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Zynga Poker Chips

This subreddit is dedicated to all aspects of zynga poker chips. Topics should include strategies to win zynga poker chips, how and where to buy zynga chips for sale (for those that play at the highroller tables), methods to get free zynga chips & facebook poker chips, any working zynga poker cheats, hacks, plug-in, or chip generators and any other relevant topics.
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Buy WSOP Chips for Facebook - World Series of Poker Texas Holdem

WSOP poker chips are an in game currency used in Texas Holdem games on the Facebook platform. Players use these WSOP chips to play against friends, family, and complete strangers in various styles of Texas Hold'em such as limit, no limit, sit-n-go's, tournaments, etc. New players receive a certain amount of free WSOP chips when they enter the game and can either win chips or elect to buy WSOP chips to bolster their stack and help them buy into the high roller tables.
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Pokercirclejerk: What r/poker wishes it could be

trolololololol
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Poker Chip played an Extension Token

This means he has 24h to do the challenge.
you can buy one too.
submitted by ThatKyurem to KyuremRedditCamp [link] [comments]

Powerbands! An Alternative to Inspiration

Inspiration can be an often overlooked tool in your handy-dandy DM kit of many things. I think Inspiration is a neat game mechanic in theory, but I have never been 100% satisfied when actually using it in games. Thankfully, like pretty much everything else at the table, it can be modified to better suit your playing preferences.
(here's all the text, but it was taken from an article if you're interested)

What is Inspiration?

In D&D 5e, inspiration is a tool for the Dungeon Master to reward players with Advantage (roll twice, take the higher value) for a variety of reasons. With inspiration you either have it or you don’t; this is not something that players are able to stockpile. I like to think of inspiration as a “token” that the players can expend in order to gain Advantage on a d20 roll of their choice.
Inspiration can be a great way to nudge players towards your preferred style of play for the table and condition their behavior a la Pavlov’s Dice. This could include excellent roleplaying, staying true to character, clever thinking, or hilarious antics. At its core, I think Inspiration is a solid mechanic for D&D 5e – especially to help guide newer players – however I have always struggled with implementing it properly.

Why I don’t like Inspiration

My two biggest issues with 5e’s Inspiration pretty much boil down to
  1. DM Forgetfulness
  2. Relationship Bias

DM Forgetfulness

As the Dungeon Master, you are already wearing a bunch of different hats: managing NPCs and their different personalities and motives, balancing and running combat encounters, establishing plots, etc. I think it’s a bit much to also be constantly monitoring player choices in regards to their character’s background and your preferred playstyle. Essentially what I’m getting at is that I always forget to award Inspiration but don’t want my players to miss out on the experience.

Relationship Bias

Not every player is the same, and – likewise – your relationship with each of these players will not be the same. Some players are super into roleplaying and character backgrounds, while others might simply be wanting to hang out and kill some baddies. You may strongly share a sense of humor with one or two people at the table, but not the others. With some players you might have a long history and deep connection with, and others you may have only just met. On top of constantly forgetting to hand out Inspiration, I also feel somewhat guilty about any subconscious biases towards players in one way or another. The last thing I want to do is make it seem as though I’m favoring certain players over others and granting them mechanical bonuses.

My Alternative: POWERBANDS

Rather than hand out Inspiration, in my games I use a homebrew system which I’ve settled on calling “Powerbands”. This system gets its name from originally having a large bag of different colored rubber-bands that the players blindly picked from.
Essentially, at the start of every session each player randomly selects 3 rubber-bands which can be used to apply various bonuses to dice rolls. There are three different tiers of powerbands – as determined by the color of the rubber-band – blue, red, and yellow. Yellow is the most common, with red being more rare, and blue being the rarest.
Powerbands can be applied to any roll (except for HP rolls upon leveling up) as long as the Dungeon Master has not stated any outcomes. Additionally, Powerbands can be traded/passed among players and multiple Powerbands can be used on a single roll.
Example of an exchange between players and the DM involving Powerbands:
DM: Please roll me a Persuasion check to see if the Guard obliges your request to search the castle grounds. Player 1: Okay…. Damn I only got a 5. Hold on I’m gonna use of my blue bands for this. DM: . . . Player 1: Motherff-. Okay well now it’s an 8. DM: Alright, 8 is your final answer? Player 2: This seems pretty important, here take one of my reds. . . go ahead and add 5 to that. Player 3: You can have two of my yellows too, let’s get in there! Player 1: Awesome!, 15, final answer.
One important thing to note about Powerbands is they absolutely do not carry over between sessions, so players have to either use-it or lose-it! Additionally you certainly don’t have to use colored rubber-bands, that’s just what I started with. In theory you can really use anything (poker chips, playing cards), as long as they cannot be differentiated by touch (such as coins). Fun fact: the ability to discern objects via touch alone is called stereognosis!
After switching to playing 100% remotely due to stupidbitchass Covid, I now have my players roll a d6 three times at the start of each session to determine which colors they get. A 1-3 represents yellow, 4-5 represents red, and a 6 is blue. In real life it’s easy to keep track of how many Powerbands players have left, but during online play I just trust that my players are being honest with me. If you think players are lying about which colors they got or how many bands they’ve spent, then you have much larger issues than trying to improve the inspiration system.
Here are some of my favorite things about using the Powerbands system:
Please feel free to take this system and modify it as you see fit! If giving away 3 Powerbands each session seems like too much to you, considering allowing Powerbands to roll over but they are only awarded upon leveling up. If you don’t like the meta aspect of discussing things between players mid-roll, then don’t allow them to freely trade bands between each other.
Thanks for reading! What modifications do you guys do (if any) for inspiration?
submitted by TheAlpineDM to DnD5e [link] [comments]

Poker night! Had some fun... laughs and loses lol. Got Dunes Casino playing cards to go with my Dunes chip set!

Poker night! Had some fun... laughs and loses lol. Got Dunes Casino playing cards to go with my Dunes chip set! submitted by Mrlouie84 to poker [link] [comments]

Putting Christmas stuff under house, pulled out case of poker chips and found these inside. I've only called myself a collector for a few months, prior I was simply a grab a deck n play kinda person. Thinking ellusionist first deck, any thoughts?

submitted by itsnotn8 to playingcards [link] [comments]

Powerbands! An Alternative to 5e Inspiration

Inspiration can be an often overlooked tool in your handy-dandy DM kit of many things. I think Inspiration is a neat game mechanic in theory, but I have never been 100% satisfied when actually using it in games. Thankfully, like pretty much everything else at the table, it can be modified to better suit your playing preferences.
(here's all the text, but it was taken from an article if you're interested)

What is Inspiration?

In D&D 5e, inspiration is a tool for the Dungeon Master to reward players with Advantage (roll twice, take the higher value) for a variety of reasons. With inspiration you either have it or you don’t; this is not something that players are able to stockpile. I like to think of inspiration as a “token” that the players can expend in order to gain Advantage on a d20 roll of their choice.
Inspiration can be a great way to nudge players towards your preferred style of play for the table and condition their behavior a la Pavlov’s Dice. This could include excellent roleplaying, staying true to character, clever thinking, or hilarious antics. At its core, I think Inspiration is a solid mechanic for D&D 5e – especially to help guide newer players – however I have always struggled with implementing it properly.

Why I don’t like Inspiration

My two biggest issues with 5e’s Inspiration pretty much boil down to
  1. DM Forgetfulness
  2. Relationship Bias

DM Forgetfulness

As the Dungeon Master, you are already wearing a bunch of different hats: managing NPCs and their different personalities and motives, balancing and running combat encounters, establishing plots, etc. I think it’s a bit much to also be constantly monitoring player choices in regards to their character’s background and your preferred playstyle. Essentially what I’m getting at is that I always forget to award Inspiration but don’t want my players to miss out on the experience.

Relationship Bias

Not every player is the same, and – likewise – your relationship with each of these players will not be the same. Some players are super into roleplaying and character backgrounds, while others might simply be wanting to hang out and kill some baddies. You may strongly share a sense of humor with one or two people at the table, but not the others. With some players you might have a long history and deep connection with, and others you may have only just met. On top of constantly forgetting to hand out Inspiration, I also feel somewhat guilty about any subconscious biases towards players in one way or another. The last thing I want to do is make it seem as though I’m favoring certain players over others and granting them mechanical bonuses.

My Alternative: POWERBANDS

Rather than hand out Inspiration, in my games I use a homebrew system which I’ve settled on calling “Powerbands”. This system gets its name from originally having a large bag of different colored rubber-bands that the players blindly picked from.
Essentially, at the start of every session each player randomly selects 3 rubber-bands which can be used to apply various bonuses to dice rolls. There are three different tiers of powerbands – as determined by the color of the rubber-band – blue, red, and yellow. Yellow is the most common, with red being more rare, and blue being the rarest.
Powerbands can be applied to any roll (except for HP rolls upon leveling up) as long as the Dungeon Master has not stated any outcomes. Additionally, Powerbands can be traded/passed among players and multiple Powerbands can be used on a single roll.
Example of an exchange between players and the DM involving Powerbands:
DM: Please roll me a Persuasion check to see if the Guard obliges your request to search the castle grounds. Player 1: Okay…. Damn I only got a 5. Hold on I’m gonna use of my blue bands for this. DM: . . . Player 1: Motherff-. Okay well now it’s an 8. DM: Alright, 8 is your final answer? Player 2: This seems pretty important, here take one of my reds. . . go ahead and add 5 to that. Player 3: You can have two of my yellows too, let’s get in there! Player 1: Awesome!, 15, final answer.
One important thing to note about Powerbands is they absolutely do not carry over between sessions, so players have to either use-it or lose-it! Additionally you certainly don’t have to use colored rubber-bands, that’s just what I started with. In theory you can really use anything (poker chips, playing cards), as long as they cannot be differentiated by touch (such as coins). Fun fact: the ability to discern objects via touch alone is called stereognosis!
After switching to playing 100% remotely due to stupidbitchass Covid, I now have my players roll a d6 three times at the start of each session to determine which colors they get. A 1-3 represents yellow, 4-5 represents red, and a 6 is blue. In real life it’s easy to keep track of how many Powerbands players have left, but during online play I just trust that my players are being honest with me. If you think players are lying about which colors they got or how many bands they’ve spent, then you have much larger issues than trying to improve the inspiration system.
Here are some of my favorite things about using the Powerbands system:
Please feel free to take this system and modify it as you see fit! If giving away 3 Powerbands each session seems like too much to you, considering allowing Powerbands to roll over but they are only awarded upon leveling up. If you don’t like the meta aspect of discussing things between players mid-roll, then don’t allow them to freely trade bands between each other.
Thanks for reading! What modifications do you guys do (if any) for inspiration?
submitted by TheAlpineDM to DnD [link] [comments]

Deep stacked poker float....right play or just bleeding chips?

Ignition - $0.05 NL (6 max) - Holdem - 5 players Hand converted by PokerTracker 4
BTN (BTN): 140 BB SB (SB): 172.2 BB BB (BB): 106.8 BB Hero (UTG): 246.2 BB CO (CO): 126.4 BB
SB posts SB 0.4 BB, BB posts BB 1 BB
Dealt to Hero: Jc9c
Hero raises to 3 BB, fold, BTN calls 3 BB, SB calls 2.6 BB, fold
Preflop action is pretty standard, I expect to get a limper in a SRP every once in a while.
Flop (8.7 BB, 3 players): Qc4hTh Hero checks, BTN bets 6 BB, fold, Hero calls 6 BB
This flop is reasonably good for my range but there are 2 people behind me so I should be mainly checking. I face a reasonably large bet size so villain likely has a queen that's trying to price out draws. I call because I have an OESD with a backdoor flush draw. Was this the right move?
Turn (19.9 BB, 2 players): 4c Hero checks, BTN bets 15.4BB, Hero calls 15.4BB
The turn is fairly good for me, I turned a flush draw and still have a reasonable chance of hitting my outs. But again, this bet is fairly large here. Was this the right move?
River (50 BB, 2 players): 5d Hero checks, BTN checks
I missed all my draws so I opt to check fold the river. I end up losing the pot to QJo.
submitted by PokerAlt123 to poker [link] [comments]

[TOMT] [mobile game] [mid 2010s] My friend used to play this game. it is an ios game that is kind of like pokemon with characters you can catch with this gun that shoots poker chip like things. The only character I can remember is the mushroom dude who is blue and has boxing gloves.

My friend used to play this game.
it is an ios game that is kind of like pokemon with characters you can catch with this gun that shoots poker chip like things. The only character I can remember is the mushroom dude who is blue and has boxing gloves.
submitted by Opulent_Pancake to tipofmytongue [link] [comments]

TIL that the reason why many online poker sites won't let Washington State residents play even just for play money is that someone sued over their lost play money chips and won under the Washington Recovery of Money Lost at Gambling Act.

TIL that the reason why many online poker sites won't let Washington State residents play even just for play money is that someone sued over their lost play money chips and won under the Washington Recovery of Money Lost at Gambling Act. submitted by Zer0Summoner to todayilearned [link] [comments]

Anyone ever buy the Bullets Playing Cards poker chips?

Anyone ever buy the Bullets Playing Cards poker chips?
I'm thinking of splashing a bit of cash on some nice poker chips and I've been looking at some Bullets Playing Cards poker chips. I think they have a really nice design/colour scheme and like that they have values on them. I only ever play home games with friends but I'd still like some attractive chips.
I've read mixed reviews about them so far from Amazon so I'm on the fence about them. Does anyone have any experience with these chips or maybe have suggestions for similar looking chips that aren't crazy expensive?
Budget is 150 euro max.
Here's a link to the set: https://en.bulletscards.de/Collections/poker-sets/Products/poker-case-with-300-clay-poker-chips-with-values

*Edit
Also here's a picture of the chips:
https://preview.redd.it/ivbjugeogwc61.jpg?width=527&format=pjpg&auto=webp&s=113120c0e65a65770352906b483c894c1abdcc75
submitted by DanoShilats to poker [link] [comments]

[/r/boardgames PGR] Looking for some suggestions for heavy economic games for 2+ players that play well at 2. I just ordered some nice poker chips, so specifically I would like games that can utilize them (aka, have oodles of money)

submitted by PersonalizedGameRecs to PersonalizedGameRecs [link] [comments]

Does your poker room allow for $2.50 chips in play?

Asking for myself
submitted by candidcamerapeepshow to poker [link] [comments]

All that’s missing is the playing cards and poker chips

All that’s missing is the playing cards and poker chips submitted by Harper_182 to aww [link] [comments]

Are there any play-money poker apps that have unlimited chips?

I hate how most apps give you like a couple buy-ins worth to start and then when you run out you basically have to go through the hassle of making a new account.
submitted by CallMeCorey21 to poker [link] [comments]

Klavier Gavin

Achtung, baby! Today we play it my way!
And play it my way we shall! That’s right, I’m cutting Klavier Gavin, the Glimmerous fop himself! Not counting Ga’ran, I believe this will be the first true main character of the rankdown to be cut, and most certainly the first main prosecutor. He will be going down in a blaze of glory more than worthy of the Rockstar of the Courtroom himself, so let’s light it up and get right down into the nitty gritty of this cut!
So, what exactly is it that’s led me to this path, to be cutting a main character so early, and a main prosecutor at that! Well let me tell you, this decision was not an easy one to make. Over Klavier’s career he seems to have gained something of a negative reputation among the representatives of the rankdown, so I think it’s time we set the record straight on Klavier, once and for all. That’s right, I don’t in fact hate Klavier, nor do I want to see him go out right now, but the sad reality is that this was going to happen real soon either one way or another, so I decided to swallow my pride, and accept the cold hard reality that Cody Hackins will be getting a higher spot in the Rankdown than Klavier Gavin.
Klavier Gavin is neither detrimental to the overall game of Apollo Justice, nor is he a boring character with no depth. Throughout this cut I will be attempting to prove these two points thoroughly, while also providing analysis of Klavier as a character on his own merits, as well as his relationships with other characters throughout the story. That’s right, this is both a defense write-up and a traditional cut, crazy I know! Of course I won’t be neglecting any faults Klavier has as a character, but quite frankly I don’t think he has that many in the first place. But without further ado let’s get into the specifics!

“So, who have you come to see? Prosecutor Gavin, scourge of the courtroom…”

Klavier as a prosecutor functions quite differently from pretty much every other rival in the series, in that his role in the story is about as far from an antagonistic force as you can get. Every other rival, although some one turn eventually, tended to be against you for a majority of their screen time. This creates tense courtroom battles as you slowly make progress against a seemingly unstoppable force, clawing your way up as the underdog of every battle, desperately defending those which need you there to save them. It’s exciting stuff really, and I can definitely see why a sudden shift in dynamic with the prosecutor would be off-putting, but I honestly feel like this in no way takes away from the game, but in fact actually enhances the themes of Apollo Justice: Ace Attorney.
So what exactly are the themes of Apollo Justice? Well there’s quite a few of them that can be felt throughout the game. This includes the ever changing nature of the law, or the meaninglessness of revenge, but the one that Klavier most enhances is the idea that the problems come from the system, and not the people. Throughout the Ace Attorney series we constantly see the dire state that the law system is in, and the way it corrupts and twists those within it. We see it corrupt prosecutors into trying to win every single case despite potentially putting away innocent men and women. We see those in places of power in the police manipulate evidence and even go so far as to kill those that work under them in order to put the guilty away. And of course, we even see it corrupt and twist defense attorneys, and nowhere is that better shown than Klavier’s very own brother, Kristoph Gavin.
Across the series, we constantly take down these corrupted officials, but nothing really ever changes. There is no final boss, no CEO of corrupt law, who we can just take down and suddenly all of the problems in the system are magically fixed. There’s always someone else, another person that’s corrupted, another one to take down and try to remedy this broken situation. But taking down those people is just treating the symptom of the issue, not the cause, not the system itself that’s affecting the lives of everyone involved. Kristoph, the very representation of this darkness dragging everyone else down deeper into the depths of the system itself, contrasts his brother brilliantly. Klavier represents the people in this system, affected by the nature of it, but still carrying on trying to make sure the will of justice is carried out.
When we first see Klavier in court, it honestly doesn’t feel like anything new. Sure, he has a cool design, and a cool theme, with some wacky animations, but that’s really nothing Godot didn’t have as well. He pushes against us whenever we attempt to make progress on proving Wocky innocent, not with the same ferocity as other prosecutors before him, but he certainly puts up a reasonable effort. However, once it seems like it’s all over within the first segment of the trial, something changes. Trucy pulls a fast one on the court and pretends that she’s being held hostage by an attacker, the judge and Apollo both instantly buy it and reasonably freak out, but Klavier sees right through her act. This is when any other prosecutor would call BS on her, but Klavier lets the defense have their recess, even Apollo notices how strange it is, maybe he’s up to something? But no, throughout the trial, and even the next day, we see him not put up much resistance. He’ll refute an argument if he thinks it’s dumb or incomplete, or correct us on something sure, but he doesn’t actually fight back. Why is this?
Klavier is different from all of the other prosecutors before him, in that he doesn’t care about winning, in fact he probably cares about winning significantly less than even Apollo does. He just wants the truth, that’s all he cares about in court. Once the killer is revealed in court, as long as Klavier is convinced that Apollo is on the right track, he’s not gonna do anything to stop you, and in fact during the final trial of Turnabout Corner, he’s actively helpful, after all you are nothing more than a rookie defense attorney, ja? Now at first this may seem like a clearly detrimental thing to the way the game plays out, after all just a few paragraphs ago I described how great the courtroom battles of the trilogy were, but this isn’t the only great feeling that can be gained from the courtroom.
Think back to Turnabout Samurai, throughout the entire case you’ve been fighting against Edgeworth once again, trying to stop him from getting a guilty verdict passed on your client, but then at the end, something happens. Suddenly Edgeworth realizes that you’ve been right all along, and sees that the end of the trial is just around the corner, so he stops fighting. He makes an objection and finds a reason for the culprit to stay and testify once again, leaving you room to win. This is the feeling Apollo Justice’s courtroom battles recreate, the feeling of two bros against the world, fighting the corrupt system itself, and finding those swept up in the madness of this world.
There's a darkness in this world, Trucy-doll. Waiting, hungry. Compared to it, these gangs' turf wars are like kid games. When you're up against real evil... Well, it don't matter if you're weak or strong. It'll take you all the same.
-Guy Eldoon
This right here is what Apollo Justice is about, the swallowing whole of innocents by the darkness of humanity and the underbelly of society. If Klavier were just another poor soul affected by this system and corrupted by it, it wouldn’t mean anything. We’ve seen that before, numerous times. But instead of that, here we have Klavier, someone in the position of proving the guilt of people, and trying his damnedest to stay unaffected by it and find the truth. The problem isn’t the people, no the problem is the system affecting them, and Klavier knows this better than anyone, and he’s gonna do everything in his power to fix it. It’s really great stuff that the game manages to get across just by having him try something new as a prosecutor, but it’s not just the story that accounts for this, the game does as well.
In Trials and Tribulations we get a prosecutor who doesn’t really fight back, one who mostly sits back and lets you make points against his case, for completely different reasons than Klavier, but the result isn’t dissimilar. But as u/Sciencepenguin pointed out in one of their own write-ups on Klavier, the game is built for this, by having the culprits typically take the role of your main opposition. Luke, Furio, and Dahlia are all quick thinking foes who constantly hold the courtroom itself in the palm of their hand, Godot simply nudges you or the judge off course to assist the killers, except of course Dahlia, for obvious reasons. However, if you’re paying attention you can see that Apollo Justice attempts something similar, yet very different, and in fact more representative of these themes we keep coming back to.
As I’ve said, the enemy in Apollo Justice isn’t any one person, it’s the situation itself, and this is true of the cases as well. These cases are consistently more complex and multilayered than most any equivalent case in the trilogy, with the exception of Rise from the Ashes, which hardly really counts. From a four person murder setup with poker chips playing a pivotal role, to four different intersecting incidents in one single case, to a case that spans seven entire years which has murder weapons setup just as much in advance. The catharsis of beating the snot out of someone with your words isn’t really present in Apollo Justice, instead the game opts for the satisfaction of solving the crime, putting the pieces together, and finally setting the record straight on these incredibly complex mysteries. And what better kind of prosecutor to be in that kind of story than one who’s right by your side, to call you out on any BS, and help you on your way to solving this impenetrable mystery and ridding the world of this impenetrable darkness.

“...Or Klavier, lead vocalist for the Gavinners?”

Okay guys can we just be honest with ourselves, Klavier is pretty dang cool. He bangs the wall, yells “Achtung baby!” and then his coolness levels are so high that he rewrites reality to blast music in the courtroom to which he then shreds to with an imaginary guitar. Throughout the trials we consistently see him carry himself with this absolute swagger to him, from the way he talks to witnesses, the way he attempts to direct the trial, or just him dicking around because he feels like it. You can tell he takes his job seriously from the way he constantly assists you in reaching the truth, but he knows that he’s good enough that he can still have fun in the trial, after all it’s not all about trying to win, and who cares what’s common in the system? The system is broken so why not try to inject a bit of human emotion into it, that’s what the jurists are for after all.
So yeah, Klavier is a pretty fun prosecutor to be around even if you have issues with the way he affects the game, or with a topic we’ll be touching on in the next session, his supposed lack of character development. Take away these two things and you get yourself a great personality who livens up any courtroom battle they take part in. Not only does this personality and way he carries himself set him apart from really any other rival in the series, it also does wonders to establish him as a likeable figure in the game, as he’s not supposed to be just another hateable rival. He’s not even really meant to be hated at all, and nowhere is this clearer than him literally giving you backstage passes to his own concert after nothing but a singular trial against you. However, it’s at this trial that we finally see the other side of Klavier, as no one is perfect and no one can be Prosecutor Gavin, scourge of the courtroom at all times.
Throughout the beginning of this case we basically see just about everything go wrong for Klavier. His motorcycle stops working, he has to break open his own guitar case, during the show not only does his prized guitar burst into flames on stage, but his bandmate MISSES a CUE, the audacity of them. Oh also someone dies that kinda sucks. So yeah things are just really not going well for Klavier, and this is the first time we really see another side of him. He’s extremely emotional and has quite the short temper with basically anyone he interacts with throughout the investigation. He’s an utter perfectionist outside of the courtroom who refuses to budge on his bandmate’s mistake, nor brush off problems like he does within the court. From this, we can truly begin to understand who Klavier is.
Klavier is a flawed person, just like anyone else. He’s rash and often emotional about things going wrong, and a perfectionist to boot. He values those around him and yet he gets annoyed when those that he works with don’t put in the same level of effort as he does, and won’t hesitate to call them out on this. He’s exactly what you’d expect a prosecutor to be, somewhat self-centered and with a bit of a nasty personality added on top of that. Although, of course the subversion in this situation comes from that this is only how he acts outside of the courtroom, within the sacred walls he’s completely respectful and constantly keeps a level head, even when his own bandmate is being pinned as the killer. So what exactly does this tell us about Klavier as a person? Well despite his flaws and his attitude, he still understands just how important the courtroom proceedings are, and is willing to put aside everything else in order to make sure they run smoothly. He keeps his personal biases out of it until the very end, and this right here is where we can truly understand who Klavier is.
Klavier is nothing special, just another rockstar who has a big head and a huge following. But Prosecutor Gavin, this is where Klavier puts away his attitude and swallows his pride, it’s where he knows he can make a real difference. Of course, I may be filling in the gaps a little on my own, there’s really no way to know exactly what it is that drives Klavier, other than an unwavering desire for the truth. But I think this is for the best, Klavier has no reason to just explain at us exactly why he’s doing what he does, and this two-sided personality creates a more real character, leaving us to wonder exactly what drives him. It’s well done exploration of his character, and an effective way of endearing him to us. Klavier and Prosecutor Gavin, two sides of the same coin yet distinct in their approaches, but that distinction wasn’t always there. No, at one point these two entities were one and the same, in a person that we can see the full extent of just seven years earlier, at the trial that changed everything.

Origins of a Rockstar

Zak Gramarye’s trial in Turnabout Succession is one big subversion, but it’s one the game lets you know is coming. The entire trial gives off the feeling of nothing more than another case to add onto Phoenix’s ever growing pile, from the witnesses to the circumstances, to even the prosecutor. Valant appears to be nothing more than a first witness killer with not so hard to see through lies, and Gumshoe’s just being plain old Gumshoe. It really feels like nothing new, and even Phoenix doesn’t seem too concerned with things, he’s seen it all before. But of course, we know this isn’t the case. We know that Valant is still roaming free and is returning to activity, we know that this is when Phoenix loses his badge, and we know that that diary page we just received is the root of everything.
Klavier simply adds to this feeling, as here we get to see him how he was when he made his debut. Remember how I described Klavier as kind of arrogant and nothing really special when he’s in his rocker persona, well at this point in time that was his only persona. He didn’t yet understand what it meant to be a prosecutor, nor how important it was to treat the courts with respect. Right now he was nothing more than a rookie prosecutor, and an arrogant one at that. Throughout the trilogy we come across a new legend of the courtroom every year, and we take them down a peg every year, and young Klavier is doing absolutely nothing to set himself apart from every other prosecutor we’ve faced up to this point.
It’s at this point that I’d like to discuss the difference between character development and character progression, as understanding this difference is key to realizing why the criticisms of Klavier’s character are often unfounded. The progression of a character is the way they change throughout a story, how their demeanor and actions change based on what happens around them, and is often confused with development by many. Progression is not required when writing a well-rounded character. Character Development is the expanding on a personality of a character, to the point where we can understand a character fully, and know why they’re doing what they do, and hopefully understand them a layer deeper than their surface actions. This is what’s required for a fully rounded character, and it’s something Klavier has in spades.
Throughout the game we constantly get further insight into Klavier as a person, from the way he works in court, to the reasons he acts the way he does when helping us. Then we get further expansion on his personality, and get to understand how he acts when put in other situations such as at one of his concerts or during his research into one of his numerous cases. And of course, the time in which we learn the most about who Klavier is is during this past case, where we get to see him at his rawest, a rookie prosecutor trying to win a case, and we realize that in the beginning he was nothing more than another soul who was following the system, the same system that led every other prosecutor down the wrong path.
During this trial Klavier, for the one singular time in the game, feels like an actual threat to us. Of course it’s not a huge threat, as the experienced Phoenix, and the experienced player is able to push against every counterpoint that Klavier throws at us pretty easily, but it’s resistance nonetheless. Had Phoenix had time to prepare, Klavier would probably have nothing on him, but throughout the trial Klavier is the one who constantly holds the most cards, and thus is able to stay one step ahead. Despite our experience, we’re still somewhat the underdog due to our lack of evidence, which really helps sell the trilogy vibe they were going for. Of course, this back and forth ends abruptly and tragically, a Klavier finally baits Phoenix into presenting the evidence he knew that he had.
Were this an isolated trial, or the first time we see Klavier, it would seem like he was nothing more than a cocky jerk who wanted to bait his opponent into ruining their own life. However, through all the times we see Klavier before this, and through his words in the final trial, we can come to understand exactly why he did what he did. It wasn’t to win the trial, nor was it to see Phoenix disbarred, it was to reach the truth. We know that this is what fueled Klavier throughout the game, and we can see that he wholeheartedly believed Phoenix was trying to obscure the truth of the incident. A misguided, cocky, rookie prosecutor trying to reach the truth, that’s all Klavier was. A perfect subversion of everything we expect from a trilogy prosecutor, but exactly in line with what we’d expect from both Prosecutor Gavin, and the Klavier, lead guitarist of the Gavinners.
This is where Klavier’s development truly lies, not from seeing him change as a person as he reflects on the cases and his actions, but rather from understanding better who he is. We slowly come to realize more and more of the truth throughout the game as we get a clearer picture of the true form of Klavier Gavin, and this right here is the breaking point. This trial is what makes it all click, it shows us both of his sides as one, singular person, and we get to understand which one is the real Klavier, and the answer is both of them. Klavier is a multifaceted character who gets amazing development throughout the story from both his role in it, as well as the interactions he has with others. The most notable of these being his “rivalry” with the protagonist of the game, Herr Forehead.

A Mirror Worthy of that Forehead

Klavier and Apollo have one of the most unique dynamics of any rivals in Ace Attorney, in that they’re hardly really rivals at all. Most prosecutors in this series will have some sort of ulterior motive when going up against you, whether it be related to your personally or not, they have something else at stake through the course of every trial. Klavier just really doesn’t have anything like this, in fact his motivation during trials is pretty much the exact same as yours. He’s there to reach the one, singular, unmoving truth of the situation, and he’s probably even more committed to it than you are at the start. This creates an interesting dynamic because Apollo and Klavier really just don’t have any reason to dislike each other, and for the most part that holds true.
Franziska had a grudge against you for besting edgeworth, Godot wanted revenge for Mia’s death, and Edgeworth started off hating the lawyers who would protect who he saw as criminals. The most Klavier and Apollo have is just Apollo being kind of annoyed at Klavier being more popular and cooler than he is. It’s a dynamic we don’t really see again or before, with the protagonist being the one with the grudge, as silly as that grudge may be. This lack of real conflict between them lets their relationship be more relaxed in nature, which can be seen even from the beginning of their second case together, with the invitation to Klavier’s show. This close relationship is what lets us understand Klavier so well, and allows him to develop in our minds, as we’re able to see so many more sides of him than Godot or Franziska ever got. And of course, the relationship itself is top notch.
Apollo and Klavier have some pretty fantastic chemistry as characters, and it’s really fun to watch them go at it in court, as Klavier holding the superior position most of the time leads to some really great comedy at Apollo’s expense. Additionally, Apollo, being the sarcastic straight man that he is, is able to contrast beautifully with Klavier’s over the top cool guy persona, and his commentary on Klavier’s rocker outbursts are pretty fun as well. There’s really not much to analyze about their dynamic beyond that though, it’s fun and that’s about it, there really doesn’t need to be anything else more. But of course, that’s not all there is to their relationship as characters in a narrative, as Klavier serves as an absolutely brilliant mirror character for Apollo.
Throughout this write-up I’ve described Klavier’s transition from a hot blooded, fairly average prosecutor who’s stumbling and making mistakes on his way to reaching the truth, all the way to a stylish and professional prosecutor who’s able to consistently guide trials to the truth of the situation. Of course, this character arc is done off screen, or at least that’s what it appears like at first, but if you look closer to the specifics of this arc, it’s easy to realize where we can truly see this transformation. And that, of course, would be in Apollo himself.
As the story progresses we see Apollo’s transition from a hot blooded, fairly average defense attorney who’s stumbling and making mistakes on his way to reaching the truth, all the way to a confident and highly competent attorney able to find the true criminal and topple the regime of a small country. This should sound familiar, aside from that last bit. Klavier serves as a mirror to view Apollo in, he’s the final result of the arc that Apollo begins going through in his game, and serves as a mentor to guide what he probably sees as a younger version of himself to the correct outcome. Of course, he’s not the only one to guide Apollo, Phoenix is also there for that, but in Apollo’s debut game Phoenix is a bit concerned with other matters, so it’s really just left up to Klavier.
In Turnabout Trump it’s implied that Kristoph will be something akin to Apollo’s Mia throughout the game, but of course, this couldn’t be any further from the truth. Instead this role seems to fall upon Phoenix, but as I just said, he’s a bit preoccupied. So that would mean that the one Apollo leans on in times of need, the one to guide him down the correct path, and the one to show off the final version of himself, the person whom he will become and then surpass, that’s all Klavier baby. Having the mentor character of the game be the prosecutor is pretty genius, since it stops them from swooping in and saving the day in an unsatisfying conclusion, which we see Mia do several times. The most Klavier can do is stall for time or give hints to Apollo, since at the end of the day he’s still the opposition, and needs to make sure he sticks to his job. This not only consolidates down two roles in the story to one character, but also greatly improves one of those roles through the use of this consolidation. What an absolutely rockin’ idea.

A World of Herrs and Fräuleins

Klavier’s relationship with Apollo is by far his most interesting, but that doesn’t mean he lacks any other meaningful relationships with the rest of the cast, just that there’s not much to dissect there, or at least not a lot that I can find. Out of the main cast his other most notable dynamic would probably be with Ema, who he has a pretty fun back and forth with. He’s technically her boss which she absolutely hates, giving him somewhat insulting nicknames and begrudgingly accepting his orders, but he doesn’t seem to have too much of a problem with her. Overall it’s a pretty solid comedic relationship that doesn’t really have much depth to it but doesn’t really need to either. It does serve to somewhat humanize Ema, but a lot more of that comes from Apollo than Klavier. And to Klavier, well it’s really just another fräulein whom he is able to tease a bit during his job.
Speaking of just another fräulein, we have Trucy Wright, who Klavier himself doesn’t have much of a dynamic with, nor seemingly many thoughts on her. He seems to somewhat respect her as an intellectual throughout the trials, especially whenever she’s entire steps ahead of Apollo, but not really more than that is shown. Trucy, however, does have clear thoughts on Klavier, after all he is a rockstar, and she is a teenage girl, so it’s not really surprising that she seems to have a bit of a thing for him. Although, Trucy being Trucy, she doesn’t really let it show much outside of some offhand statements, or nicknaming him as a prince when she first meets Klavier in Turnabout Corner.
Of course, it’s not just the main cast that Klavier has a relationship with, as during the third case of the game we get to know one of his bandmates, and one critical to the case at that, that being Daryan Crescend. Daryan’s relationship with Klavier is really my only actual complaint with Klavier as a character, as there’s not much here when there really should be. We see Klavier being annoyed at Daryan missing the cue, which is natural to his rocker persona, and of course we prove that Klavier is indeed correct. There’s a few more interactions between them throughout the case but they never really amount to much. At the end of the day I’m not really sure what either of them thinks of the other, which isn’t great when it comes to two seemingly close friends who are both pivotal to the case.
Daryan’s send-off at the end isn’t particularly notable either, as Klavier kind of lacks a reaction. As we begin to finger Daryan as the culprit, Klavier puts up pretty much his usual amount of opposition, and doesn’t seem too terribly broken up about it either. It’s possible that this was done in order to further cement him as more mature in the courtroom, and able to recognize the need for the truth to come out, but it kind of ends up just making this relationship come off as hollow. Having him more melancholic about it would allow him to seem like he genuinely cared, while not compromising that ever present desire to reach the truth that’s so ingrained in Klavier as a character.
The complaint with Daryan isn’t an isolated incident though, as it’s a common belief that Klavier’s interactions with Kristoph don’t amount to anything much, and it’s a major reason why many hold the belief that nothing is really done with him as a character. However, this complaint is just plainly not true, and comes from a fundamental misunderstanding of the characters. Kristoph is hardly a character in his own right, he’s a representation of an idea, he’s the physical embodiment of everything wrong with the court system. He manipulates evidence for his own gain, he makes those who oppose him or pose a risk to his secrets disappear, he’s petty and is willing to go to great lengths for personal gain, and more than anything he is absolutely unchanging.
There is no greater relationship to be had with Kristoph, he is a darkness who seeps into you, one that can slowly drag you down if you’re not careful, the same way he dragged down so many before. Klavier is someone who was so close to being dragged down by this darkness, we see it affecting him throughout the past trial, his arrogance and faith in this broken system show that, but we also see the good in him. We see that he was fighting for the right reasons at the end of the day, and we see him go to great lengths to fight the very ones that he believes are damaging this system. By the time we see him in the modern day, he has been fighting a long time to rid himself of this darkness, and perhaps it’s even the reason why he adopted this persona in the courts, to oppose the cool and calculated demeanor of his brother.
This fight to rid themselves of the system, of Kristoph, is present in a number of characters in the game, and is the main conflict of the final case. Every character has some stake in the fight to rid themselves of this darkness, and to forge a new, better law system out of the broken pieces of the old one. Both Apollo and Klavier were trained under this darkness, but through their encounters with Wright and each other were able to free themselves from it. This is what we see happen to Klavier during Turnabout Succession, he’s not confronting his brother, he’s confronting himself, the person he could have been, and the actions that he himself took. As we begin to accuse Kristoph of the crime, Klavier fights back, more desperate than ever, trying to justify this darkness to himself, to pretend it was never there. This conflict is tearing him apart in front of our very eyes.
Klavier: Evidence! Evidence that shows this man, Kristoph Gavin, requested that forgery seven years ago!
Kristoph: Klavier...?
Klavier: Just... prove it! Clear up these doubts now, or I swear, I'm off this case!
He wants desperately, more than anything, for us to prove that this is indeed the truth, that his doubts are wrong, and that the darkness that he feels consuming him is real. After seven years of this past incident affecting him, he’s pretty much come to understand the entire truth by now, but he just cannot accept it on his own. After all, it’s his own brother behind it, and his own hands that caused it. The darkness won’t let go yet, and it won’t allow him to pursue the truth that he’s come to realize. This is where Apollo finally returns the favor and allows Kristoph to grow, and put this darkness behind him, revealing the truth for everyone to see. Kristoph, of course, fights back just as much as you’d expect him to, but this one action, this unwavering devotion, this refusal to let the system affect him, is finally enough to break the camel’s back and let Klavier free from the chains of his past, and he does not disappoint.
Klavier: Frankly, I'm relieved. This has been bothering me for seven whole years. And I'm tired of the whole youthful angst scene. ...Now's our chance. Let's clean out the family closet, eh, Kristoph?
Kristoph: Klavier... You're spinning out of control. Calm yourself before you say something you'll regret.
Klavier: Spinning out of whose control? Mine? ...Or yours?
It’s by now that Klavier has come to accept the reality that he’s pretty much known to be the truth, the same way Phoenix came to accept that Dahlia wasn’t the person he thought she was, Klavier has come to accept this for his very own brother. He rejoins your side and ultimately drops the bombshell of the jurist system on Kristoph, sending him into an absolute rage. Kristoph is left as nothing but a broken husk, a symbol of an outdated and dead legal system, while Klavier is able to finally put this behind him, and move on to the future, and hopefully a system that will allow the truth to be unveiled by simpler and more reliable means. Kristoph may not be needed anymore, but those that fight for the truth, and fight for the change that every system will eventually need, will always be needed in the world, and Klavier is no exception.

Conclusion

Klavier isn’t perfect, but many of the problems people hold with him are simply unfounded, and those that are true are hardly criticisms within the greater context of Apollo Justice. This is a game about themes more than anything else, and that even extends to the characters within it. Klavier is incredibly well developed not only as a person, but as an idea, a representation of the way that we can move on from our past, and change ourselves and those around us for the better. He shows us that fighting for what we believe in isn’t a fruitless effort, as long as you’re willing to not only accept the truth, but the methods to reach it as well. He’s an excellent multifaceted character, but ultimately he and I both got swallowed up in the darkness of this rankdown. I only hope that I’ve done something to change this darkness for the better, and allowed those of us ranking to put Klavier behind us, for better, or for worse.
Achtung baby, u/NateTheGreat3602 out!
submitted by NateTheGreat3602 to AARankdown [link] [comments]

My game with Gamble

Gamble is a unique man. He’s a psychopath who kills strangers for fun. But, he doesn’t just kill them. And some of the people who encounter him survive. Maybe not many, maybe not for long. But they do survive the encounter. That is because it’s all a game of chance. I’m one of the lucky people who won the game.
Last night was just like any other but I woke up in the early hours of the morning, I think it was probably one or two, on a chair with my legs and arms secured to stop me from escaping. My mouth was covered with tape. Across from me at the table he was sat rather relaxed.
He was wearing a pristine all black suit that consisted of dress pants, a button up shirt, a tie, and a waistcoat. His sleeves were rolled up to the elbows as to display the identical tattoos on his forearms.
They were bands wrapping around his arms which from the wrist up were made up of playing cards, poker chips, playing card symbols (clubs spades hearts and diamonds) and the last band being horse shoes.
His face was covered by a white plastic mask which featured only two eve holes, one of which was filled with an 8 ball. He had black short hair which slightly crept over the top of the mask.
It was then that he spoke in a voice that under different circumstances would seem friendly.
“My name is gamble, we’re going to play a game of chance that has a few stages. The bet for each of us is our lives”
He proceeded to explain how the game worked.
“First we play a game of blackjack. The winner is safe whereas the loser continues with the game. Ready to play and risk your life?”
I shook my head.
“You sure? Because if you forfeit the game you lose by default, and we move on, playing greatly increases your chance of survival. So I’ll ask you again. Ready to play?”
Seeing as I didn’t want to die I begrudgingly nodded
“Great, I’ll be the dealer”
He then proceeded to deal out a game of blackjack. I had a 8 and a 7. His visible card was a 10
“Want another card?” He asked me. I nodded. It was a 2”
“Seventeen, That’s pretty close
“Wanna try and get closer?” He asked quickly. He sounded almost exited, as if the risk for both of us was a drug to him. I nodded.
I got a 5. Knowing the rules of the game I was terrified, I’d gone over 21, I’d lost.
“Tough luck man” he said as if he was my friend and I’d just cracked my phone screen.
“Now your going to the next stage. The part where if you lose, it’s game over forever.”
He pulled out a revolver
“You familiar with Russian roulette?” I nodded “oh good, well the next part of the game is a modified version of that where the number of bullets and trigger pulls can both be more than 1. And you know how we find those numbers.”
He took from his pocket a black dice, my heart sank.
“I’ll roll for you since your a little tied up at the moment” he chuckled at what he said and if I’m being honest if I wasn’t facing a chance of death and was instead watching this play out as a film I would have as well.
He rolled the dice twice, each time it landed in front of me so I could see the number. A 2 and a 3. He took a minute to show what would have been the side that said 6 which had been replaced with a skull. “At least you’re luckier than some poor bastards”
I watched as he took put the dice back in his pocket and retrieved 2 bullets. He placed them in the gun and span the cylinder.
“Let’s see how lucky you are.”
He got up and walked to my side, pointing the gun at my head. I felt the cold metal press against my temple. He then started counting.
“3”... my entire body tensed up until, click
“2”...I started sweating out of fear at this point, click
“And 1” I swear that moment lasted for hours. My entire body was trembling, my life flashing before my eyes......click
“Heh, your pretty lucky dude” he said surprised.
“You won the game” He put the gun away and took out a single coin. Said the word heads and flipped it. He caught it and looked at the result.
“Nice”
He started climbing out of the window that before now I hadn’t even realised was open
And as he left I heard the words that are making me live constantly paranoid.
“See you next week, let’s see if your luck holds up”
submitted by watercrawler to nosleep [link] [comments]

In what websites i can play poker w/ fake chips, like on PS??

I want to give it a try a few weeks before i put on real money, please give me suggestions :)
submitted by Be-Arteetee to poker [link] [comments]

Me: eats all the chips. Everyone else playing poker:

Me: eats all the chips. Everyone else playing poker: submitted by Rosaec1649 to jacksepticeye [link] [comments]

Poker chip collection after 3 months, where should I play next?

Poker chip collection after 3 months, where should I play next? submitted by frerb to golf [link] [comments]

2020 PokerNews Holiday Gift #3: Kardwell.com – Poker Chip Sets, Playing Cards, Poker Gifts and More

2020 PokerNews Holiday Gift #3: Kardwell.com – Poker Chip Sets, Playing Cards, Poker Gifts and More submitted by Stopthemadness42 to PokerstarsPCA [link] [comments]

Poker chip & playing card set box with sliding dovetails

Poker chip & playing card set box with sliding dovetails submitted by screwball2 to woodworking [link] [comments]

Results

We got 12 votes, and Poker Chip played an IT, whole World Map played a RT on Pill Bottle.
Orb wasn’t UFE, so they’re safe!
Mishi, Poker Chip, Tennis Ball, and World Map each got no votes, so the tokens kinda flopped on that.
Arcade Machine only got 1 vote, so they’re safe.
Sam, however, got 5 votes, so that means they’re eliminated!
Now it’s down to Pill Bottle and Michigan.
One slight problem though, they each got the same amount of votes, at 3.
So the first person to reply to this post with the correct answer to the following question is safe, and the other one is eliminated.
What is Level 12-X in A Dance Of Fire And Ice called?
When I get an answer, the 6th challenge will come out.
submitted by ThatKyurem to KyuremRedditCamp [link] [comments]

Since people are complaining on piles of chips... I play amateur poker league in my Town, few days ago I won one of the tournaments. This is the statue for the first place.

Since people are complaining on piles of chips... I play amateur poker league in my Town, few days ago I won one of the tournaments. This is the statue for the first place. submitted by emosGambler to poker [link] [comments]

poker chips play video

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