NYX as one of the fastest growing global B2B real-money digital gaming and sports betting platforms. These acquisitions included:
• OpenBet: In 2016, NYX completed the $385 million acquisition of OpenBet. This was one of the more complex and transformative acquisitions that Mr. Davey oversaw at NYX. Through securing co-investments from William Hill (LSE: WMH), Sky Betting & Gaming and The Stars Group (formerly Nasdaq: TSG, TSX: TSGI), Mr. Davey was able to get the acquisition from Vitruvian Partners completed successfully, winning the deal against much larger and well capitalized competitors. By combining two established and proven B2B betting and gaming suppliers, NYX was well positioned to provide customers with exciting player-driven solutions across all major product verticals and distribution channels. This allowed NYX to become the leading B2B omni-channel sportsbook platform in the market and the supplier to over 300 gaming operators globally with an extensive library of desktop and mobile game titles, including more than 700 on NYX platforms and more than 2,000 on the OpenBet platform.
• Cryptologic/Chartwell: In 2015, NYX completed the $119 million acquisition of Cryptologic and Chartwell. The acquisition provided NYX with more than 400 titles of additional leading gaming content, a broader customer base, and direct exposure to PokerStars and Intercasino, part of the Gamesys Group (LSE: GYS) — two of the world’s largest online casino offerings.
• OnGame: In 2014, NYX completed the distressed acquisition of OnGame, a premier poker content, platform and service provider. This acquisition provided NYX with one of the best poker products in the industry, access to several regulated jurisdictions, and a valuable talent pool that was instrumental in the growth of NYX. The addition of OnGame further established a path for NYX to continue its growth in both European and U.S. markets.
These acquisitions, together with meaningful organic growth, increased NYX’s revenue from $24 million in 2014 to $184 million annualized in 2017. During that time, Mr. Davey helped build NYX to have over 200 customers in the global gaming industry and a team of 1,000 employees. Mr. Davey’s success at NYX ultimately led to its sale to Scientific Games for $631 million in 2018.
Mr. Davey joined Next Gen Gaming, the predecessor to NYX, in 2000 as the Vice President of Technology, was appointed as Executive Director in 2003 and named Chief Executive Officer in 2005. Prior to that, he was the Senior Consultant for Access Systems, a company that specializes in the provision of back-end software for licensed online casinos. Prior to joining Access, Mr. Davey worked for the Northern Territory Government specializing in matters pertaining to the internet and e-commerce along with roles in the Department of Racing and Gaming. Mr. Davey received a Bachelor of Electrical & Electronic Engineering from Northern Territory University, Australia (also known as Charles Darwin University).
Robin Chhabra — President
Mr. Chhabra has been at the forefront of corporate acquisition activity within the digital gaming landscape for over a decade. His prior experience includes leading corporate strategy, M&A, and business development at two of the global leaders in the digital gaming industry, The Stars Group (“TSG”) and William Hill, and a leading supplier, Inspired Gaming Group (Nasdaq: INSE). Mr. Chhabra served on the Group Executive Committees of each of these companies. From 2017 to May 2020, Mr. Chhabra served as Chief Corporate Development Officer at TSG and, from 2019 to August 2020, he also served as the Chief Executive Officer of Fox Bet, a leading U.S. online gaming business which is the product of a landmark partnership between TSG and FOX Sports, a transaction which he led. During that period, Mr. Chhabra led several transactions which transformed TSG into the largest publicly listed online gambling operator in the world by both revenue and market capitalization and one of the most diversified from a product and geographic perspective with revenues of over $2.5 billion. Mr. Chhabra’s M&A experience is extensive and covers multiple global geographies across the digital gaming value chain and includes the following:
• TSG/Flutter Entertainment Merger: In 2019, Mr. Chhabra led the TSG M&A team that was responsible for TSG’s $12.2 billion merger with Flutter Entertainment (LSE: FLTR). The merger between TSG and Flutter Entertainment is the largest transaction in the digital gaming industry to date. The combination created the largest publicly listed online gaming company with approximately 13 million active customers and leading product offerings, which include sports betting, online casino, fantasy sports and poker. The combined entity includes some of the world’s most iconic digital gaming brands such as Fanduel, Fox Bet, Sky Bet, PaddyPower, Betfair, PokerStars and SportsBet. TSG/Flutter Entertainment is one of the most geographically diverse digital gaming and media companies with leading positions in the United States, United Kingdom, Australia, Ireland, Italy, Spain, Germany and Georgia.
• TSG/Sky Betting and Gaming (“SBG”): In 2018, Mr. Chhabra led the acquisition of SBG from CVC Capital Partners and Sky plc, Europe’s largest media company, in a transaction valued at $4.7 billion. At the time of the acquisition SBG was the largest mobile gambling operator in the United Kingdom and one of the fastest growing of the major operators having doubled its online market share in three years. The acquisition of SBG provided TSG with (a) greater revenue diversification, significantly enhanced expertise and exposure to sports betting just ahead of the judicial overturn of The Professional and Amateur Sports Protection Act of 1992 (PASPA) by the U.S. Supreme Court, (b) a leading position within the United Kingdom, the world’s largest regulated online gaming market, (c) improved products and technology as a result of the addition of SBG’s innovative casino and sports book offerings and a portfolio of popular mobile apps, and (d) expertise in deeply integrating sports betting with leading sports media companies, positioning TSG to create more engaging content, deliver faster growth and decrease customer acquisition costs.
• William Hill (LSE: WMH): At William Hill, from 2010 to 2017, Mr. Chhabra served as Group Director of Strategy and Corporate Development where he led several transactions which contributed to William Hill’s transformation from a land-based gambling operator in the United Kingdom to a leading online-led international business. Mr. Chhabra led William Hill’s entry into the U.S. sports betting and online lottery markets with the acquisition of four businesses, including the simultaneous acquisitions of three U.S. sportsbooks, Cal Neva, American Wagering and Brandywine Bookmaking, in 2011 for an aggregate purchase price of $55 million. These businesses ultimately led William Hill to achieve a leading position in the U.S. sports betting market with a market share of 24% in 2019. Additionally, Mr. Chhabra played a key role in structuring William Hill’s successful joint venture with PlayTech Plc (LSE: PTEC) in 2008. The combined entity created one of the largest online gambling businesses in Europe at the time of its formation and led to William Hill’s buyout of Playtech’s interest for $637 million in 2013. Prior to the transaction, William Hill had struggled in its attempt to establish a strong online gaming platform and a meaningful presence outside the United Kingdom.
Mr. Chhabra has also successfully completed four transactions worth over $1.2 billion in Australia, the world’s second largest regulated online gambling market, and various partnerships in Asia. Additionally, he completed several technology and media related transactions, including William Hill’s investment in NYX, where he worked with Mr. Davey on NYX’s transformational acquisition of OpenBet.
Prior to working in the gaming sector, Mr. Chhabra was an equities analyst and a management consultant. Mr. Chhabra received a Bachelor of Science in Economics from the London School of Economics and Political Science.
Eric Matejevich — Chief Financial Officer
Mr. Matejevich is a seasoned gaming executive with extensive experience in both the online gaming and traditional casino industries. From February to August 2019, he served as Trustee and Interim-Chief Executive Officer of Ocean Casino Resort (“Ocean”) (formerly Revel Casino, which had a construction cost of $2.4 billion) in Atlantic City, where he successfully led the management team through an ownership change and operational turnaround effort. Over the course of seven months, Mr. Matejevich managed to reduce the property’s weekly cash burn of $1.5 million to an annualized cash flow run rate in excess of $20 million.
Prior to Ocean, from 2016 to 2018, Mr. Matejevich served as the Chief Financial Officer of NYX. At NYX, he focused his efforts on integrating the company’s many acquisitions and multiple debt refinancings to simplify its capital structure and provided liquidity for growth initiatives. Additionally, Mr. Matejevich was instrumental to the executive team that sold NYX to Scientific Games for $631 million.
Prior to NYX, from 2004 to 2014, Mr. Matejevich was the Chief Financial Officer of Resorts International Holdings and later, from 2011, also the Chief Operating Officer of the Atlantic Club Casino, a property under the Resorts International Holdings umbrella — a Colony Capital (NYSE: CLNY) entity. As Chief Financial Officer, he provided managerial oversight for all finance functions for a six-property casino company with annual gaming revenue exceeding $1.3 billion, 10,000 gaming positions, 7,000 hotel rooms and over 11,000 staff members during his tenure. Mr. Matejevich led the transition effort to integrate a four-casino, $1.3 billion acquisition from Harrah’s Entertainment and Caesars Entertainment (Nasdaq: CZR). As Chief Operating Officer of Atlantic Club, he lobbied for and was successful in obtaining the first internet gaming legislation passed in the United States. The Atlantic Club was the sole New Jersey casino proponent of the legislation.
Prior to serving in various gaming positions, Mr. Matejevich was a Vice President of High Yield Research for Merrill Lynch, where he managed the corporate bond research effort for the gaming and leisure sectors and marketed high yield and other debt transactions totaling $4.8 billion. Mr. Matejevich received a Bachelor of Science in Economics from The Wharton School and a Bachelor of Arts in International Relations from The College of Arts and Sciences at the University of Pennsylvania.
Our Board of Directors
Morris Bailey — Chairman
Over the past 10 years, Mr. Bailey has been a leader in turning around Atlantic City, as well as being among the first gaming executives to embrace online gaming and sports betting in the United States. In his efforts, Mr. Bailey partnered with two of the largest digital gaming companies in the world, PokerStars, part of the Stars Group, and DraftKings (Nasdaq: DKNG). In 2010, Mr. Bailey bought Resorts Atlantic City (“Resorts”) and initiated a comprehensive renovation which allowed for the property to be rebranded and repositioned. In 2012, Mr. Bailey signed an agreement with Mohegan Sun to manage the day-to-day operations of the casino. In addition to Mohegan Sun’s operational expertise and ability to reduce costs via economies of scale, Resorts gained access to their robust customer database. Soon thereafter, Mr. Bailey and his team focused on bringing online gaming to the property. In 2015, Resorts established a platform to engage in online gaming by partnering with PokerStars, now part of the $24 billion Flutter Entertainment, PLC (LSE: FLTR), to operate an online poker room in Atlantic City. In 2018, Resorts announced deals with DraftKings and SBTech to open a sportsbook on-property and online. For 2020 year-to-date, Resorts has performed in the top quartile in internet gross gaming revenue in New Jersey. Mr. Bailey’s efforts in New Jersey helped set the framework for expansion of online sports and gaming throughout the United States.
In addition to his gaming interests, Mr. Bailey has over 50 years of experience in all facets of real estate development, asset M&A, capital markets and operations and is the founder, Chief Executive Officer and Principal of JEMB Realty, a leading real estate development, investment and management organization. Mr. Bailey has notable investment experience within the energy, finance and telecommunications sectors through investments in the Astoria Energy Plant, Basis Investment Group and Xentris Wireless.
Tony Rodio — Director Nominee
Mr. Rodio has nearly four decades of experience in the gaming industry. Most recently, Mr. Rodio served as the Chief Executive Officer and director of Caesars Entertainment Corporation (“Caesars”) (Nasdaq: CZR), one of the world’s most diversified casino-entertainment providers and the most geographically diverse U.S. casino-entertainment company, from April 2019 until its acquisition by Eldorado Resorts, Inc. in July 2020. Mr. Rodio led Caesars through its $17.3 billion merger with Eldorado Resorts, one of the largest transactions in the gaming industry to date. Additionally, Mr. Rodio was instrumental to Caesars’ expansion into the digital gaming industry and oversaw the implementation of new digital segments such as its Scientific Games powered retail sportsbook solution that now operates in various states throughout the U.S. From October 2018 to May 2019, Mr. Rodio served as Chief Executive Officer of Affinity Gaming. Prior to Affinity Gaming, he served as President, Chief Executive Officer and a director of Tropicana Entertainment, Inc. (“Tropicana”) for over seven years, where he was responsible for the operation of eight casino properties in seven different jurisdictions. During his time at Tropicana, Mr. Rodio oversaw a period of unprecedented growth at the company, improving overall financial results with net revenue that increased more than 50% driven by both operational improvements and expansion across regional markets. Mr. Rodio led major capital projects, including the complete renovation of Tropicana Atlantic City and Tropicana’s move to land-based operations in Evansville, Indiana. Each of these initiatives, among others, generated substantial value for Tropicana. Ultimately, Mr. Rodio’s efforts at Tropicana led to its sale to Eldorado Resorts in 2018 for $1.85 billion. Prior to Tropicana, Mr. Rodio held a succession of executive positions in Atlantic City for casino brands, including Trump Marina Hotel Casino, Harrah’s Entertainment (predecessor to Caesars), the Atlantic City Hilton Casino Resort and Penn National Gaming. He has also served as a director of several professional and charitable organizations, including Atlantic City Alliance, United Way of Atlantic County, the Casino Associations of New Jersey and Indiana, AtlantiCare Charitable Foundation and the Lloyd D. Levenson Institute of Gaming Hospitality & Tourism. Mr. Rodio brings extensive knowledge of and experience in the gaming industry, operational expertise, and a demonstrated ability to effectively design and implement company strategy. Mr. Rodio received a Bachelor of Science from Rider University and a Master of Business Administration from Monmouth University.
Marlon Goldstein — Director Nominee
Mr. Goldstein is a licensed attorney with nearly 20 years of experience in the gaming space. He joined The Stars Group (Nasdaq: TSG)(TSX: TSGI) in January 2014 as its Executive Vice-President, Chief Legal Officer and Secretary until his retirement from the company in July 2020 following the merger of TSG with Flutter Entertainment, PLC (LSE: FLTR). Mr. Goldstein also previously served as the Executive Vice-President, Corporate Development and General Counsel of TSG. Mr. Goldstein was also the senior TSG executive based in the United States and was one of the primary architects of TSG’s strategic vision for its U.S.-facing business. During his tenure, TSG grew from an approximately $500 million market-cap company to an approximately $7 billion market-cap company through a combination of organic growth and strategic mergers and acquisitions. Mr. Goldstein participated in numerous M&A transactions and capital markets offerings at TSG, including several transformational transactions in the digital gaming industry. Notable transactions in which Mr. Goldstein was involved include:
• TSG/Flutter Merger: In 2019, TSG merged with Flutter for a $12.2 billion transaction value, the largest transaction in the digital gaming industry to date.
• TSG/Fox Bet Partnership: In 2019, TSG entered into a partnership with FOX Sports to create FOX Bet in the U.S., a leading U.S. online gaming business. Wall Street Research estimates an approximate $1.1 billion valuation for Fox Bet post-partnership with The Stars Group.
• TSG/Sky Betting & Gaming: In 2018, TSG acquired Sky Betting & Gaming, the largest mobile gambling operator in the United Kingdom at the time, for $4.7 billion.
• TSG/CrownBet and William Hill: In 2018, TSG simultaneously acquired CrownBet and William Hill, two Australian operators, for a total of $621 million in a multi-part transaction.
• TSG/PokerStars and Full Tilt Poker: In 2014, TSG acquired The Rational Group, which operated PokerStars and Full Tilt and was the world’s largest poker business, for $4.9 billion.
Through his ability to legally structure large and complex transactions, Mr. Goldstein was integral to TSG’s vision of becoming a full-service online gaming company. Additionally, he assisted in structuring TSG’s capital markets activity, which generated liquidity for acquisitions and strengthened its balance sheet.
Prior to joining TSG, Mr. Goldstein was a principal shareholder in the corporate and securities practice at the international law firm of Greenberg Traurig P.A., where he practiced for almost 13 years. Mr. Goldstein’s practice focused on corporate and securities matters, including mergers and acquisitions, securities offerings, and financing transactions. Additionally, Mr. Goldstein was the founder and co-chair of the firm’s Gaming Practice, a multi-disciplinary team of attorneys representing owners, operators and developers of gaming facilities, manufacturers and suppliers of gaming devices, investment banks and lenders in financing transactions, and Indian tribes in the development and financing of gaming facilities.
Mr. Goldstein brings experience and insight that we believe will be valuable to a potential initial business combination target business. Mr. Goldstein received a Bachelor of Business Administration with a concentration in accounting from Emory University and a Juris Doctorate with highest honors from the University of Florida, College of Law.
Sean Ryan — Director Nominee
Mr. Ryan is a digital media and technology operator with extensive global experience in online payments, e-commerce, marketplaces, mobile ad networks, digital games, enterprise collaboration platforms, blockchain, real money gaming and online music. Since 2014, Mr. Ryan has been serving as Vice President of Business Platform Partnerships at Facebook, Inc. (“Facebook”) (Nasdaq: FB), where he leads a more than 500 person global organization that manages the Payments, Commerce, Novi/Blockhain, Workplace and Audience Network businesses. Prior to his current role, Mr. Ryan was hired in 2011 as the Director of Games Partnerships to lead and grow the global Games business at Facebook. While the Director of Games Partnerships, Mr. Ryan focused on re-shaping Facebook’s games and monetization strategies to derive more value for Facebook, its users and its partners, including the addition of a Real Money Gaming offering in regulated markets. Mr. Ryan’s team helped accelerate a major trend in engagement through cross-platform games and therefore the opportunity to increase users through establishing games on multiple platforms. Prior to joining Facebook, Mr. Ryan created the new social and mobile games division at News Corp, an American multinational mass media corporation controlled by Rupert Murdoch. While at News Corp, Mr. Ryan led the acquisition of Making Fun, a San Francisco social-game start-up, that created News Corp’s games publishing division.
Before joining News Corp., Mr. Ryan founded multiple digital businesses such as Twofish, Meez, Open Wager and SingShot Media. Mr. Ryan co-founded Twofish in 2009, a virtual goods and services platform that provided developers with data analytics and insights for individual application’s digital economies. Twofish was later sold to online payments provider Live Gamer, where Mr. Ryan served on the board of directors. From 2005 to 2008, Mr. Ryan founded and led Meez.com, a social entertainment service combining avatars, web games and virtual worlds. The white label social casino gaming company Open Wager was spun out of Meez and was later sold to VGW Holdings, Mr. Ryan also co-founded SingShot Media, an online karaoke community, which was sold to Electronic Arts (Nasdaq: EA) and merged into its Sims division.
We believe Mr. Ryan’s experience will be valuable to a potential initial business combination target and would provide an expanded perspective on the digital gaming landscape. Mr. Ryan received a Bachelor of Arts from Columbia University and a Master of Business Administration from the University of California, Los Angeles.
Tom Roche — Director Nominee
Mr. Roche has more than 40 years of experience in the gaming industry as a regulator, advisor and independent auditor. Mr. Roche joined Ernst & Young (“EY”) as a partner in 2003 and opened its Las Vegas office. He was subsequently appointed as the Office Managing Partner and Global Gaming Industry Market Leader. In 2016, Mr. Roche relocated to the EY Hong Kong office to supervise the expansion of the EY Global Gaming Industry practice in the Asia Pacific region. Mr. Roche has been integral to numerous transactions that have shaped the current gaming landscape, including:
• Wynn Resorts (Nasdaq: WYNN) initial public offering: Mr. Roche was the lead partner on Wynn Resort’s initial public offering, which raised $450 million in 2002.
• Harrah’s Entertainment/Apollo Management Group & Texas Pacific Group: Mr. Roche headed the regulatory advisory services on the buyout of Harrah’s Entertainment, the world’s largest casino company at the time, for $17.1 billion.
• Dubai World/MGM Resorts: Mr. Roche headed the regulatory and due diligence advisory services to Dubai World in its approximately $5.1 billion investment in MGM. Dubai World bought 28.4 million MGM shares, or 9.5 percent of the casino operator, for $2.4 billion. It then invested $2.7 billion to acquire a 50% stake in MGM’s CityCenter Project, a $7.4 billion 76-acre Las Vegas development of hotels, condos and retail outlets.
• MGM Growth Properties (NYSE: MGP) initial public offering: Mr. Roche provided tax and structural transaction services to MGM Resorts in the creation of MGM Growth Properties, a publicly traded REIT engaged in the acquisition, ownership and leasing of large-scale destination entertainment and leisure resorts. MGM Growth Properties raised $1.05 billion in its 2016 initial public offering.
Mr. Roche also directed EY advisory services to boards and management teams for profit improvement and technology related initiatives. In addition, Mr. Roche provided advisory support to the American Gaming Association on several research projects, including those specifically related to sports betting, the revocation of The Professional and Amateur Sports Protection Act of 1992 (PASPA) and anti-money laundering best practices in the gaming industry. Equally, he has assisted government agencies in numerous international locations with enhancing their regulatory approach to governing the industry especially in the online gambling sector.
Prior to joining Ernst & Young, Mr. Roche served as Deloitte’s National Gaming Industry Leader and as the co-head of Andersen’s Gaming Industry Practice in Las Vegas. In 1989, Mr. Roche was appointed by then Governor of the State of Nevada, Robert Miller, to serve as one of three members of the Nevada State Gaming Control Board for a four-year term, where he was directly responsible for the Audit and New Games Lab Divisions. As a board member, he spent a substantial amount of time assisting global jurisdiction regulators enact gaming legislation in the design of their regulatory structure. During his career, Roche has been involved in numerous public and private offerings of equity and debt securities. His background includes providing casino regulatory consulting services to casino licensees and to federal and state agencies including the National Indian Gaming Commission and the Nevada State Gaming Control Board, and industry associations such as the Nevada Resort Association and the American Gaming Association.
We believe Mr. Roche’s highly regarded reputation as a gaming auditor and advisor in the gaming industry will be valuable for us and a potential business combination target. Mr. Roche is a member of the American Institute of Certified Public Accountants and is licensed by the Nevada State Board of Accountancy and Mississippi State Board of Public Accountancy. He received his Bachelor of Science degree in Accounting from the University of Southern California.
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This is what they want in this game(insanity)

"Some Simple tips for CD devs to make CP2077 feel more alive in upcoming DLCs (Please read)
First off, this game was an aesthetic treat and compared to GTAV, it is indeed much more "dense" with the core areas so much more beautiful in that regard... But no game is perfect, nor is it realistic in this decade to expect a full "city simulator" for any dev or in any game, so that's not what I'm expecting out of Night City not even under the most ideal of circumstances... That said, there are plenty of room for improvement, bug fixes sure, but also beyond that I'd like to see more in the upcoming DLC's that make NightCity more alive, not even necessarily newer and larger maps, but just practical added-elements and additional functional components that would go a long way towards making the city appear more 'alive', and immersive and dynamic and all that was illuded to but never fully manifested...
So in terms of most bang for buck and the low-hanging fruit (80/20 principle):

TRANSPORTATION

1) Bring back (or rather develope for the first time) the promised subway system... this shouldn't be that hard to do... it would add an element of connectivity of the different parts of the city... Leave fast travel as an option, for those that want to ride the train shouldn't be forced to use loading screens
2) Air taxi(s) -- in the age of Telsa self driving cars, hyperloops, drone taxis we should have plenty of automated air taxi options in the world of CP2077, basically like the taxi hailing component in GTAIV (Liberty City) except the player can hail an air taxi that lands close to where he is standing, he gets in, and then chooses any destination and it automatically flys him to the location, while allowing him to look out the windows and enjoy the night city from above / higher perspective... this is simplier than simply giving the player ability to fly hovercars/etc since an air taxi is just from point to point and its trivial to code a system that flys the player from any point in the city to any other point without crashing into any buildings... we've seen NightCity from the ground, now lets see it from the sky!
3) Rented transporation -- user pays to be able to rent jet packs, hoverboards, scooters at different locations in the city so he can use a public transportation but on a personal level... for the jet packs cap a max height so that its still basically hovering at or around slightly above ground level, giving the user the discretion of travel but not allowing him to fly or scale above buildings etc... this requires money to rent and if the equipment is damaged, lost, stolen or not returned properly the users bank account will be deducted for the amount ( see #ECONOMY)

INTERIORS

1) Skyscrapers with observation deck -- in every major city there is a theme like this, take Seattle for example you can visit the tallest building in Seattle downtown and go up on the obs deck and see the city view from high above, I would say incorporate some options like this where user can enter some of the taller buildings in NightCity, ride up the elevator to the higher decks and see the city from that view... maybe even add a floor with fine dinning where user can take a friend/date/group to the restuarant and eat while enjoying watching the scenery of the nightcity below etc...
2) All major buildings enter-able (is that a word? lol) with at least a ground lobby.... right now most of the buildings are just fake exteriors, nice to look at from the outside but completely fake and empty with no insides... Due to system restrains its not practical to simulate every room of every floor of every building in nightcity with furnished interiors and real windows and all that... but at least make the first floor /lobby area of every large and major building enter-able so that the character can walk in and out of them... for certain buildings you may want to make a working/functional lobby elevator that leads to an underground garage and/or allows the user to ride the elevator to above ground higher floors of the building... or have the elevator only allow certain floors to be accessed and furnish these floors with realistic settings/environment and this can tie in nicely with the job/work/career paths discussed in #ECONOMY section with gives you the office space to put a number of companies in which the user can find and switch jobs and work in corporate paths etc... for example allow the user to customize and decorate his own "office/desk", and if he has a window office, then that would provide another unique view/scenery of nightcity from above ground perspective, one that can only be gotten from working at that particular company/job, and gives him an incentive to work late to see the city from nighttime while burning the midnight oil
3) Multiple apartments, the user should be able to pick and choose from a vast selection and array of living arrangements and this necessities a lot of hotel/condo/apartment options which means these buildings need to have interiors and furnished and environments fully built out...

ECONOMY

1) Ability to find and work a job, with multiple career paths and with ability to move up in the corporate world... this provides the user with a stead stream of income for which he can use to buy fancier cars, to move into newer and better apartments /condos etc.. and to buy fancier items like designer cloths and the suches... not to mention to spend on fine dinning in high end restuarants which can tie in nicely with going on datings, impressing women with luxury cars and expensive meals and "date nights out" at elaborate events.... basically there has to be a purpose and meaning to making more money, and the process of making more money has to be derived from a job or work or career of some sort as the main component...
Have a real economy with unemployment, inflation, commodity prices, and all of that impact and influence and affect the user in his everyday life... for example if a major terror event or pandemic causes the Nightcity to suffer an economic depression for a few months then its possible the company that the user is working at has to lay off people and he gets canned and has to downsize to a smaller apartment, loses his girlfriend/wife, and then has to find another lower paying job and stuck in the downward cycle for a few years until he is able to win the lottery (#GAMBLING/SPECUTLATION/BETTING) or his luck somehow changes...
Everything should cost money, it costs money to rent an apartement and it should also cost money to eat and drink... basically he user has to spend money to eat otherwise he will starve to death... and the user has to keep paying rent every month for whatever apartment he resides otherwise he gets evicted and could even become homeless and have to live in one of those nasty tents in tenty city or under a highway bridge etc etc
Grocery stores, restuarants, movie theaters, hotels, and shopping malls... There should be at least a few convinennce stores, shopping malls, restuarants and other retail places spread throughout nightcity, this is a component and element of the economy as well as a means for the user to spend all the hard earned money he worked towards... for example if you give a homeless a few bucks he should be able to use it to spend at a store on the corner to get something to eat and then that makes him happy because he is no longer so hungry... there should be a tie in for economy, money, and the ability to exchange that for goods and services (barber, tatto artists cough cough) and associate these goods and services to emotional feelings of happiness and satisfication for both the user /player and the NPCs...

SEASONS

There should be a distinction between autumn/fall, spring, summer, winter etc... This gives a big cycle sense of passage of time that cannot be simulated with the current day/night cycles along... in the winter the sun should rise and set at different times/angles than the summer...
In addition, I'd like to see an accurate night sky map/ stars. NightCity takes place in SoCal, its trivial to map the nightsky for the year 2077 in the SoCal area... even in the latest Flight Simulator 2020 the stars are now accurate at night...
Ability to choose LIVE weather based on current user location (see Flight Simulator) so say its raining in Dallas Texas where a user is playing, then in NightCity it will match that and we raining in the game as well... also ability to customize weather on-the-fly in real-time (see Microsoft Flight Simulator 2020) and have that instantly change in the game without reloading...
Along with seasons I'd like to be able to see holiday celebrations for example Christmas time espeically... I want to hear holiday music and see buildings decorated with Christmas lights and the jolly spirits of it all... Think the ambiance and environment of say Polar Express, bring that alive to Night City for Xmas...

MINI GAMES and other Microcosm

There is a "Go" board in Chinatown... but its fake... and the players aren't even attempting to play Go... See what Google Deepmind did with AlphaGo, Facebook made an OpenGo that they open sourced... there is also LeelaZero and KataGo free AI engines that have already been trained using deeplearning/machineAI to be far better than the Go masters... the same applies to Chess by the way... but I didn't see a Chess board in Night City yet... in any case all these board games the computer AI can now master... make these games playable in NightCity, so the user can watch two NPC's play a round of Go/Chess/etc (Ai vs Ai) or can join and sit down and take a seat and play against an NPC a real game of Go/Chess, (or in the future if CP gets a multiplayer than humans can play against one another etc) basically a microcosms and games-within-a-game....
Spotify/Netflix/youTube integrations... I'd like to see the user have a portable/personal mp3 player or app on his virtual smartphone that allows him to link to his personal -reallife- spotify account to listen to music while in the game... also on the TV screens at home to be able to watch netflix movies while in this virtual apartment chilling with his date/friends... and things like YouTube integration would be nice... maybe even pornhub integration....
Other simple games like darts, bowling and even toys like RC cars or DJI drones... give the use the ability to fly drones (check out DJI Simulator) or operate rc model cars etc... basically toys that he can buy at electronic stores or corner outlets that he can then use these toys in real life for any variety of enjoyments... this also ties into #ECONOMY and why its important to have a good job /career that pays good money!

GAMBLING/SPECUTLATION/INVESTMENTS/BETTING

Have some form of virtual casinos in the game, NightCity reminds me of Vegas, yet not one slot machine and not one means to gamble or bet? How about the ability to play the stockmarket, bitcoins, and make bets and well as go gambling, cards, poker, etc this not only provides a form of entertainment but also gives the user a way to quickly win / lose a lot of money and for the risk takers they may wish to invest their money in high risk high reward speculative stocks in the stock market instead of immediately spending it on a new apartment, new car, new tech gadget etc etc... this would also tie back to #ECONOMY since the more the user earns the more income he has to spend on gambling/stocks and the better the economy does the higher his stocks return on investment...

ROMANCE/RELATIONSHIPS

Should be able to court any pretty woman on the streets, to walk up to her and say hi and have a path/chance to a dialogue that leads to setting up a first date... and following that if it goes well can progress to more dates and evetnually her moving in with the user and eventually even having a kid, getting married, and the works... each female NPC should have a male preference and a threshold of compatiblity... so that for example if on the first date the guy is cheap and takes her to low end resturant, doesn't have a nice car to pick her up with, and otherwise seems like a low life then she wouldn't process/continue with him... whereas if he is already established with a multimillion apartment, supercar, takes her to most expensive restuarant in NightCity, then I could see her going back to his place on the first date and maybe even getting pregnant right then and there that night etc..."
submitted by kienkhuongit to LowSodiumCyberpunk [link] [comments]

Some Simple tips for CD devs to make CP2077 feel more alive in upcoming DLCs (Please read)

First off, this game was an aesthetic treat and compared to GTAV, it is indeed much more "dense" with the core areas so much more beautiful in that regard... But no game is perfect, nor is it realistic in this decade to expect a full "city simulator" for any dev or in any game, so that's not what I'm expecting out of Night City not even under the most ideal of circumstances... That said, there are plenty of room for improvement, bug fixes sure, but also beyond that I'd like to see more in the upcoming DLC's that make NightCity more alive, not even necessarily newer and larger maps, but just practical added-elements and additional functional components that would go a long way towards making the city appear more 'alive', and immersive and dynamic and all that was illuded to but never fully manifested...

So in terms of most bang for buck and the low-hanging fruit (80/20 principle):

In real life there is a sense of interconnecitivity and permanance... NightCity doesn't have this and is just a disconnected Hodgepodge of static elements that have no effect on one another... for example I should be able to balance the transportation cost of getting to work versus the career path that I want and the amount of money I'm making and taking into account my net worth... it wouldn't make sense for me to accept an entry level position that requires hours of commute every morning when I'm living on the other end of town... and on the otherhand if I'm processed to a VP making bigly bucks I can afford to take the automated air taxi every morning to work in central business district and still live outside by the beautiful beachfront property etc... likewise a downturn in the economy will affect my company and I could get laid off or no bonus for the year, or if I'm working a gig job that is seasonal then come spring I wouldn't need to find a second side gig to make up for the loss of income... and all of that ties into what kind of loft I can afford, what kind of car I can buy/lease/rent and the food I can eat (tv dinner vs fine dining) and the cloths that I can put in my back which affects the sort of women on the street that I can radnomdly hit on and get intro interested into d going on a date with me etc etc etc... its all interconnected and has a continuation that affecst so much more than just mindless NPCs spawning and despawning right in front on my eyes...

#TRANSPORTATION
1) Bring back (or rather develope for the first time) the promised subway system... this shouldn't be that hard to do... it would add an element of connectivity of the different parts of the city... Leave fast travel as an option, for those that want to ride the train shouldn't be forced to use loading screens
2) Air taxi(s) -- in the age of Telsa self driving cars, hyperloops, drone taxis we should have plenty of automated air taxi options in the world of CP2077, basically like the taxi hailing component in GTAIV (Liberty City) except the player can hail an air taxi that lands close to where he is standing, he gets in, and then chooses any destination and it automatically flys him to the location, while allowing him to look out the windows and enjoy the night city from above / higher perspective... this is simplier than simply giving the player ability to fly hovercars/etc since an air taxi is just from point to point and its trivial to code a system that flys the player from any point in the city to any other point without crashing into any buildings... we've seen NightCity from the ground, now lets see it from the sky!
3) Rented transporation -- user pays to be able to rent jet packs, hoverboards, scooters at different locations in the city so he can use a public transportation but on a personal level... for the jet packs cap a max height so that its still basically hovering at or around slightly above ground level, giving the user the discretion of travel but not allowing him to fly or scale above buildings etc... this requires money to rent and if the equipment is damaged, lost, stolen or not returned properly the users bank account will be deducted for the amount ( see #ECONOMY)


#JOBS/CAREERS/WORK/EDUCATION/GIGs
Ability to work a day job to earn steady money and climb a career ladder by taking courses or going to school at night... ability to go on the nightcity job boards or online to hunt and interview for other jobs... to change industries and do other jobs... to participate in the Gig economy... like drive around in some version of ubereats delivering food or packages to people... or a corporate desk job thats basically on the computer all day... for corporate day jobs the game should give the user the ability to fastforward just like he can go to bed and fast forward for eight hours etc....

#INTERIORS
1) Skyscrapers with observation deck -- in every major city there is a theme like this, take Seattle for example you can visit the tallest building in Seattle downtown and go up on the obs deck and see the city view from high above, I would say incorporate some options like this where user can enter some of the taller buildings in NightCity, ride up the elevator to the higher decks and see the city from that view... maybe even add a floor with fine dinning where user can take a friend/date/group to the restuarant and eat while enjoying watching the scenery of the nightcity below etc...
2) All major buildings enter-able (is that a word? lol) with at least a ground lobby.... right now most of the buildings are just fake exteriors, nice to look at from the outside but completely fake and empty with no insides... Due to system restrains its not practical to simulate every room of every floor of every building in nightcity with furnished interiors and real windows and all that... but at least make the first floor /lobby area of every large and major building enter-able so that the character can walk in and out of them... for certain buildings you may want to make a working/functional lobby elevator that leads to an underground garage and/or allows the user to ride the elevator to above ground higher floors of the building... or have the elevator only allow certain floors to be accessed and furnish these floors with realistic settings/environment and this can tie in nicely with the job/work/career paths discussed in #ECONOMY section with gives you the office space to put a number of companies in which the user can find and switch jobs and work in corporate paths etc... for example allow the user to customize and decorate his own "office/desk", and if he has a window office, then that would provide another unique view/scenery of nightcity from above ground perspective, one that can only be gotten from working at that particular company/job, and gives him an incentive to work late to see the city from nighttime while burning the midnight oil:)
3) Multiple apartments, the user should be able to pick and choose from a vast selection and array of living arrangements and this necessities a lot of hotel/condo/apartment options which means these buildings need to have interiors and furnished and environments fully built out...


#ECONOMY
1) Ability to find and work a job, with multiple career paths and with ability to move up in the corporate world... this provides the user with a steady stream of income for which he can use to buy fancier cars, to move into newer and better apartments /condos etc.. and to buy fancier items like designer cloths and the suches... not to mention to spend on fine dinning in high end restuarants which can tie in nicely with going on datings, impressing women with luxury cars and expensive meals and "date nights out" at elaborate events.... basically there has to be a purpose and meaning to making more money, and the process of making more money has to be derived from a job or work or career of some sort as the main component...
2) Have a real economy with unemployment, inflation, commodity prices, and all of that impact and influence and affect the user in his everyday life... for example if a major terror event or pandemic causes the Nightcity to suffer an economic depression for a few months then its possible the company that the user is working at has to lay off people and he gets canned and has to downsize to a smaller apartment, loses his girlfriend/wife, and then has to find another lower paying job and stuck in the downward cycle for a few years until he is able to win the lottery (#GAMBLING/SPECUTLATION/BETTING) or his luck somehow changes...
3) Everything should cost money, it costs money to rent an apartement and it should also cost money to eat and drink... basically he user has to spend money to eat otherwise he will starve to death... and the user has to keep paying rent every month for whatever apartment he resides otherwise he gets evicted and could even become homeless and have to live in one of those nasty tents in tenty city or under a highway bridge etc etc
4) Grocery stores, restuarants, movie theaters, hotels, and shopping malls... There should be at least a few convinennce stores, shopping malls, restuarants and other retail places spread throughout nightcity, this is a component and element of the economy as well as a means for the user to spend all the hard earned money he worked towards... for example if you give a homeless a few bucks he should be able to use it to spend at a store on the corner to get something to eat and then that makes him happy because he is no longer so hungry... there should be a tie in for economy, money, and the ability to exchange that for goods and services (barber, tatto artists cough cough) and associate these goods and services to emotional feelings of happiness and satisfication for both the user /player and the NPCs...


#SEASONS

There should be a distinction between autumn/fall, spring, summer, winter etc... This gives a big cycle sense of passage of time that cannot be simulated with the current day/night cycles along... in the winter the sun should rise and set at different times/angles than the summer...

In addition, I'd like to see an accurate night sky map/ stars. NightCity takes place in SoCal, its trivial to map the nightsky for the year 2077 in the SoCal area... even in the latest Flight Simulator 2020 the stars are now accurate at night...

Ability to choose LIVE weather based on current user location (see Flight Simulator) so say its raining in Dallas Texas where a user is playing, then in NightCity it will match that and we raining in the game as well... also ability to customize weather on-the-fly in real-time (see Microsoft Flight Simulator 2020) and have that instantly change in the game without reloading...
Along with seasons I'd like to be able to see holiday celebrations for example Christmas time espeically... I want to hear holiday music and see buildings decorated with Christmas lights and the jolly spirits of it all... Think the ambiance and environment of say Polar Express, bring that alive to Night City for Xmas...


#MINI GAMES and other Microcosm

There is a "Go" board in Chinatown... but its fake... and the players aren't even attempting to play Go... See what Google Deepmind did with AlphaGo, Facebook made an OpenGo that they open sourced... there is also LeelaZero and KataGo free AI engines that have already been trained using deeplearning/machineAI to be far better than the Go masters... the same applies to Chess by the way... but I didn't see a Chess board in Night City yet... in any case all these board games the computer AI can now master... make these games playable in NightCity, so the user can watch two NPC's play a round of Go/Chess/etc (Ai vs Ai) or can join and sit down and take a seat and play against an NPC a real game of Go/Chess, (or in the future if CP gets a multiplayer than humans can play against one another etc) basically a microcosms and games-within-a-game....
Spotify/Netflix/youTube integrations... I'd like to see the user have a portable/personal mp3 player or app on his virtual smartphone that allows him to link to his personal -reallife- spotify account to listen to music while in the game... also on the TV screens at home to be able to watch netflix movies while in this virtual apartment chilling with his date/friends... and things like YouTube integration would be nice... maybe even pornhub integration....
Other simple games like darts, bowling and even toys like RC cars or DJI drones... give the use the ability to fly drones (check out DJI Simulator) or operate rc model cars etc... basically toys that he can buy at electronic stores or corner outlets that he can then use these toys in real life for any variety of enjoyments... this also ties into #ECONOMY and why its important to have a good job /career that pays good money!

#GAMBLING/SPECUTLATION/INVESTMENTS/BETTING
Have some form of virtual casinos in the game, NightCity reminds me of Vegas, yet not one slot machine and not one means to gamble or bet? How about the ability to play the stockmarket, bitcoins, and make bets and well as go gambling, cards, poker, etc this not only provides a form of entertainment but also gives the user a way to quickly win / lose a lot of money and for the risk takers they may wish to invest their money in high risk high reward speculative stocks in the stock market instead of immediately spending it on a new apartment, new car, new tech gadget etc etc... this would also tie back to #ECONOMY since the more the user earns the more income he has to spend on gambling/stocks and the better the economy does the higher his stocks return on investment...

#ROMANCE/RELATIONSHIPS
Should be able to court any pretty woman on the streets, to walk up to her and say hi and have a path/chance to a dialogue that leads to setting up a first date... and following that if it goes well can progress to more dates and evetnually her moving in with the user and eventually even having a kid, getting married, and the works... each female NPC should have a male preference and a threshold of compatiblity... so that for example if on the first date the guy is cheap and takes her to low end resturant, doesn't have a nice car to pick her up with, and otherwise seems like a low life then she wouldn't process/continue with him... whereas if he is already established with a multimillion apartment, supercar, takes her to most expensive restuarant in NightCity, then I could see her going back to his place on the first date and maybe even getting pregnant right then and there that night etc...
submitted by AscendChina to cyberpunkgame [link] [comments]

Live AEW Double Or Nothing Discussion Thread!

Show Information

AEW Double or Nothing 2019 Match Card

Match Brand
SoCal Uncensored (Christopher Daniels, Frankie Kazarian, and Scorpio Sky) vs. Strong Hearts (Cima, T-Hawk, and El Lindaman) Six-man tag team match
Chris Jericho vs. Kenny Omega Singles match: Winner faces Casino Battle Royale winner in a future AEW World Championship match
Britt Baker vs. Nyla Rose vs. Kylie Rae Three-way match
Cody vs. Dustin Rhodes Singles match
Sonny Kiss vs. Brandon Cutler vs. Ace Romero vs. Glacier vs. Brian Pillman Jr. vs. Sunny Daze vs. MJF vs. Joey Janela vs. Dustin Thomas vs. Billy Gunn vs. Jimmy Havoc vs. Michael Nakazawa vs. Jungle Boy vs. Isiah Kassidy vs. Marq Quen vs. Luchasaurus vs. Shawn Spears vs. TBA vs. TBA vs. TBA vs. TBA 21-man Casino Battle Royale: Winner receives a future AEW World Championship match against Chris Jericho or Kenny Omega
The Young Bucks (Matt Jackson and Nick Jackson) (c) vs. The Lucha Bros (Penta El Zero M and Fénix) Tag team match for the AAA World Tag Team Championship
Kip Sabian vs. Sammy Guevara Singles match
Aja Kong, Yuka Sakazaki, and Emi Sakura vs. Hikaru Shida, Riho Abe, and Ryo Mizunami Six-woman tag team match
Best Friends (Chuck Taylor and Trent Beretta) vs. Angélico and Jack Evans Tag team match

How to Watch

More Links

submitted by Coldcoffees to SquaredCircle [link] [comments]

The COMPLETE Year-By-Year Jamiroquai Tour History META | Year #19-#20: 2010-2011

Hello Jamiroquai!
This is the thirteenth META post for a new expansive series I have been wanting to do for some time for the subreddit, "The COMPLETE Year-By-Year Jamiroquai Tour History META'! This information will be eventually added to the Jamiroquai WIKI Page in it's entirety in the future but for the time being, it will be a recurring post series.
All of this information is being imparted to us from the Funkin Site fansite, massive thanks to my pal David Rowe for collecting all this important tour information during the nearly past +30 years of the band history, I hope everyone in the Reddit Jamily enjoys this & MUCH MORE TO COME! Cheers Reddit Jamily!

PREVIOUS POSTS OF THIS SERIES:

The COMPLETE Year-By-Year Jamiroquai Tour History META | Year #19-#20: 2010-2011:

2010

Date Of Gig Country Concert & Additional Info
24 Jun 10 (Thu) UK, London, Debut London Performed: Revolution, When You Gonna Learn, If I Like It I Do It, Light Years, Virtual Insanity, Too Young To Die, Little L, Alright, Hooked Up, Corner Of The Earth, Space Cowboy, Cosmic Girl, Rock Dust Light Star, Love Foolosophy, Just Another Story, Deeper Underground. Exclusive 'warm-up' gig two days prior to the band supporting Stevie Wonder at the Hard Rock Calling event in London's Hyde Park.
26 Jun 10 (Sat) UK, London, Hyde Park, Hard Rock Calling Performed: Revolution, When You Gonna Learn, If I Like It I Do It, Virtual Insanity, Too Young To Die, Little L, Alright, Hooked Up, Space Cowboy, Love Foolosophy, Deeper Underground. Jamiroquai are one of the support acts for Stevie Wonder, who headlines the second day of this three day festival in central London.
02 Jul 10 (Fri) France, Arras, Main Square Festival Performed: Revolution 1993, When You Gonna Learn, If I Like It I Do It, Light Years, Cosmic Girl, Black Capricorn Day, Little L, Alright, Love Foolosophy, Deeper Underground
11 Jul 10 (Sun) Hungary, Zamardi, Balaton Sound Festival Performed: Revolution 1993, High Times, If I Like It I Do It, Virtual Insanity, Light Years, Little L, Alright, Hooked Up, Corner Of The Earth, Space Cowboy, Cosmic Girl, Rock Dust Light Star, Love Foolosophy, Canned Heat, Deeper Underground
14 Jul 10 (Wed) Switzerland, Locarno, Moon and Stars Festival Performed: Revolution, High Times, If I Like It I Do It, Virtual Insanity, Light Years, Little L, Alright, Hooked Up, When You Gonna Learn, Blow Your Mind, Space Cowboy, Cosmic Girl, Rock Dust Light Star, Love Foolosophy, Canned Heat, Deeper Underground
16 Jul 10 (Fri) Italy, Naples, Neapolis Festival Performed: Revolution, High Times, If I like It I Do It, Virtual Insanity, Light Years, Little L, Alright, Blow Your Mind, When You Gonna Learn, Hooked Up, Space Cowboy, Cosmic Girl, Rock Dust Light Star, Canned Heat, Love Foolosophy, Deeper Underground
18 Jul 10 (Sun) France, Carhaix, Festival des Vieilles Charrues Performed: Revolution, High Times, If I Like It I Do It, Virtual Insanity, Light Years, Little L, Alright, Black Capricorn Day, When You Gonna Learn, Space Cowboy, Cosmic Girl, Love Foolosophy, Canned Heat, Deeper Underground
19 Jul 10 (Mon) France, Carcassonne, Grand Theatre Performed: Revolution, High Times, If I Like It I Do It, Virtual Insanity, Light Years, Little L, Alright, Hooked Up, When You Gonna Learn, Space Cowboy, Cosmic Girl, Love Foolosophy, Canned Heat, Deeper Underground
21 Jul 10 (Wed) France, Nimes, Nimes Arena Performed: Revolution, When You Gonna Learn, If I Like It I Do It, Light Years, Little L, Cosmic Girl, Alright, Virtual Insanity, Rock Dust Light Star, Too Young To Die, Space Cowboy, Canned Heat, Deeper Underground
23 Jul 10 (Fri) Switzerland, Paleo Festival Performed: Revolution, High Times, If I Like It I Do It, Virtual Insanity, Light Years, Little L, Alright, Hooked Up, When You Gonna Learn, Just Another Story, Space Cowboy, Cosmic Girl, Rock Dust Light Star, Love Foolosophy, Canned Heat, Deeper Underground
24 Jul 10 (Sat) Austria, Vienna, Nova Jazz Festival No Info
26 Jul 10 (Mon) Monaco, Monte Carlo, Sporting Club Performed: Blow Your Mind, High Times, If I Like It I Do It, Virtual Insanity, Light Years, Little L, Alright, Hooked Up, When You Gonna Learn, Black Capricorn Day, Space Cowboy, Cosmic Girl, Love Foolosophy, Canned Heat, Deeper Underground
27 Jul 10 (Tue) Monaco, Monte Carlo, Sporting Club Performed: You Give Me Something, High Times, If I Like It I Do It, Virtual Insanity, Light Years, Little L, Alright, Hooked Up/Just Another Story, When You Gonna Learn, Black Capricorn Day, Space Cowboy, Cosmic Girl, Rock Dust Light Star, Love Foolosophy, Canned Heat, Deeper Underground. This is the second of two gigs at the Monte Carlo Sporting Club.
29 Jul 10 (Thu) Belgium, Tienen, Suikerrock Festival Performed: Revolution, High Times, If I Like It I Do It, Virtual Insanity, Light Years, You Give Me Something, Little L, Alright, Black Capricorn Day, When You Gonna Learn, Space Cowboy, Cosmic Girl, Love Foolosophy, Canned Heat, Deeper Underground
06 Aug 10 (Fri) Portugal, Sudoeste Festival No Info
09 Sep 10 (Thu) UK, London (Knightsbridge), Mandarin Oriental Hotel Performed: Love Foolosophy, Smokin Mirrors, LifeLine, Hurtin, Rock Dust Light Star, Blue Skies, White Knuckle Ride. Exclusive press/record-company 'showcase' gig to promote the album Rock Dust Light Star.
28 Sep 10 (Tue) UK, London, BBC Television Studios, Later with Jools Holland (tv) (broadcast date) Performed: Rock Dust Light Star, Blue Skies, Deeper Underground
09 Oct 10 (Sat) Colombia, Bogota, Nem Catacoa Festival No Info
12 Oct 10 (Tue) Brazil, Programa do Jo (tv) (broadcast date) Performed: White Knuckle Ride, Love Foolosophy. Paul Turner did not perform with the band for this television appearance. His place was taken by Dale Davis.
16 Oct 10 (Sat) Brazil, Sao Paulo, Natura Nos Festival Performed: Revolution, High Times, If I Like It I Do It, Virtual Insanity, Rock Dust Light Star, Little L, Alright, White Knuckle Ride, Black Capricorn Day, When You Gonna Learn, Cosmic Girl, Blue Skies, Love Foolosophy, Rock Dust Light Star (second version), Canned Heat, Deeper Underground
20 Oct 10 (Wed) UK, London (Kentish Town), Forum Performed: Revolution, High Times, Rock Dust Light Star, Little L, Alright, Corner of the Earth, White Knuckle Ride, Black Capricorn Day, Cosmic Girl, Blue Skies, Love Foolosophy, Hurtin', Canned Heat, Deeper Underground. This concert is one of a series of concerts as part of the 'Q Awards 2010.'
22 Oct 10 (Fri) Switzerland, Basel, Festival Hall, AVO Session Basel Performed: Revolution, Rock Dust Light Star, Little L, Alright, Cosmic Girl, Black Capricorn Day, Blue Skies, Love Foolosophy, Canned Heat
28 Oct 10 (Thu) Netherlands, Amsterdam, De Wereld Draait Door (tv) Performed: Blue Skies (acoustic)
29 Oct 10 (Fri) Netherlands, Amsterdam, Paradiso Performed: Revolution, High Times, Little L, Alright (slow version), Hurting, Smoke and Mirrors, Black Capricorn Day, Rock Dust Light Star (acoustic), All Good In The Hood, Love Foolosophy, Cosmic Girl, Deeper Underground
31 Oct 10 (Sun) UK, London (Wembley), The Fountain Studios, The X Factor (tv) Performed: White Knuckle Ride. After performing Jay said he had 'reservations before appearing on the show' - and I'm sure the female judges did too after reading the 'quotes' that were printed from Jay in the Sun newspaper (UK) the previous day!
02 Nov 10 (Tue) Italy, The X Factor (tv) Performed: White Knuckle Ride
04 Nov 10 (Thu) UK, London, AIR Studios, BBC Radio 2 In Concert Performed: Rock Dust Light Star, High Times, Smoke & Mirrors, Little L, Alright, All Good In The Hood, Love Foolosophy, She's A Fast Persuader, Blue Skies, Deeper Underground. 100 pairs of free tickets to this concert were given away by BBC Radio Two (UK). Concert broadcast on BBC Radio Two.
05 Nov 10 (Fri) UK, London (Camden Town), Jazz Cafe Performed: Revolution, High Times, Smoke and Mirrors, Hurtin', All Good In The Hood, Little L, Alright, Love Foolosophy, She's A Fast Persuader, Rock Dust Light Star, Blue Skies, White Knuckle Ride, Cosmic Girl, Deeper Underground. This gig was for winners of a competition organised by HMV.
09 Nov 10 (Tue) Switzerland, Zurich, Kaufleuten Tickets can be won via the 20min.ch website. This is a small 'showcase' gig.
15 Nov 10 (Mon) France,Paris, L'Arc Performed: Rock Light Dust Star, Smoke & Mirrors, All Good In The Hood, Hurtin', She's A Fast Persuader, Alright, White Knuckle Ride, Love Foolosophy, Deeper Underground. This is a private album launch gig promoted by Virgin Radio in France.
15 Nov 10 (Mon) France, Paris, Grand Journal de Canal+ (tv) Performed: White Knuckle Ride, Love Foolosophy, Rock Dust Light Star
20 Nov 10 (Sat) Australia, Sydney (Point Piper), Take 40 Australia Party Performed: Hurtin', Cosmic Girl, All Good In The Hood, She's A Fast Persuader, Alright, Love Foolosophy, Deeper Underground. An exclusive mansion house was rented in Point Piper to host the Take 40 Australia/Singstar party. The band performed outside in the garden on a stage built on top of a swimming pool!
21 Nov 10 (Sun) Australia, Sydney, The X Factor (tv) Performed: Canned Heat. The band performed Canned Heat and Jay sung alongside X-Factor finalist Sally Chatfield.
22 Nov 10 (Mon) Australia, Sydney, The X Factor (tv) Performed: White Knuckle Ride
24 Nov 10 (Wed) Japan, Tokyo, Refreshing (tv) Performed: White Knuckle Ride
24 Nov 10 (Wed) Japan, Tokyo (Shinjuku) Performed: Rock Dust Light Star, White Knuckle Ride. The band performed a short set on a stage set up outside on the streets of Tokyo for the launch of the Azul by Moussy store in Shinjuku. This performance was not officially announced or confirmed, but word spread round and the streets were full of people. Shortly before the band came on stage guitarist Rob Harris tweeted 'About to perform I Shinjuku. Closing down a street, pandemonium.'
28 Nov 10 (Sun) Germany, Stuttgart, Zapata Performed: Cosmic Girl, Rock Dust Light Star, Smokin Mirrors, Alright, All Good In The Hood, Hurtin', Lifeline, She's A Fast Persuader, Blue Skies, White Knuckle Ride, Love Foolosophy, Deeper Underground
11 Dec 10 (Sat) Norway, Oslo, Spektrum Arena, Nobel Peace Prize Concert Performed: Canned Heat, Lifeline, Virtual Insanity. Following the concert the band performed an impromptu two hour gig at the hotel they were staying at!

2011

Date Of Gig Country Concert & Additional Info
21 Jan 11 (Fri) UK, London, Alan Carr Show (tv) (recording date) Performed: Lifeline. The show was broadcast on UK television three days after filming.
28 Jan 11 (Fri) UK, The Sun Sessions (recording date) Recording of a live 'session' for The Sun newspaper website.
30 Jan 11 (Sun) UK, London, Comedy Rocks (recording date) Performed: Lifeline, All Good In The Hood, (and a few little snippets of songs to introduce acts and go in/out of commercial breaks). Jamiroquai are the 'house band' on this ITV comedy television show. The show was recorded on 30 January.
07 Feb 11 (Mon) France, Paris, Taratata (tv) (recording date) Performed: Deeper Underground, Rock Dust Light Star, California Soul (by Marlena Shaw), White Knuckle Ride
07 Mar 11 (Mon) France, Paris, L'Olympia The band performed a set lasting around 45 minutes at a private show as part of a 15 year celebration of fashion label Paul & Joe during Paris Fashion Week.
18 Mar 11 (Fri) Switzerland, Zurich, Hallenstadion Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, All Good In The Hood, Use The Force, Hang It Over, When You Gonna Learn, Blue Skies, Virtual Insanity, Smoke n Mirrors, Little L, Canned Heat, Deeper Underground, Love Foolosophy, Travelling Without Moving, Scam, Hey Floyd, Alright, White Knuckle Ride, Feels Just Like It Should
21 Mar 11 (Mon) Germany, Hamburg, O2 World Performed: Rock Dust Light Star, Main Vain, Cosmic Girl, All Good In The Hood, Use The Force, Hang It Over, When You Gonna Learn, Angeline, Little L, Canned Heat, Deeper Underground, Love Foolosophy, Travelling Without Moving, Scam, Hey Floyd, Alright, White Knuckle Ride, Feels Just Like It Should
23 Mar 11 (Wed) France, Paris, Bercy Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, Smoke & Mirrors, Use the Force, Hang it Over, You Give Me Something, She's a Fast Persuader, Little L, Canned Heat, Deeper Underground, Love Foolosophy, Travelling Without Moving, (Scam Break), All Good in the Hood, Alright, White Knuckle Ride, Feels Just Like It Should
24 Mar 11 (Thu) France, CANCELLED: Lyon, Halle Toni Garnier On the afternoon of the concert the following message was posted at the Jamiroquai facebook page: Due to a tragic accident at the Halle Toni Garnier Arena, the gig at Lyon on 24th March (tonight) is regrettably cancelled. The band were shocked and saddened when told the news, and out of respect immediately felt the right decision was to cancel the show. A police investigation is taking place which would also have prevented the show from happening. We know how disappointed fans will feel, but can only say at this point, the gig will be re-arranged and we will have news of the revised date as soon as possible.
26 Mar 11 (Sat) Germany, Munich, Olympiahalle Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, All Good In The Hood, Use The Force, You Give Me Something, Hurtin', Little L, Canned Heat, Deeper Underground, Love Foolosophy, Travelling Without Moving, Hey Floyd, Feels Just Like It Should, Alright, White Knuckle Ride
28 Mar 11 (Mon) Austria, Vienna, Stadthalle No Info
30 Mar 11 (Wed) Italy, Milan, Forum Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, Smoke and Mirrors, Use the Force, You Give Me Something, Hurtin, Little L, Canned Heat, Deeper Underground, Feels Just Like It Should, Love Foolosophy, Travelling Without Moving, All Good in the Hood, Alright, White Knuckle Ride, When You Gonna Learn
31 Mar 11 (Thu) Italy, Mantua, Palabam Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, Smoke & Mirrors, Use the Force, ‎You Give Me Something, Hurtin', Little L, Canned Heat, Deeper Underground, Love Foolosophy, Use the Force, All Good in the Hood, Alright, White Knucle Ride
02 Apr 11 (Sat) Italy, Turin, Pala Olympico Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, Smoke & Mirrors, Use The Force, You Give Me Something, Space Cowboy, Little L, Canned Heat, Deeper Underground, Love Foolosophy, Travelling Without Moving, All Good in the Hood, Alright, White Knuckle Ride
03 Apr 11 (Sun) Italy, Florence, Mandela Forum Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, Smoke & Mirror, Use the Force, You Give Me Something, Hurtin', She's a Fast Persuader, Little L, Canned Heat, Deeper Underground, Love Foolosophy, ‎Travelling Without Moving, All Good in the Hood, Alright, White Knuckle Ride
05 Apr 11 (Tue) Luxembourg, Rockhal Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, Smoke & Mirrors, You Give Me Something, Hurtin', Little L, Canned Heat, Deeper Underground, Love Foolosophy, Space cowboy, Travelling Without Moving, Scam, All Good In The Hood, Alright, White Knuckle Ride
06 Apr 11 (Wed) Germany, Stuttgart, Porsche Arena No Info
08 Apr 11 (Fri) Germany, Berlin, O2 World No Info
10 Apr 11 (Sun) Belgium, Brussels, Vorst Nationaal No Info
12 Apr 11 (Tue) Germany, CANCELLED: Oberhausen, Konig Pilsener Arena On the day of the concert Jamiroquai.com posted the following message "Unfortunately owing to illness tonights Jamiroquai concert in Oberhausen has had to be cancelled. We apologise for any inconvenience caused and will advise of the rescheduled date for the concert as soon as we can."
13 Apr 11 (Wed) Netherlands, Rotterdam, Ahoy Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, Smoke & Mirrors, You Give Me Something, Hurtin', Little L, Canned Heat, Deeper Underground, Space Cowboy, Love Foolosophy, Travelling Without Moving, All Good In The Hood, Alright, White Knuckle Ride
15 Apr 11 (Fri) UK, London (Greenwich), O2 Arena No Info
17 Apr 11 (Sun) UK, Birmingham, LG Arena No Info
19 Apr 11 (Tue) UK, Manchester, MEN Arena No Info
20 Apr 11 (Wed) UK, Glasgow, Glasgow SECC No Info
29 Apr 11 (Fri) Chile, Santiago, Movistar Arena No Info
18 May 11 (Wed) France, Cannes, Hotel Martinez Private gig during the Cannes Film Festival organised by clothing label Replay.
20 May 11 (Fri) Argentina, Buenos Aires, Quilmes Rock Festival Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, You Give Me Something, Lifeline, Little L, Canned Heat, Space Cowboy, Feels Just Like It Should, Love Foolosophy, Corner Of The Earth, Travelling Without Moving, Alright, Deeper Underground, White Knuckle Ride
31 May 11 (Tue) France, Paris, Casino de Paris Performed: Rock Dust Light Star, Little L, Canned Heat, Love Foolosophy, Travelling Without Moving, Scam Intro, All Good In The Hood, Alright, Deeper Underground, White Knuckle Ride, Cosmic Girl. Private concert organised by Pression Live.
08 Jun 11 (Wed) Estonia, Tallin, Saku Arena No Info
10 Jun 11 (Fri) Russia, Saint Petersburg, Ice Palace No Info
12 Jun 11 (Sun) Russia, Moscow, Crokus City Hall No Info
14 Jun 11 (Tue) Ukraine, Kiev, Palace Of Sports No Info
18 Jun 11 (Sat) Poland, Warsaw, Orange Festival No Info
21 Jun 11 (Tue) Croatia, Zagreb, T-Mobile Festival No Info
24 Jun 11 (Fri) Bulgaria, CANCELLED: Razlog, Elevation Festival Jamiroquai cancelled their appearance at this festival because of an injury to Jay Kay's ankle.
26 Jun 11 (Sun) Turkey, CANCELLED: Istanbul, Kurucesme Arena Jamiroquai cancelled their appearance at this festival because of an injury to Jay Kay's ankle.
02 Jul 11 (Sat) Romania, Mamaia, Orange Summer Party No Info
03 Jul 11 (Sun) Former Yugoslavic Republic Of Macedonia, Skopje, Philip-II-Arena No Info
09 Jul 11 (Sat) Serbia, Novi Sad, Exit Festival No Info
13 Jul 11 (Wed) Germany, CANCELLED: Straubing, Jazz Donau The concert was unfortunately cancelled on 12 July.
14 Jul 11 (Thu) Germany, CANCELLED: Mainz, Zollhafen Nordmole The concert was unfortunately cancelled on 12 July.
16 Jul 11 (Sat) Switzerland, Bern, Gurten Festival No Info
17 Jul 11 (Sun) Germany, Ulm, Radio Festival No Info
19 Jul 11 (Tue) France, Arcachon, Velodrome No Info
21 Jul 11 (Thu) Italy, Padova, Piazzola Sul Brenta No Info
22 Jul 11 (Fri) Italy, Rome, Ippodromo Delle Capannelle No Info
24 Jul 11 (Sun) Italy, Lucca, Piazza Napoleone No Info
26 Jul 11 (Tue) France, CANCELLED: Bayonne, Arena This concert was cancelled at the very last minute and the following statement was made the following day. Jay Kay would like to apologise to disappointed fans for the cancellation of last night's show in France. Jay's on-going groin injury has been diagnosed as a hernia which will be need to be operated on later in the summer. Following an MRI scan last week specialists had advised rest but Jay has insisted he wants to try to finish the current run of dates. Doctors have said that provided he manages the pain sufficiently he can continue performing if he feels able. During the course of the past two days the pain flared up again and yesterday he reluctantly decided he did not feel he well enough to perform last night. After two days rest he is hopeful he will be able to complete the remaining 4 shows of the current run, including Toulon tomorrow night. Jay said "I would like to thank fans for their understanding, this is a very frustrating injury and some days the pain is just too extreme to perform to a standard I believe is acceptable. I promise I will do my best to come back out again soon when I'm fully fit and am optimistic I'll be able to pull off the remaining shows of the run."
28 Jul 11 (Thu) France, Nice, Palais Nikaia No Info
29 Jul 11 (Fri) France, Toulon, Six Four Festival Performed: Black Capricorn Day, Main Vein, Cosmic Girl, High Times, Morning Glory, Little L, Canned Heat, All Good In The Hood, Hey Floyd, Feels Just Like It Should, Love Foolosophy, Travelling Without Moving, Scam, Alright, Deeper Underground, White Knuckle Ride
31 Jul 11 (Sun) Spain, Barcelona, Poble Espanyol No Info
03 Aug 11 (Wed) Spain, Malaga (Auditorium Municipal) No Info
07 Aug 11 (Sun) Ibiza Privilege Club No Info
05 Sep 11 (Mon) Turkey, Istanbul, Kurucesme Arena Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, High Times, Little L, Morning Glory (Intro), Canned Heat, All Good In The Hood, Hey Floyd, Feels Just Like It Should, Love Foolosophy, Use The Force (Interlude), Travelling Without Moving, Scam (Break), Alright, Deeper Underground, White Knuckle Ride
09 Sep 11 (Fri) Italy, Monza, Stadio Brianteo, F1 Rocks Event organised as part of the Italian F1 Grand Prix.
29 Sep 11 (Thu) Brazil, Rio de Janeiro (Barra da Tijuca), Olympic Park Rock City, Rock in Rio Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, High Times, Little L, Morning Glory, Canned Heat, Love Foolosophy, Travelling Without Moving, Deeper Underground, White Knuckle Ride
20 Nov 11 (Sun) Germany, Oberhausen, Konig Pilsener Arena Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, High Times, Little L, Canned Heat, All Good In The Hood, Hey Floyd, Feels Just Like It Should, Love Foolosophy, Travelling Without Moving, Scam (break), Alright, Deeper Underground. Due to heavy fog in London on the day of the concert the bandmembers arrived at the venue late with no time for a soundcheck. The concert started slightly later than planned and there were many complaints about the sound quality because of the lack of soundcheck. This is the rescheduled concert that was cancelled on 12 April.
22 Nov 11 (Tue) France, Paris, Bercy Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, High Times, Little L, Canned Heat, All Good In The Hood, Hey Floyd, Dynamite, Feels Just Like It Should, Love Foolosophy, Travelling Without Moving, Alright, Deeper Underground, White Knuckle Ride
23 Nov 11 (Wed) France, Nantes, Zenith Nantes Metropole Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, High Times, Little L, Canned Heat, All Good In The Hood, Hey Floyd, Use The Force, Love Foolosophy, Travelling Without Moving, Alright, Deeper Underground, White Knuckle Ride
25 Nov 11 (Fri) France, Strasbourg, Zenith Performed: Rock Dust Light Star, Main Vein, Cosmic Girl, High Times, Little L, Interlude, Canned Heat, All Good In The Hood, Hey Floyd, Use The force, Love Foolosophy, Travelling Without Moving, Alright, Hurtin', Deeper Underground, White Knuckle Ride
27 Nov 11 (Sun) France, Limoges, Zenith No Info
28 Nov 11 (Mon) France, Toulouse, Zenith No Info
30 Nov 11 (Wed) France, Lyon No Info
03 Dec 11 (Sat) Belgium, CANCELLED: Antwerp, Lotto Arena The Jamiroquai Facebook page wrote the following on 28 October - "We are sorry to announce the cancellation of the gig at Lotto Arena, Antwerp (Belgium), on 3rd December. This is due to unforeseen logistical problems, which have led to the difficult decision to cancel the gig. We hope to re-arrange the gig in 2012."
10 Dec 11 (Sat) UK, Silverstone, Red Bull F1 Racing Team Party No Info
31 Dec 11 (Sat) Australia, Sydney, Glebe Island No Info
submitted by JamiroFan2000 to jamiroquai [link] [comments]

Welcome to the B.L.o.K. (Big List of Kelowna)

Tons of posts are asking about this town (mine included), so I decided to go through the /kelowna history and put all the responses in a central place. It can be a guide for visitors and Kelowna newbies in general. All the information has been gathered exclusively from posts here. If you'd like to add anything to the list, or see any errors, reply below and I'll add it to the main post below. (Mods, if this is long-term useful, you can sticky it.)

Activities & Things To Do

Indoor

Outdoor

Barber

Bike Rental

Breweries / Craft Beer

Camping

BC Parks Campgrounds Reserve

Other Camping

Concert Hosts / Weeklies / Promoter Events

Dispensaries

Dog Parks

Festivals & Annual Large Events

Fly Fishing

Food and Restaurants

Asian

Chinese

Dog-friendly

Good for Groups

Indian

Ramen

Thai

Brunch

French

Hamburgers

Italian

Mexican / Comida Latina

Pies

Pizza

Subs / Sandwhiches

Sushi

Tasting Menus

Steakhouse

Vegan & Vegetarian

Not Dedicated Vegan, but a Decent Vegan Selection

Wineries

Wings

Gaming

Gyms

Hiking

Ice Skating

Internet Service Providers

Live Music

Mountain Biking

Nightlife / Clubs

Places to Avoid

Real Estate Agents

Salons

Hair

Nails

Skiing & Snowboarding

Local, within 90 minutes

Within a few hours drive

Helicopter

Cross Country & Nordic

Strippers

Swimming Pools

Taxis / Driver Service

(There's no Uber or Lyft in Kelowna)

Tailor

Tattoos

Theatre

Thrift Stores / Consignment Stores

Veterinarians

Watch Hockey

Wineries

Yoga

submitted by Indy_Pendant to kelowna [link] [comments]

August 10th to 16th

Since there are still no large-scale events due to the pandemic, most of our weekly events are still virtual. However, scroll down to find things you can do safely outside, as well as reopened attractions in our city.
From all of us at ExploreTO, be safe, and enjoy your week!
Virtual Events
Monday August 10th
Data Science and AI: Your Career Starts Here|7 PM
Bluffers Beach Community Clean Up|6 PM
Youtube SEO with Elif Hiz - Facebook Live|5 PM
Boys and Girls Regalia Making|11 AM
COVID and Back to School plans: Parents talking to Parents|7 PM
Paint Night on Zoom - Bokeh Sunflowers|6 PM
Talking to Children about Race|7 PM
Tuesday August 11th
Five Points, NYC's Most Notorious 19th-Century Slum Webinar|1 PM
National Face Mask Day at Lush Walnut Street|11 AM
400 Years of Horse Power: The Engine That Built NYC Webinar|8 PM
The Art of Pickling with Liz Alpern and Jeff Yoskowitz|7 PM
Students with IEPs and the 2020-21 School Year|12 PM
Bat Chat: A Sky Puppy Party for the Whole Family|7 PM
Meteor Showers|7 PM
Merlin Bird ID: Tips, Tricks, and Updates|12 PM
Members Event - Gertrude Jekyll, the Garden, and the Photograph|5 PM
Art History From Home: Me, Myself, and I|6 PM
Wednesday August 12th
Stories From The Porch - Drag Queen Story Time|6 PM
Pennsylvania Station:The Most Beautiful Train Station Ever Built|8 PM
Scugog River Sunrise! ~ Virtual PWJ ~ Free|6 PM
Profs & Pints Online: Literature for a Pandemic|7 PM
Museum Crawl: Museo Egizio (Egyptian Museum of Turin)|12 PM
Virtual Lecture: Chinatown’s Historic Signage|7 PM
Vegan Spanish Cuisine cooking class|5 PM
Star Talk: How to Measure the Universe's Oldest Light|6 PM
How To Start A Podcast|3 PM
Online Quilt Festival|10 AM
Thursday August 13th
Trauma-Informed Care of Sexual Assault Survivors: SACHA Workshop|6 PM
California Beach Sunset -Paint Night on Zoom|7 PM
Detroit Institute of Arts - FREE Online/Virtual Museum Tour via Zoom!|8 PM
Virtual Program: US Civil War “Colored Troops” in Arlington|7 PM
Virtual Car Show|12 PM
Milwaukee Irish Fest At Home - presented by CiderBoys|6 PM
Opera Pub: The Next Generation|8 PM
Dr. Ruth’s Journey from a Holocaust Orphan to Fame|8 PM
Friday August 14th
Women of Aerospace Series - Kristen Facciol|6 PM
Teal Barn Free Paint Night - FB LIVE|6 PM
Blueberry picking and Berry Teachings|12 PM
In Plain Sight: The Mansions of Midtown Webinar|5 PM
To Oz? To Oz! An online Oz event|1 PM
Old New York Told Through Antique 16mm Projector Short Films|8 PM
Nikola Tesla: The Man Who Sparked the Electrical Revolution|1 PM
Saturday August 15th
Virtual Photography Class - Travel Photography|10 AM
Japan's Koi Pond - Paint Night on Zoom|1 PM
Wine glass Painting|3 PM
Sunday August 16th
Online Baking Workshop: French Macaron and Buttercream Filling|1 PM
Online Baking Workshop: Dipped Donuts|2 PM
Virtual Photography Class - Food Photography|9 AM
Greek Village - Paint Night on Zoom|1 PM
Zoom Painting Tutorial of Cottage - $10|1 PM

Safe Things To Do Outside
Spend Time in Nature | It’s finally getting warm enough to enjoy the outdoors. Check out the top nearby parks and hikes
Bike Ride | Take a leisurely ride along the lakeshore. If you don’t own a bike you can rent through Bike Share (bring sanitizer if you do!)
Take Up Outdoor Photography | Up Your Photo Game!
Explore Graffiti Streets | Take a stroll through these alleys of graffiti!
Swimming Pools and Splash Pads| As the city opens up again, so do public pools and splash pads to keep the hot weather at bay. Check out your local pools here
Things To Do From Home Virtually
Virtual Theatre | These theatre companies are providing shows online to watch during COVID. Whether you like Broadway musicals or Shakespeare you'll be sure to find something here!
Virtual Games | Ranging from from classic games like Bingo, to newer actives such as escape rooms, there is something for everyone to enjoy. Play alone or with friends and family, you're sure to have a blast!
Virtual Museum Tours | These museums are offering free tours for you to explore while you're at home
Virtual Fitness | A collection of virtual fitness classes, playlists, and challenges
Virtual Classes | A blend of online classes to take while you're at home
Other Things To Do In The City
- Visit the ROM, the AGO, or the Gardiner museums, all of which have opened up again
- Have a bite to eat on a patio outside
- Head over to Ripley's Aquarium to see the aquatic animals
- Visit the Toronto Zoo Scenic Safari Drive Thru
- Take a trip to the Toronto Islands
- Visit reopened gyms, movie theatres, and casinos
submitted by exploretoapp to u/exploretoapp [link] [comments]

Hyperianism

I started seeing his videos on Facebook. They’d just pop up on my timeline. He looked odd. Long, white hair that was straight and extended down past his stomach. His eyebrows were shaved off, or maybe they were never there to begin with, it was impossible to tell.
He wore strange make-up to accent his inhuman features and project an alternative style.
His voice was both confident and articulate, but it was the things he said that drew me in. He spoke about the wonders of the universe, how it all worked and how every little thing we saw was nothing more than a complex system of mathematics put together to form what we perceived as reality.
Intrigued and desperate for something to believe in greater than myself, I couldn’t help but watch hours upon hours of the man. He was known only as Morgue, and he preached a religion in which he seemed to be the founder of or, at the very least, a strong influencer of the belief.
I’ll admit, looking back on Hyperianism, I should’ve seen it. I should’ve known that following something like this would only result in pain, but I was naive and, as I said before, desperate. My faith had been a bit wobbly before I found Morgue. My heart was empty and hopeless.
Then, as if by divine intervention, he was there.
His video, which was nothing more than a square jawed, androgynous man staring into a camera and speaking, drew me in. I think it was the eloquent intensity he spoke with. The way he explained how the world and all the scenarios that play out around us are just complex systems of math equations ebbing and flowing through space and time, something he’d dubbed Hyperianism.
It was genuinely titillating.
And even better - at the end of one of his more recent videos, aptly titled “The reason your life is empty,” he spoke of a meet and greet happening exactly one week from the time I’d watched it. An opportunity to speak with Morgue himself, along with his two closest colleagues, regarding Hyperianism and how to become a member of the “church.”
Sure, at first I had the thought that they would try to sell me something. I figured it was just a way for them to collect money. But then, as if he was answering my questions as they popped into my mind, he said:
“No, we will not try to sell you anything. And no, we are not looking for donations. We are looking for dedicated members of society who want to fulfill their destiny and become Hyperianists. Individuals who want nothing more than to know the truth. To EVOLVE beyond your wildest dreams.”
My mind was made up. I had my plane tickets bought only minutes after the video ended and excitement began to bubble inside of me. I was going to get to meet this man. To become a part of something greater than myself. To find something to believe in, finally!
Getting the time off work proved to be difficult. My boss refused to grant me a leave of absence, and because I didn’t have the vacation time accumulated he wouldn’t approve it that way either. So, I quit.
From what Morgue said in his video:
“You won’t need to be confined to human monotony. You won’t need a job after you’ve accepted Hyperianism. You will see the world for its true self. You will find yourself on a different plane, above all the rest.”
Over the course of the following week I took my money out of savings. I felt that, although after my religious awakening was complete I wouldn’t need these things, I would need to survive in the meantime. Food, water and shelter were still necessary.
Finally, the day arrived. The day I was to travel to Las Vegas in search of a man named Morgue who could show me divinity in its purest form. Looking back, even as I type that, I know it wasn’t my smartest move. Desperation can lead people to do things that don’t always make sense.
I boarded the airplane with only a single bag. I figured I wouldn’t need anything more. I would be awakened and, as Morgue said:
“Human constructs need not be collected post-divination. Your mind will be open to the complex system of mathematical sines and cosines around you. Material possessions will be deemed pointless, in your mind’s eye.”
The flight landed. The sky was dark seeing as my flight arrived shortly after 9pm, but the bright lights from the nearby, infamous Vegas Strip illuminated the atmosphere in surreal intensity.
Seeing the line-up of hotels and casinos, the characters travelling up and down the main drag with odd clothes and exotic animals and the people bustling about this late at night, drunkenly stumbling around the wide sidewalk caused me to smile ear to ear with exhilarated giddiness.
I approached my hotel, nerves causing my legs to wobble beneath me. I could feel my hands vibrating with a tremor, something I hadn’t been victim to before.
This was going to change my life. I could feel it.
The meeting wasn’t going to start until midnight because, as Morgue said in his video:
“Time is merely a construct meant to keep the human population at bay and without freedom. We will not be confined by imaginary constraints. We will remain nocturnal and break the chains of society’s overwatch on us. We will do as we please with whom we please. We will not be bound.”
I checked into my hotel room, having to place a large sum of money down as a deposit since I was paying in cash. The room was nice. Not quite as nice as I expected for how much I paid, but I didn’t think much of it. My mind just replayed Morgue’s words and I felt at ease.
I relaxed in my hotel room for a few hours, taking a few of the overly priced shots from the mini bar. By about 11pm, I’d started to feel a bit of a buzz and an overt amount of boredom. I figured I’d kill the hour downstairs in the casino playing some nickel and dime slots.
As you probably guessed, I didn’t win much. I just blew through about two-hundred dollars worth of change, and downed another two or three drinks in the short span of an hour, without so much as a second thought.
Then, the time came. I received a text from an unknown number giving me simple instructions:
“Go to room 1274.”
Easy enough.
When I got up to the twelfth floor, I saw a baker’s dozen people heading in the same direction as me. They moved slow, zombie-like and had vacant expressions on their faces clouded by a deep seated anxiety deep inside their eyes.
Their lack of physical emotion sent chills down my spine. A feeling that was hard to shake off as I joined the herd and headed toward room 1274. My mind was fuzzy on account of the drinks, but that didn’t stop me from wandering through the depths of my mind and playing scenario after horrifying scenario.
The image of robed figures splaying me out on a pedestal, spilling my innards over some sort of satanic symbols followed thoughts that perhaps I was walking into some sort of trap.
I tried to force the negativity to leave my mind by using some techniques I’d picked up in a few of Morgue’s videos, but they didn’t seem to be working. That should have been the first sign that something about this wasn’t quite what it was hyped up to be.
I went forward, swallowing my fear and fighting my legs to continue moving down the hall and into the door to room 1274.
When I arrived, following the half dozen or so people who hadn’t changed their minds halfway down the hall, I couldn’t help but notice the room was impossibly dark. Uninviting scents of sweat and incense wafted into my nose as I sat down on a small folding chair.
Everyone around me was silent, waiting patiently for any sign that we were in the right place. After an excruciatingly long five minutes of anxious waiting, something started to happen.
A sound of deep bass bellowed throughout the room. Black lights lined the ceiling, illuminating a geometric symbol painted on the wall and causing it to glow bright blue.
A man, deathly skinny with long hair that also seemed to glow under the neon purple lighting, stepped up in front of the chairs and began speaking.
“Good evening.” He said in a familiar, articulate tone. “Tonight you have chosen to be awakened. You have seen that there is something more and you wish to be pushed into a state of divination.”
A stage light shined from behind me, causing his pale skin to glow bright white. The familiar man who’s videos I’d obsessively watched over the past few days looked a bit different. He was older. Much older.
“I am here to guide you into a state of consciousness that you have only dreamt about. I am here to give you the push required to open your mind.”
He made a gentle pushing gesture with his hands. It was theatrical, just like his videos. He smiled a terrible, crooked tooth, squinty-eyed smile. It shouted malice, but my mind argued with my instincts. It told me that I was being irrational; that my fear of the unknown was forcing me to see things that weren’t true.
Two people who made themselves known as Morgue’s colleagues began to make their way around to each of the six people that sat scattered throughout the room.
One was a lady, tall and thin like Morgue. She was covered from head to toe in tattoos of oddly configured shapes, all symmetrical from what I could see. She had a thick gauged septum ring that connected at each end of the horseshoe style jewelry to thin chains that strung up to her eyebrows and attached to circular rings there. It gave the faint appearance of a veil draped over her face.
The other was a large man. Round, as if he didn’t get the memo that food was no longer a necessity. He sported a tall, stiff mohawk. He opened his mouth as he approached me, revealing tarnished silver teeth. His eyes were inhuman, cat-like marbles set deep inside his perspiring head.
“Freedom awaits,” he said, handing me a small paper stick.
I wasn’t sure what to make of the small object, but it looked and felt similar to a pixie stick. Long and cylindrical with a sand like material that moved around as I kneaded it.
Morgue continued in the fashion of a true showman:
“We are here to help all who will welcome us. We want each and every one of you to take control of your destiny. To unlock your true potential and transcend this monotonous reality into a true state of nirvana and open-ended bliss. You will be in control of everything around you, changing that which does not please you, and highlighting that which does.”
He presented a cylinder identical to the one we all now held in our hands. The two punk-rock sidekicks joined him on stage, standing just outside of the spotlight.
The trio reminded me more of a circus sideshow, or some sort of freak show, rather than a group of religious leaders. That familiar anxiety began to grow inside me once again, fizzling deep within my stomach and tying my gut into a thick knot.
“Now,” Morgue said, raising his cylinder. “Raise your prophetic dust and ingest it with me. Become one with Hyperianism and leave behind this pathetic and putrid existence.”
He turned the cylinder up, into his mouth, tilting his head back. His Adam’s Apple bobbed in his throat as he swallowed, inhumanly large like some sort of clementine stuck halfway down his esophagus.
His words sent my mind on a rampage of negative thoughts and terrifying realities. Was I right? Was this some sort of Jim Jones or Dave Koresh scenario that I’d gotten myself caught up in? How would I escape?
My breathing became rapid and erratic. A thick layer of sweat began to form all across my body and the room started to close in around me. My heart pounded deep inside my chest as I reached up and tugged at my collar, vainly attempting to cool my body.
I looked around and saw only two others doing as he commanded. The rest seemed to make the same connection as I did and simply looked around. Then, all four of our eyes fell on the two followers, as well as Morgue himself.
They’d ingested this substance that was likely poison. Any second now, they should begin to show signs. Foaming at the mouth, writhing on the floor, something…
But there was nothing. No sign that they had just willingly killed themselves.
Morgue also looked fine. If anything, he actually looked ten years younger, as if he’d stepped into the fountain of youth before our eyes. I wasn’t sure what the rest of the crowd was thinking, but this was only partially comforting. It was clear, at least in my mind, that Morgue had simply taken a placebo. The real poison was held by those of us seated in front of him.
But still, the two who were brave enough to try it didn’t fall out or start convulsing uncontrollably, which sparked my curiosity. If it wasn’t poison, then what was it? Still, I wasn’t curious enough to find out for myself, regardless of how compelling Morgue’s videos had been. Sure, he’d made a decent argument for his cause online, but undeniable proof would’ve been more convincing.
Unfortunately for the other devotees, they saw things differently. They looked to one another before upturning the small cylinders, dumping the contents into their mouths. Each of them shuddered in disgust as the fine powder hit their tongues and began to work its way down their throats.
A man two seats to my right looked at me. The pained expression of utter disgust quickly washing away from his face, replaced by a euphoric absence as his eyes glazed over. Now, he looked more like a slave to the substance than a man free of human constraint.
My eyes quickly darted to the front of the room. Morgue and his two sidekicks appeared to be eyeing me. Waiting for me to make the same choice as the others around me. He looked at the woman to his left, then turned his head dramatically to the heavy-set man to his right. I noticed his skin appeared to glow brighter under the spot light, nearly blinding me.
“There’s always one…” he said, trailing off with a sinister laugh.
The woman suddenly appeared to my right. It was impossible and caused me to jump with a start. She had literally just been ten feet in front of me and, in the blink of an eye, appeared by my side. The rotund man was on my left, also as if by some sort of magical teleportation.
They extended arms out toward me, sending me into a panicked hysteria. My mind suddenly switched focus. It was now fight or flight, and flight didn’t seem like much of an option seeing as how I was surrounded.
Adrenaline surged through my veins, sending gooseflesh rising across my body. My limbs shook uncontrollably. I managed, after a moment of pure terror, to clench a fist and hurl it at the woman. It was against my natural instincts, having been raised to never hit a woman, but she was a threat and I was left with no other choice.
My knuckles connected with her nose and I heard a loud crunch as my hand struck her face. I pulled back, but something held my hand in place against her face, resisting as I attempted to pull away. Without thinking, I jerked my hand back.
She grabbed her face and let out a yawp, collapsing to the floor and writhing in agony. I looked down at my throbbing hand and noticed thin chains encircling my fist, embedded into the skin in some areas. Small bits of flesh hung on the ends attached to circular rings.
I knew this was my only chance. I had to run. I had to go and never look back.
I jumped up, over the small folding chairs and bolted towards the door. Morgue stood there, blocking the only exit. He was motionless, his arms crossed over his shirtless torso and his large, penetrating eyes staring at me with contempt.
The foreboding sense of pure dread lingered in the air, thick enough to cut. I stared at Morgue as I came to a halt about six feet away from him. I was unsure if I should try to rush him or if I should look for another escape route.
My time was running short and I knew it. I knew if I didn’t try to make my escape now, I wouldn’t have another opportunity. I decided to rush him, remembering my brief stint in elementary school football. I sprinted toward him, ready to make the tackle. I came in low and wrapped my arms around his waist but he didn’t budge. I was stopped in my tracks as if he was made of stone, slamming my shoulder into rock hard flesh.
I stumbled back, gripping my aching shoulder. Why didn’t he move? Was this really how I was meant to die? I refused to accept it. I couldn’t allow myself to fall victim to this… thing.
“You cannot escape us.” He said, slowly stepping toward me.
I felt a hand grip my shoulder and whipped my head around to see the familiar large man covered in tattoos. The henchman who’d handed me the prospective poison. Rage billowed deep within his eyes, his mouth was turned up in a horrid scowl. The neon lighting of the room seemed to accent this rage, giving him a demonic, glowing aura.
I scanned the room in search of something… anything that I might be able to use to aid my escape, but there was nothing. The five others who had entered with me sat in their seats staring forward as if they didn’t realize the commotion happening around them.
“Hey!” I shouted, trying to get their attention as the large man tightened his grip on my shoulder and brought his other hand up to my opposite shoulder.
He had a grip on me like a vice, lifting me clear off my feet and dangling me in the air for a moment. I flailed my legs in a vain attempt to free myself from his grip. It was pointless, though. He was the size of a full grown ox, triple my weight, and he had a strong hold on me.
I stopped resisting for a moment and thought. The pressure bearing down on my chest and arms was shortening my breaths and clouding my mind. I couldn’t figure out how I would escape and had begun to accept my fate. I’d gotten in too far over my head.
Then, it hit me. The woman didn’t seem to be impervious like Morgue. I was able to land a swift punch to her face that she had yet to recover from. I looked over the large man’s shoulder, at the heap of bone and flesh on the floor. She panted, gripping at her face, but she did not stand.
I found myself in another dilemma, though. My arms were pinned to my sides, so landing a punch was out of the question.
Think… think! I told myself in my mind.
The thought came quickly, and I acted just as fast. I reared my leg back, winding up for a powerful kick before whipping it forward, as hard as I could. I felt the top part of my foot land hard in his crotch. Flesh collapsed under the force of my kick, and I saw the man’s expression quickly change. The fury left him, replaced by absolute agony.
He quickly released his grip on me and his hands found their way to his family jewels. He let out a groan and exhaled all the air from his lungs as he fell to the ground. I stumbled down, watching Morgue make a slow and methodical approach.
He walked by the heap of man on the floor, staring down at him with utter disgust.
“Pathetic…” he said through gritted teeth as he reared back and landed a kick. Morgue’s heavy boot connected with the man’s ribs and an inconceivably loud crunch echoed through the room, causing me to wince in repulsion.
It became clear to me then that Morgue had no sympathy for his “colleagues.” They were likely just people that he’d converted to his twisted religion. People who saw no other option than to do as they were told.
I looked back at the people, still seated and staring up at the wall. Their eyes were fixed on that glowing symbol on the wall behind where Morgue had made his dramatic introduction.
Then, something happened. Something I still can’t quite explain.
All at once, the people let out an exhausted breath. A glowing, misty cloud escaped each of their mouths and made its way to the front of the room, falling onto the painted symbol on the wall. It appeared to be pulling the mist into the center, as if it were some sort of vacuum. The glow pulsated, growing brighter then dimming, as it absorbed the cloud.
Then, as the last of it escaped their mouths, the people collapsed from their seats and laid in heaps on the ground. I stared in horror as their bodies quickly decayed before my eyes, turning into ash before collapsing into small mountains of grey dust that glowed under the club style lighting around me.
That… That could’ve been me… I thought, trembling in fear.
I turned my head and looked back at Morgue, who took a deep breath in through his nose, closing his eyes and letting a sinister grin stretch across his face from ear to ear. When he let the breath out and looked at me, a warm sensation spread across my front as my bladder emptied its contents from complete and utter fear.
His eyes glowed in their sockets. Not like your typical neon glow under a blacklight. No, they were bright red, like laser beams shooting from his eyes. His emaciated frame had suddenly filled out, his muscle nearly tripling in size, veins bulging from his chest and biceps. His trapezius swelled up, eliminating the appearance of a neck.
I couldn’t move. My legs simply would not take me to safety and instead, remained planted in place as the warm urine continued to spread across my jeans. Morgue continued to transform before my eyes. His hands became increasingly large, and his black fingernails, which I had previously assumed to be painted, grew into long, sharp talons.
Finally, my legs took what my brain told them to do and acted, but not in the way I expected. Rather than bolting for the door, they decided to slowly back away from this monster. Not a terrible move, I must say, but not the smartest.
I continued backing up, kicking metal folding chairs out of my way without taking my eyes off of the snarling beast before me. It appeared his terrifying and amazing transformation was complete and he had now locked eyes with me. My heart felt like it was going to jump up my throat and out of my mouth, beating crazily in my chest as the beast approached.
I felt myself back into something solid, a cool breeze shot up my back from below. The air conditioner, and the cool wall against my back was the window.
Morgue snarled inhumanly deep, squelching gurgles as he continued taking heavy, thumping steps toward me.
He stopped for a moment, just over arms length away from me.
A split second of silence. A brief thought that maybe, just maybe, I’d make it out alive. Maybe he would just let me leave.
That thought exited my mind quickly as he leapt forward, barreling straight at me with his steroid built body. His feet fell one over another, thundering below me and vibrating the carpeted floor beneath my feet.
Time seemed to stand still for a moment.
Then I felt it.
The stinging sensation of his claws digging into my torso. The vibrating pulsation of puncturing talons inserting themselves deep into my skin, making their way below layer after layer of skin until they found muscle and seated themselves into it.
The sound of shattering glass behind me as the window I was propped up against gave way, sending myself and Morgue plummeting twelve stories down.
We flipped through the air as my insides twisted and butterflies fluttered in my torso. Morgue still had his claws deep inside of my stomach, but I couldn’t feel them. I couldn’t feel anything as the adrenaline pumped hard through my veins.
I could hear screams gaining volume below me, barely audible over the roar of wind invading my ears. I closed my eyes and came to grips with the reality that this was my demise. I stopped with a thud, air forcing its way out of my lungs before blacking out.
Small bits of consciousness came back to me violently. Flashes of incomprehensible pieces of reality interrupted by darkness.
The feeling of drowning, air being replaced by water inside of my lungs, a pulsating pressure on my sternum followed by oxygen forcing its way down my trachea. Flashing red lights and two men lifting my body off the ground.
When I finally awoke, my surroundings were foreign. Rhythmic beeping played in the background coupled with the intermittent hissing of oxygen purging itself from over-pressurized lines.
I looked around, squinting my eyes as the fluorescent lighting above me shone down. Intravenous fluid lines invaded my right arm. My left was wrapped in a hard cast. Aches in my back and chest caused my breathing to be short and labored. My mouth was impossibly dry, lips sticking together as I opened and tried to speak.
“Hello?” I said, forcing the words out in a gritty screech.
I was alone. An off-white thermal blanket draped over me as I laid, sprawled out on a hospital bed. One of the many monitors attached to me began beeping faster before someone finally entered. A woman in scrubs bearing a familiar comic book character symbol walked in.
“Oh, excellent!” she cheered in a tone that was all too chipper. “You’re awake. Your doctor will be so happy to hear that! How are you feeling?”
I could hear genuine concern in her tone, but didn’t know how to answer.
“Wha-” I started but was cut off.
“What happened?” She asked, assuming what I was thinking. “You fell twelve stories out of your hotel room. Luckily you went right into the pool and one of the brave, albeit drunk, guys downstairs was able to fish you out in time.”
I sat there for a moment, the look on my face that of pure confusion. Then, everything came back to me in a horrific flash. I felt my pulse speeding up as the panic began to flow freely through my veins. The monotonous beeping sped up, giving away my secret to the nurse.
“Woah, woah,” she said. “It’s okay. Just calm down a moment.”
She held her hands in front of her, palms out as if to say “don’t worry.” I could do anything but. Thoughts flowed freely through my mind. Where had Morgue gone? Would he be back?
My chest began to sting and throb as my breathing became heavier. I sighed and gasped in pain. The nurse seemed to read me like a book, making sense of my guttural noises.
“You’ve got a handful of broken ribs and some pretty serious puncture wounds across your chest. You need to take it easy. I’m going to give you a mild sedative. Just something to calm your nerves.”
She held up a needle before inserting it into the IV line sticking out of my arm. As she depressed the plunger, I felt the cold liquid spread through my veins. A few seconds later, the effects of the medicine became noticeable. She placed the syringe into a sharps bin before turning back to me and removing her rubber gloves.
“Your doctor will be in shortly.”
She smiled, turned and left the room. My mouth still felt like a desert, but I felt myself slowly drifting to sleep once again. A restful daze took its hold on me as my eyelids grew heavier and heavier with each passing moment.
Visions of Morgue making his daring and terrible transformation invaded my mind, sending me reeling in horror as the scene played out in my head once again. A disembodied voice that I hadn’t recognized repeated my name over and over again.
“Jona-ton?” he asked. “Jona-ton, are you awake?
He spoke with a hispanic accent, saying my name with the slightest inflection at the end.
My eyes shot open and relief washed over me as I realized I was still in the safety of the hospital room. A man was seated next to my bed. Dark complexion with black hair slicked back and a thick layer of scruff covering his chin.
“Buenas dias,” he said, smiling as he looked down at his clipboard. “How are you feeling?”
I struggled to speak through my dry mouth and the utter exhaustion I felt.
“Crappy,” I said in a raspy whisper.
“As expected,” he gave a half-hearted chuckle before continuing. “You fell nearly a hundred and twenty feet. You’re quite lucky to be alive. Can you tell me your name?”
“Yeah… ah,” I winced in pain as I attempted to prop myself up a bit. “Jonathon Winslow.” I said, struggling through the words as my squeaky voice grounded away in my throat.
“Good, Jona-ton. Now,” he straightened the glasses perched on his nose. “I am going to leave you here with Officer Black. She has a couple questions for you regarding how you fell from that window.”
He motioned towards the door where a small, petite woman entered the room. She wore a blue uniform adorned with a patch on her left shoulder that read “Las Vegas Police Department.” Her small nose, narrow eyes and darker complexion told me she was likely of Asian descent.
“Hello, mister Winslow.” She said, bringing a lime green clipboard up to her chest and jotting something down. “Can you tell me what happened?”
Her eyes jumped from the piece of green plastic she held and met my gaze. I knew she wouldn’t believe my story, but what else could I say? The nervousness was definitely showing on my face. If I didn’t choose my words carefully, I could be committed to some sort of psych ward or mental institution under the Baker Act, and I certainly didn’t belong there.
I pondered what could possibly go wrong if I just admitted why I’d gone there in the first place, and simply left out the part where Morgue turned into some sort of demonic monster. It wasn’t so far fetched to think I’d gone there searching for something to believe in and when I showed up, I was met with a group of psychopaths who ultimately tried to kill me before tossing me out the window.
I opted for that excuse which Officer Black seemed to have no trouble believing. I guess the stories about Vegas are true - anything goes in this city.
She took down a description of all three people, but I knew nothing would be done. There was nothing they could do. They didn’t have a real name, and from the clock on the wall I knew it was at least 9am, meaning they’d had 9 hours to make their escape.
She nodded, thanking me for the information, turned and exited.
The doctor entered once again and informed me that I would need a few tests. Being conscious would allow them to find brain damage easier, if there was any.
Aside from a somewhat minor concussion, several broken ribs, a broken arm, and multiple lacerations and puncture wounds, I was ultimately given a clean bill of health. But what would I do? I was stuck in Vegas with no money, no car and no job waiting for me back home.
I left the hospital and found that it was surprisingly easy to secure a payday loan. It struck me as odd at first, but the more I thought about it the more I realized that a guy being stranded in Vegas with no car or money might be a pretty common scenario.
After securing a flight and making my way home, I finally felt safe. I could settle back into reality, knowing that the existence Morgue had preached about was non-existent. I couldn’t help but feel a bit of paranoia, though. The thought that everytime I looked over my shoulder or around a dark corner, Morgue would be there. His hulking figure and large talons ready to finish the job they’d started sent chills down my spine and anxiety gripping my chest.
Getting my job back was tough. Not because my boss didn’t want me back, but because I had to put my pride to the wayside and formulate a somewhat embarrassing lie. The look on his face changed in an instant.
At first he’d had a contemptuous look, eyebrows parallel and a frown smeared across his jaw, ready for me to get down on my knees and beg. But as soon as I told him that I’d quit because I was in a bad place mentally, and that I needed to get help, his expression shifted. His eyebrows raised in a state of concern, the frown, although still present, no longer conveyed contempt but worry.
“Oh, Jonathon. I’m sorry, man…” He’d told me, eyes darting around his head like a madman. “You’re welcome back here as soon as you can. Take a few days to yourself and then we’ll see you back here on… say, Monday?”
I smiled, unsure of what to say other than:
“Sounds good, thank you. I appreciate your understanding.”
I turned and walked out after a quick handshake, the feeling of accomplishment forming a victorious smirk on my face. Things were back to normal. My weekend was insane, but now I could settle back into the norm.
A few weeks passed. Things were going as good as they could, but that empty feeling had begun to return. I could feel myself falling back into a slump.
Browsing through facebook seemed to be my time waster of choice. Scrolling through and liking photos, laughing internally at memes, watching short videos of people doing dumb stuff that ultimately resulted in them being hurt. Typical internet stuff.
Then, I saw it. That androgynous man, no eye brows. Long, white-blonde hair draped over his face in matted, wet strands. He stared into the camera, speaking familiar teachings. Things about how to control the universe - how to make it work in your favor.
I wouldn’t be tempted this time, though. I knew his secret. I knew what his endgame was.
I tapped my thumb on the profile picture associated with Morgue, taking me to an archive of all his videos. Some familiar, some new. I didn’t watch them, though. I simply clicked the “more options” tab, scrolled to the bottom of the menu and clicked “Block User.”
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